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RELEASED! Currently only Layer 1 is available.

Main Patreon Post : https://www.patreon.com/posts/160014738

Website: log.pro (something simple until website is ready)

Single plugin for everyone with graphic layers on top of each other.

Each layer is going to improve the game and they are going to be compatible with next layers.

Single plugin for low/mid/high-end computers.

Each layer is going to be perfect as possible to maximize performance & graphics.

Planned layers:

  • Layer 0: Default game

  • Layer 1: Default game with improved performance + New TAA/Motion Blur

  • Layer 2: Vegetation rendering improvements + Layer 1

  • Layer 3: Rain improvements + Layer 2

  • Layer 4: New lighting + Layer 3

  • Layer 5: Better lighting + Better effects + Layer 4

  • Layer 6: Custom textures for roads + New weather system + Layer 5

When Layer 1 is ready I am going to release a test version and improve it further after release if it is possible.

When Layer 1 is perfect I will continue with Layer 2, 3, 4...

With single .dll you will have access to everything and switch between layers depending on your computer specs.

Comments

Alessandro Justino

Thank you for your work, my ETS2 isn't the same game without it.

U.S💚TRUCKERS

Hey brother, I believe I have a decent PC—my specs are a Ryzen 7 5800G processor and an 8GB RTX 5060 graphics card—yet I still experience poor FPS with my current SnowyMoon configuration. However, if I disable SnowyMoon, everything runs perfectly. My question is this: based on my PC's specifications, which of the new layers you plan to create would be the most suitable for my system? Thanks; I look forward to your response.

Andrej Gregorovic

Hmm. Problem is 8GB VRAM olny. Try to set scale to 75% or to 100% if you have more than that values. It dramaticaly reduces performance requirements. With reshade + PNG quiality view is very similar as 100% scale. You can try TAA only and not DLSS/DLAA otherwise.

Andrej Gregorovic

Try 75%. I have rtx 3090TI (but 24GB VRAM) and when I use PNG, snowymoon DLLA/DLSS, Reshade with Angus May preset by scale 100% I have 55-60FPS when no rain and with rain 52-55 FPS only. With scale 75% I have allways 60FPS. And The difference in appearance is imperceptible. But when I want 100% scale with (58-60FPS) I have to use TAA only and PNG reshade preset (not angus may). Very important - I use 4K resolution.

Bouboule

resolution scale isnt the issue, i guess snowymoon new textures and lighting can take a lot of space on the vram so its probably that, i guess he could have more luck with layer 3 or 4

elkamynante

Can't wait! The v2 is good enough so, I only imagine the v3 perfection :-) Thank you for your awesome work! Much love friend!

Whitehatz Gaming

Please man, can you make GTA 5 TAA/DLAA (Temporal Anti Aliasing) - No More Aliasing, Flickering, Shimmering , this one newer version.

Brad

awesome! love your work, it really changes the entire game and makes it a whole lot better! thank you for everything you have done for the community!

Nguyên Khắc

When upd for 1.59? I cant use it for 1.59

Daren Carter

will the layers just be a file to drop where the other files go ?

Pope

Cool! Pretty sure this will be another banger as the versions before.

Jordan

where can i download?

Budyń

where can i download it?

Marco Avila

cuando estara disponible la primera capa y por donde se descargara?

Mrs Approved Budget

Snowy my licence has expired and I'm about to repurchase it, however you now have different tiers and it doesn't explain what the benefits are between each of them, so please could you explain in more detail on what they offer?

Kleinate

You're amazing! Can't wait to try this one out.

Nicola Greco

Great 👍, a huge improvement and refinement. I’m still using the paid V2 version and I love it. I’ll wait for the new graphic design. Thanks for everything you do to improve the game.

Snowy Moon

You only need Tier 1, other tiers are same. Some people wants to pay more thats why other tiers are added

Snowy Moon

I am not sure, it shouldn't take long because TAA/Motion Blur is ready, I am working on performance improvements for default game

Snowy Moon

Single .dll and you will have access to every layers. On plugin menu there will be simple layer selector and you will choose between 1-6 to switch between them

Snowy Moon

Lighting Improvements v2 is already updated for 1.59 and TAA v10 plugin is not going to be updated for 1.59, it will be included in LoG

Snowy Moon

I will try to maximize performance so I am not sure which layer is going to be fine for you

scemer5

will it be paid or free?

Whitehatz Gaming

I can be a member or I can pay more than your subscription charge bro, please just make a newer version. Your older version works perfectly fine, still there are some bugs

Alexandru Le bohec

Unfortunately, I had to cancel my subscription because it's not compatible with ETS2 1.59. I encounter this problem when I play Euro Truck Simulator 2.

Snowy Moon

I am not sure yet, I will try to keep lower layers free if I can with the license system

Snowy Moon

For 1.59 you need to download v2.5.1 and replace dxgi.dll with new one

Alice Bertovsky

Hi. I’m one of those guys who only want to use the TAA v10 plugin. But in 1.59, the game keeps crashing because of it. Please update this plugin. Regards.

Snowy Moon

LoG layer 1 is going to cover TAA v10

Gun Je Park

Have you tried using smooth motion in the Nvidia app?

elkamynante

I'm playing right now 1.59 and the Plugin works correctly! I made a video and later you can watch it on YT (you tube)! Download Plugin 2.5.1 (PREVIEW)!!! The STABLE is for ETS2/ATS 1.58!

Atdega

Hi. There will be an update Temporal Anti-Aliasing v10 DLAA? I just need a lightweight DLAA solution.

Snowy Moon

I am not going to update TAA v10 anymore, I am going to release LoG with layer 1 including only TAA/DLAA/Motion Blur, currently working on performance improvements for default game then I will release

JUAN

Version v10 is not working on version 1.59.

elkamynante

I'm uploading a 1h video on YT using and testing the Snowy's Plugin v2.5.1 (Preview) in ETS2 1.59. I updated the game, made a new profile, installed the Plugin and the game runs smooth and beautiful. Not any problem so far after driving ROEX and vanilla map in various countries. Long video will take a while to upload, but I will add the link here when it will be published. Greetings to everyone! Special thanks to Snowy Moon for making me happy! :-) - Video here: https://youtu.be/HbwATlsV6jY

elkamynante

The TAA v10 is the free version. Me and I guess the majority here are using the paid version Lighting Improvements v2 (now v2.5.6 updated today) either on game v1.58 or 1.59.

Alexandru Le bohec

Everything works perfectly with Snowymoon for Euro Truck Simulator 2. Thank you.

Raian Ruku

game still crashing after applying 2.5.6

scemer5

i appreciate your work, and i dont think i will use anything more than layer 3 tbh, my system is aging and is in dire need of an upgrade

Zachary Lewis

He literally just said that he’s making a new way to do the mod so you’re still gonna get the taa part with layer 1. It’s easier to have everything together instead of separately on the website

Zachary Lewis

Also he responded to u twice already saying the same thing but apparently you just don’t understand what he’s saying. From the sound of it it’s all gonna be together and YOU have to install what one you want for low mid or high end pcs. It saves bro time 😭😭

Zachary Lewis

So you’re still getting the v10 dum dum just in a different way is all.

KINDER

Hello and thank you very much for your excellent work, however after update 1.59 my game keeps crashing and I get a message that says "Failed to create RT color texture (40:4117)". Do you know what it could be?

Snowy Moon

Are you using any other mods? Can you try with no mods/no plugins only with lighting improvements v2?

Snowy Moon

Did you download v2.5.6? Are you using any other mods? Can you try with no mods/no plugins only with lighting improvements v2?

Raian Ruku

not using any other graphics mods. deleting the files for v2 fixes it

M K

I use 4k resolution, when I use DLSS quality I set scaling 125%, and DLAA scaling 100%. Is this correct scaling set ? Also is any difference if I use newer nvngx_dlss_310.6.0, than your version to download ? Game is running smooth with my 5070ti, 32gb ram, I capped FPS to 60

Mika Saari

any way to get borderless window mode?

Snowy Moon

I think default fullscreen option in the game is borderless window

Snowy Moon

If you use DLSS you should use scaling lower than 100%, otherwise its fine. You can use newer dlss .dll if its working fine for you

Snowy Moon

Do you get any errors? Are you sure you replaced 2.5.6 dxgi.dll from win_x64 folder? If you have HDR monitor did you disable HDR?

Raian Ruku

i dont have HDR enabled, replaced with 2.5.6. crashes when using channels/ferries

M K

Thank you Snowy, your plugin + PNG + Angus great combination

Nico

Will it support HDR?

Somebody Else

Does this mean no more free version or will layer 1 be free?

Snowy Moon

I will try to keep license system separated from layer 1 but I am not sure yet

Hunter Stiemke

so, we're gonna have to pay for another plugin now or what? if so, that was a waste to buy a years worth of snowymoon

Snowy Moon

No, I don't charge per plugin. If you already have subscription or license key you can use all the plugins made and I am going to make.

Glen Townshend

Will the new system work with VR or is it best to use layer 1 only?

Snowy Moon

It is going to work also with performance improvements for default game rendering pipeline you might be able to use Layer 4 with good enough performance

Anon

Can you please please introduce a one-time purchase option ? I'm sure it would be concidered by many :)

muhammad ilyas

nice, so it will be free for layer 1 and paid for the next layers i guess? regardless many thanks to you for making this happen, though i also hope the TAA v10 will get improvement on animated objects such as AI wheels and road events!

White _Cattle

Hello creator of Snowmoon Lighting, I'm a player from China and I really love your Snowmoon Lighting V2. The visual quality is absolutely amazing. However, this shader has quite high performance consumption. I have a GTX 1080 graphics card. Running at 1080P resolution with 200% render scaling and medium-high graphics settings, I only get 50–70 FPS when the shader is enabled. I’d like to ask if you have any plans to release a lightweight version optimized for mid-range and low-end graphics cards, so that players with lower-spec hardware can also enjoy the visual effects of V2.

Snowy Moon

I will do it after Layers of Graphics

Snowy Moon

I will try with the license system, I cannot say 100%. I am also fixing motion blur problems with new filters <3

Snowy Moon

Thank you <3 You should try to lower resolution scaling a little bit. With LoG (Layers of Graphics) performance will be a lot better. With layer 5 it will be like lighting improvements v2 but with better performance

White _Cattle

This game suffers from notoriously poor optimization in urban areas, while frame rates hold up well outside cities. SCS Official has promised improvements on Chinese social media, and it is only a matter of time. Original quote:Question: Will you carry out multi-core optimization and performance improvements for city areas?Answer: Yes, our team is already working on this. We are dedicated to porting the game to console platforms, and we also want to deliver a better gaming experience for players on all platforms. You will soon see some performance improvements in the game. Question: When will the graphics engine be upgraded or revamped?Answer: We have been rolling out continuous updates to graphics and rendering. From time to time, alongside our regular annual updates, we also introduce visual upgrades. Some of these changes are minor and hardly noticeable to players, while others are major overhauls — such as the lighting system upgrades we implemented in the game a few years ago. We understand the demand to keep the game’s visuals looking modern. That said, it is always a tough balance to strike. We are fully aware that many players enjoy our games on laptops or low-end hardware, and we have no intention of leaving those players behind.

Anon

Great to hear, very looking forward to one-time purchases !

Wwe Khan

YouTube channel namr

lee

hey buddy great work as usual, any time frame when layer 1 will be released??

Pascal Catalin

i cant make the pay,,, card decined, why? i use it daily an its ok but not for this subcription,,, i dont know why,,,

Leo Jonker

I play ETS2 and ATS in 4K at 60fps, I have the scaling set to 300. With version 159.1, Reshades and Snowy Moon bring no improvements, only a flickering image. So I set everything back to the old settings. I already had doubts, but you won't know if you don't try it.

Laamakääpä

Is layer 1 ready, I really need that dlaa <3

Gustavo I.Allebrandt

Bom dia, alguma previsão de lançamento, desculpe a pergunta, mas a ansiedade está a mil!

Vero.alarcon29 Alarcon

Buenas tardes, en el ets2 no puedo activar la consola para cambiar los colores, texturas etc.. ayudaa.

John Beekman

can't wait for release because taa from scs is very bad and taa v10 isn't working anymore without crashes it wil release in a few days you say???? and above all will it become free???? because i'm only prefer to have a way better anti aliasing

Ciprian Ivanoiu

This is cool and all but since it isn't released, how can I have just TAA enabled right now on 1.59? I play in VR and all the extra stuff ruins the performance. I cant find a way to disable everything except TAA. I assume there must be a way?

Dinko Salihovic

Bro when you gone to release the LoG ? And is the TAA gone to be free like the v10 , i hope so :) Greetings

Дмитрий Антонов

Things have gone quiet here, no news from the author. Meanwhile, it’s the only alternative to the crooked anti-aliasing in ATS/ETS2.

Dinko Salihovic

I agree. Its so f.... up to play without his TAA :(

- JOKER -

Good afternoon, any information on how to play with V10. Is there a solution? with game version 1.59

Fuaad Ibrahim

How long will it take respectfully. Paused my gaming waiting for this.

Snowy Moon

I will release layer 1 soon, I was working on performance improvements for default game by changing a few things from default rendering pipeline but I was sick for a few days so its a little bit delayed, I am sorry

Dinko Salihovic

Is it gone to be free like v10 bro ? By the way , you are doing a great great job man , respect. 💪

MichalisRH

You don't know how eagerly I'm waiting for it. I've stopped playing because I can't watch the crappy TAA from SCS. Even if you give it away for free my subscription will still be active.

Aareeb Rahman

will it come out in the next few weeks?

scemer5

The thing that really pisses me off is that the TAA isn't actually that terrible. But it is only actually tolerable on higher resolution monitors and systems. For us 1080p users, the only way to have good TAA is to increase scaling, therefore reducing our FPS and enjoyment of the game. They have got to do something about this, as most people still play at 1080p resolution. This is another reason why I appreciate Snowymoon and his plugin.

Udjang

hopefully its soon soon, since promods 2.82 is out and snowymoon taa was one of my essential stuff

RealityHack

Excited to try this especially if it will support HDR

Ian Matthews

Layer 6 sounds awesome. One thing I think would make a huge difference is updating the PBR textures for stuff you constantly see on the road too, like median barriers, concrete barriers, bridge piers/columns, pier caps, overpasses, and guardrails. If those matched the quality of the new road textures and weather system, I think it would make everything feel a lot more consistent and realistic.

Snowy Moon

This is also what I would like to do but it's taking so much time to change them manually, I would like to have some kind of custom ingame map/object/material editor. I was already working on it I hope I can make the way I like to keep everything simple <3

Snowy Moon

I am sorry, layer 1 is taking longer than expected because I am trying to make it everything perfect. New system for calculating motion vectors/velocity (describes how far each pixel has moved from the previous frame to the current frame) is going to be perfect. Previous TAA plugin and lighting improvements v2 couldn't handle skinned objects (wiper, people etc) and plates. I had to use filters for TAA/Motion Blur/Rain Reflections and it was bad for performance. Because of that rain reflections couldn't reflect some objects/building and headlights etc. Now almost everything is calculated perfectly so we can get better result/performance with TAA/Motion Blur/Rain Reflections. Each layer must be perfect as possible before release and must be fixed/improved after release only if needed. That's why it is taking a little bit longer <3

scemer5

Rather wait for a longer period of time then have a buggy plugin. Appreciate it

pablo refusta

Funciona smooth motion con la 1.59 si lo activo solo gano entre 10 y 12 fps, apagado, 195 y 197 fps, encendido, 206 208 fps, antes llegaba a los 240 fps del monitor, escalado del juego al 100

elkamynante

I prefer to wait a bit longer than fight with some bugs without knowing what to do to fix them!

elkamynante

Hello everyone! Snowy if you read these please explain! And you guys also let me know your thoughts. Recently, I joined a mappers team (they make new maps for the game much better than scs shit), and I'm one of the testers for their maps, searching for errors before releases of the Combos. Time to time while driving along some maps, bad or very bad flickering appears in some areas, either some part of a building, or 1-2 persons in a group of many, a boat (but not all of them!), or some cars or motobikes (or only one) parked on the side way (but not all of them!), a not too distant mountain but not all the mountains etc. Only in SOME part of scenarios but not always! The flickering is bad enough to make me report it as bug, or error, or some kind of "issue". Nevertheless, the main responsible and main coordinator of the team, keeps telling me, this is because I use Snowy Moon's Plugin and i have to test without it and never use it even in my game! Now, I figured out he has a grunge against Snowy of course! I don't know why thou, he never wanted to tell me clear why he "hate" so much this Plugin (or Snowy). So, because I know he is stubbornly against using the Plugin, I never thought those occasional flickers appear because of it but because some conflict with material/surfaces or even overwriting in the mod-making itself. Of course, he told me his maps are perfect but Snowy's Plugin breaks everything. Now, while it is true the Plugin change colors (in a bad way for me I'm crazy about about that always and never achieve to "fix" colors or very fukin noisy surfaces, and I have play with shit colors and surfaces every time!!!) and other things (in a good way), and (for me at least) some time gives me (very) hard-time in finding a proper configuration without losing "big" FPS, in normal play I've seen the main characteristic of the Plugin is stopping those fukin flickers all around the game, and I'm sure the flickers in these maps I test now appears from some other reason. So, if you (Snowy) can tell us something we don't know, please do. If anyone else can explain, I'd be happy to hear opinions and even thankful for helping me to understand better this Plugin and its functionalities! And if you can make the future v3 more "use by default configuration" (with some very easy tweaks of course necessary for each computer in particular) I think that could be very helpful for those like me not very good at "finding" the "right" fuking setup without losing colors or performance (too much) for this shit game which is ETS2. Greetings to all and best wishes!

elkamynante

By the way! I took indeed OUT the Plugin and play without it, but, for me at least, the game is so fukin ugly I can't even drive for 2 minutes. I don't know of course to tweak the fukin graphics configurations. I heard many others players having (or rather saying they have) "perfect graphics" and 100 fps, I've seen indeed a lot of videos claiming "perfect shit", I did follow their "instructions" but my game without the Plugin is absolutely unplayable! All those videos are bullshit in my opinion! They must have some kind of mods or plugins for making the game looking nice and perfect in video, but they never tell which or how in truth. They make video only to have views and likes and make me thinking I'm stupid (which I'm not, but only ignorant in tweaking fukin area)! So, I must to, I'm forced to (by those fukers at scs), and I always use Snowy's plugin, because otherways my game is only fukingood for delete it from my computer!

RealityHack

Yup I play without snowymoon. 300% scaling 1440p. TAA, SMAA, reshade for lighting, bloom, color adjustment, sharpening, and an extra SMAA pass. Works fine

CoLdFlaMe

First of all: Set your Monitor to 60Hz (if it has 75 or 144 for example) because the game engine runs very well at 60fps and in some cases you wont geht more fps at all with high settings. Then you set your scaling up to 400%, otherwise the game will always looks blurry. use Vsync 60hz in the graphic settings. Then you use SMAA and TAA - set the always smooth setting and use the full luma sharpening. Now you use NVIDIA Gamefilter if you have that graphics Card and use sharpening. 50% and "ignore film grain" 50%

Snowy Moon

I am doing last tests to make sure it's working fine. I am waiting for hdr laptop I bought to try hdr because I don't have any hdr monitor. I should have it in 1-2 days. Also while implementing motion blur today game was looking blurry as hell and I thought I messed up something then I disabled the plugin and it was same. Holy, it looks so blurry with default TAA, I understand now why you want the TAA plugin :D

Snowy Moon

Also now everything is perfect, there is no ghosting issue at all while using cabin camera

Spammie

Now this is great news, once you go HDR you can't come back, i ditched everything to play HDR lol.

Shan Solo

I suggest moving road textures to layer 2 or in between 2 and 3. Many of us would like the better road textures but prefer default or other lighting and weather systems, no offense.

Soulimane Madani

bonjour , le graphisme marche t il sur la version 1.59 du jeu ??

scemer5

Isn't buying a monitor with HDR cheaper? Or is the laptop for another purpose

Snowy Moon

That might happen, I don't know yet, I might add texture/asset changes as custom layer possible to use with any layer

Snowy Moon

Lighting Improvements v2 works, TAA v10 doesn't work, LoG is going to replace TAA v10

Snowy Moon

I don't play games anymore so I don't use HDR and I don't want to switch monitors instead laptop with hdr display just for tests is easier to manage

Dinko Salihovic

Yes bro , finaly 😁💪 yeah we all struggel with the default TAA . And i have a question snowy , when i subscribe monthly did i get all the layers then when there are all ready , is it gone to be 1$ per month for all or are you changing the price for each layer or are all layers in one price , sry maybe a stupid qeustion.

Dinko Salihovic

By the way i hope you get better after you where sicc

Yin Yin

me too, cant play with ver 1.59.......

Allen Genephat

Has this been released? I can't find it

Snowy Moon

Single subscription/license key covers all of my plugins/mods. So if you already have license you can use everything I made and I am going to make. Thank you I am feeling a lot better <3

Dinko Salihovic

Nice to hear that feeling better . No i dont have now lincese key but i will subscribe when you bring the new layer. Where i get the key then on my email or here my account

Leonid Polenok

Can you tell an approximate release date? We're looking forward to it))

Snowy Moon

I try to avoid giving a date because I don't know what I am going to do :D Sometimes I try new things or there is a problem I didn't see before. All I can say it is soon <3

elkamynante

HDR is a bad-joke! Only ignorant people believe it could "improve" somehow their game!

elkamynante

I've got good stable 90-110FPS with the plugin. Monitor 244Hz my refresh set to 220). Only I'm mad having "noise" on all surfaces and bad-dark colors (on truck's colors, wheels, inox, mostly). Scaling 75, Mirrors to Medium, everything else to High or Ultra. If not for that noise and bad black color the game is perfect. Anyway right now I will try "your advice" to see what's about! Thanks for help (or at least trying to :-) But tell me please, what about SSAO? Disabled or Enabled??

靖凯 王

Can using taa anti aliasing in layer 1 solve the high-frequency flicker of distant fences

Дмитрий Антонов

Could you please implement a temporary workaround for TAAv10 while you are working on LOG? The game is virtually unplayable without it.

Dinko Salihovic

Bro pls hurry up 🤣🙏 is soooo fucked up man without your TAA. Its like to eat a pizza without cheese 🤣

RealityHack

Must have had some issue with HDR..?

Jeefberkee75

I'm sitting over here waiting patently for the new Layers. The flickering kills my want to play, I nearly have 6500 hrs on ATS and just believe that the game needs snowymoon for me to enjoy.. i like what i like, great job snowymoon. keep up the great work!. 4k trucking

Kawan Kekawan

Hey, new guy here playing ATS... i play with modified old wheel and quest 3s, on a laptop... easy to say, its the worst setup you can get... I couldnt play in VR since the lagging and jittery is too much, until i found your page... tried V10 and everything went smoothly... really appreciate what you do... unfortunately updating to 1.59 crash it... so here I am subscribing since I trust it working well... hope can play again soon... thank you for your work kind sir...

elkamynante

I can't use the plugin as it shows bad colors and noisy surfaces. So I deleted it and I messed with the game and Nvidia graphics and now, man, I have some good 4k image, clean colors and absolute realistic surfaces. I need though to still work a bit on performance department but I'm very happy with present setup. Much much better than using the plugin which since 1.59 apparently started to broke the game instead of fixing it. For last couple of weeks the plugin turned me mad not finding any configuration to correct the colors and noise. Now I'm waiting to see what the new promised plugin would be capable of, but I keep my actual configuration without it just in case 😁

Snowy Moon

Thanks to compiler I had to waste a few days working on a bug but it was just a problem caused by compiler optimization. I did check HDR and it wasn't working but fixed the issue, it is now working fine with HDR. Doing last checks. But I am not going to give a date I will just release when I think it is ready, I am sorry about that <3

Bawdy Bard

I've been very eagerly indeed checking in every single day since i read your comment. But i take it you've since unfortunately hit some sort of unforeseen stumbling block.

scemer5

Have you ran into another issue? Doing last checks shouldn't take a full day.

Arty Bleek

Can't wait for this, missing playing in vr since 1.59

Snowy Moon

I am going to remove some of the performance improvements I made for default game because complexity they add is pretty insane. It is going to be problem in the future with new game updates, not worth for 10% performance increase for default game. Everything else is working fine, I couldn't find any issue. After removing some of the performance improvements for default game I will release the plugin.

osmania awow

So, you have ruled out all of the flickering problems like Flickering textures/shadows Roads, fences, shadows, mirrors, or lights blink or shimmer, Lights shimmering and so on...visual experience has dramatically improved? Please, check out those problems in daylight?

Spammie

Hopefully in a day or 2 is ready as I have 3 days off now and I could help test it 🚛💨

John Beekman

That’s great news my friend i’m looking forward 🚛💨 finally you going took away the headaches i get from scs their crappy TAA hopefully it’s free to use like any other TAA inprovement you ever made

Gustavo I.Allebrandt

Hi, any news or release date predictions for LoG (Layers of Graphics)?

Leon

I will love u with every inch of my heart if I can play it with nvidia surround on triple screen without these damn flicker/glitches in certain movements. I hope this plugin will be fix it

RealityHack

Might have to skip this. I can brute force some 3-400% scaling in game. I imagine DLAA would use just as much GPU if not more. Add a bunch of custom textures ect and bye bye my 120fps. Until SCS re-writes the game engine it’s just not going to look as good as a modern dx12 game. When I want dx12 visuals I go play FS25 or MSFS2024. The whole point was performance improvements but it looks like that is gone as it’s too much code lol

Shan Solo

Wrong, DLAA looks better than even 400% scaling while using way less GPU.

RealityHack

The reason DLAA will have worse performance with this game is due to no motion vectors. This mod will inject estimated motion vectors and that might use a lot more resources. Also with this mod in the past, the motion injection caused a lot of noticeable jittering with DLAA. 100% scaling with DLAA and jittering was an annoying. The TAA is a little better at some things but worse at others. It was great for fences, light poles but made road markings look worse IMO.

LLBBC

SCS has unveiled one of the features included in the 1.60 update: enhanced interior textures. Will this impact the development timeline of new mods? Is Version V2 going to be compatible with this update?

Snowy Moon

99% v2 is going to be compatible with these new changes. It might actually help a lot to have better interiors with the plugin but we need to wait and check to see how they implemented

Snowy Moon

Layer 1 is ready, now I just need to finish new design for GUI and website, this project is going to have a new website to keep everything clean

Bawdy Bard

What do you mean, no access to the new Layer 1 addon until the website is ready? If so, and if that's also going to be quite a further while yet, can you not instead at least temporarily post it to the usual download page until that website etc is sorted, please? I've not been able to properly play in VR for around 3 weeks, since TAA v10 stopped working with 1.59.

Snowy Moon

I will release it when GUI is ready, I am not going to wait for website, I will make a simple empty page with download link on website but GUI has to be new

scemer5

GUI shouldn't take too long, should probably release this weekend

Bawdy Bard

Thank you! I know it's not at all your responsibility that SCS at least inadvertently made the game incompatible with TAA v10. So do genuinely understand and appreciate all the more that you are going the extra mile by granting us access as soon as reasonably possible.

Ruan

Onde baixar?

Shan Solo

If you used the mod before you would notice the difference. 200% scaling with DLAA looked better than 400% TAA and performance on a 4080 super equivalent at 4k was about 40-50% faster with the former. Bigger perf gap for lower end GPUs. Almost no jitter while remaining sharp, unlike the TAA in game (you either get blur or flicker, or a combination of both) I’m pretty sure it’s using the built in TAA framework so motion vectors are not really an issue, and don’t add that much of a load.

Dinko Salihovic

I hope layer one is gone to be free like the TAA v10. Can you give some infos about that pls ?

CoLdFlaMe

I’ve been reading through a lot of the comments here over the last few days, as I’m just as eagerly awaiting the release as everyone else. I have to say, many people are being very impatient; they’re making demands and treating you like a game developer who actually sold the game themselves and is now obligated to fix it. But that simply isn’t the case! So, once again, a huge thank you for all your fantastic work. And please don’t let this discourage you from charging a fee for it—I think it would be entirely fair to ask for something in return.

Mada Patrascu

Hey will the new taa be free like how it was ?

Bawdy Bard

I very much doubt Layer 1 (TAA) will be free. So if some folks aren’t willing to support Snowymoon’s fantastic work with the modest price he’s asking, they should just stick with the in-game antialiasing - which is still quite adequate enough for loads of people.

Jeefberkee75

I agree 100%!!!! "Some peoples kids" Everything in life isn't free, RESPECT and PATIENCE builds INTEGRITY....

MichalisRH

I completely agree with what is written above. If we want support, the minimum charge is necessary. Otherwise, it is up to the developer to update or improve it if they want, without having the obligation.

Jim

Your work is very appreciated, the game just isn't the same without it

Dinko Salihovic

Enough people are supporting , let it be 20000 people , so 1 dollar a month it think its support enough and its more then 20000 i bet. And maybe not everbody has that opportunity ,so he should even support that. And it was free the v10 , so why not now , but thats what i call greddy. Wouldnt evensuprise me if he goes from 1 dollar to 5 in future. So it was free and should be even now. The v2 ok thats something else , but making a payment only for TAA , its not fair.

RealityHack

20,000 people is $20,000 per month. Enough to open your own company and pay some programmers lol. There is a lot of money in modding this game if you can write C++ code. This mod is loosely based on reshade. Anyone with the knowledge can get the source codes for reshade and redesign it so it can add TAA/DLAA. Even ChatGPT can help lol. Some day someone else will make a TAA mod but I also believe soon that SCS will improve TAA or add better upscaling. This will be needed for consoles or they will get terrible reviews.

Bawdy Bard

Calling it "greedy" because a dev wants $1/month for high-quality work that took hundreds of hours (and ongoing updates) is pretty entitled. It was free in v10 - great, that was generous of him. Past generosity absolutely does not create a lifelong obligation to give away his time and effort for free forever. Software development isn't a charity, even in the modding scene. Servers, time, testing, and keeping it working after every game update all cost real effort. 20,000 people at $1/month sounds nice on paper, but that's not guaranteed "concrete" income, and plenty of supporters can drop off for various reasons. Many devs burn out exactly because of this attitude - endless demands for free stuff while the people actually creating value get nothing. Meanwhile the in-game AA is still there, and older free versions exist. Nobody is forcing anyone to pay. If you can't or won't pay, that's fine - just use the free options and stop acting like the dev owes you anything whatsoever. Supporting creators who make the game significantly better is how you get more good stuff, not by guilt-tripping them for charging less than the price of a coffee per month.

Bawdy Bard

Claiming it's easy because "it's based on ReShade" and "ChatGPT can help lol" is at the very least a huge oversimplification. ReShade is a great framework, but properly implementing temporal AA that doesn't cause ghosting, shimmering, or major performance issues in ETS2 and ATS almost certainly requires fairly deep game-specific knowledge, plus lots of testing, and constant ongoing maintenance. The "someone else will just make it" argument is also classic. Sure, maybe one day. But right now this is unquestionably the absolute best option available, and it took one guy hundreds of hours to get it to where it is. Expecting him to do that for free indefinitely (after already giving away every version up to and including TAA v10) is exactly why many talented modders eventually burn out or just quit entirely. Nobody is stopping you or anyone else from learning C++, grabbing ReShade source, and making your own version. That's how the scene works. But until that happens, dismissing the guy actually delivering quality results as greedy for asking $1/month seems pretty darn entitled.

RealityHack

I have paid for the lighting mod before. I only got rid of it due to not supporting HDR and some performance issues. I run this game right on the edge. I also bought several expensive mods PNG, Pizzster ect. After the latest couple of game updates and having to wait a fairly long time for devs to update their mods, then realizing how much $ they are making, I decided not to support paid mods anymore. If you want to get rich making mods then you need to back it up IMO. I think this is why plenty of people don’t use paid mods anymore. Entitlement, maybe I just think we are entitled to good support instead of held hostage by the mod devs. If you’re gonna make thousands of dollars per month then you can afford to hire some help.

Dinko Salihovic

You didnt understand what i was trying to say ,i didnt say about the 1 dollar for the v2 ,i said i understand that for his v2 because its more then only TAA. Im only talking about the v10. It was free and should be staying free , and not offering something first free and then charging for it. So then at the beginning should nothing be free.i understand that it tooks work and i can say realy great work. But if you offering something free then should stay free. If i offer you everyday some free steak , and you love the steak , and i see ypu get used to it and that you needed it everyday , and then to tell ,now you paying you are paying for the steak i think you didnt go to like it.

Bawdy Bard

I’ve bought a few paid mods too (Zeemods engine packs and PNG), but i’m actually very selective indeed, with what mods i buy. Snowymoon’s mods have honestly been the only ones i’d call somewhat essential - especially in VR, where aliasing is particularly brutal! I actually switched back to TAA v10 for VR because even on my 13900K + RTX 4090, running Lighting Improvements v2 in VR was heavy enough to cause occasional hitches and stuttering that broke that essential VR immersion. That’s why i’m really looking forward to LoG Layer 1, since TAA v10 no longer works properly with the latest game versions. I can fully understand why he doesn’t want to keep maintaining the old version alongside the new one - that would split his time and focus too much. Anyway, i don’t really see how Snowymoon is holding anyone hostage. His Lighting v2 has been updated pretty quickly after recent game patches. If anything, he’s one of the more responsive modders. I get that some people are frustrated with slow updates from certain mods, but at the end of the day, if someone is putting in serious hours (especially on something as technical as TAA), i think it’s entirely fair that they get paid at least a modest amount for their time. This isn’t a charity - people not still living with their parents need to pay bills. Expecting high-quality ongoing work for free indefinitely just isn’t realistic.

Bawdy Bard

I get what you're saying, but I think that mindset is exactly the problem. Yes, v10 was free. That was generous of him at the time. But the idea that “if something is ever free, it must stay free forever” is entirely unrealistic. Game updates break mods. Maintaining compatibility, fixing bugs, and improving things takes real ongoing time and work. Expecting him to keep an old version updated indefinitely for free, while he pours most of his time into the new paid version that also contains so many terrific extra features, just isn’t really reasonable. Your steak analogy doesn’t really fit here anyway. A better one would be: He gave away free steak for a long time, then decided to open a proper steakhouse with better quality and even more consistent supply. You’re still welcome to eat the old free steaks somewhere, if you can find them. But expecting him to personally keep cooking and delivering free steak every day while running his business is completely unfair. Nobody is forcing you to pay. The old v10 is still out there (even if it doesn’t work on the newest game versions). If you don’t want to pay $1, then just use the in-game AA like everybody did before this mod existed. But calling it wrong for him to stop giving away his work for free after already being generous for such a long time does seem quite entitled.

Gun Je Park

why mi game its so blurry in version 1.59,this never hapen before i hope you can healp me ,and i dont see the version 2.5.1

Gun Je Park

my game its so blurry this never hapen before the version is 1.59 in ATS ,i dont see the version 2.5.1 of your mod i hope you cna help me with this problem

Snowy Moon

Check resolution scaling from game settings make sure its 100% or higher

Snowy Moon

All layers will be part of single plugin ( .dll ). If there are some problems they will be fixed first then it is going to become PAID ( 1 USD/Month ). License system is going to be same as lighting improvements v2 and you can use same license key for LoG. If you already entered license key for lighting v2, you don't need to enter again. After lighting improvements layers added, lighting improvements v2 is not going to be updated anymore because it is going to be part of LoG.

RealityHack

The guy is rich. Think about it, $20.000 per month at least. VR users I understand and I played in VR for a while. It’s not needed on monitor if your system is optimized. I also think that SCS will have a solutions in a few months as they will get very bad reviews for consoles the way things are now. Dx12 is here and it works somewhat. It’s all coming, dx12, DLSS, fsr3, frame gen ect. My point is , SCS does not officially support vr its experimental,. VR seams to be going downhill as hardware is just not there yet. Best VR games, half life Alice, green hell, MS flight sim 2024. Nothing else out there compares. That’s why I gave up VR with this game. Snowymoon pbr textures ect will cause lower fps. Better TAA is nice but blurrier and causes ghosting. DLAA/DLSS is no good without real motion vectors, SCS has done what they can until engine is re-written, which might be in a few monthss. This TAA should be free, PBR and lighting can be paid ect. I paid for PNG which replaces road textures very well. One time payment BTW, no backdoor access, no monthly subscription ect.

RealityHack

You gonna pay and wait 2 months for updates every time?

RealityHack

Plus back door access to your pc is possible with current dll file

MichalisRH

I’ve been following the controversy surrounding the symbolic €1 charge for SnowyMoon's Plugin. Personally, I strongly disagree with those arguing it should remain free just because of the size of his community. Being a developer with a steady income does not negate someone's right to be compensated for the product they create. If we want high-quality tools and continuous support, we must acknowledge the value of professional work. The mindset of 'if you have money, give it away for free' is unfair and simply doesn't hold up in any professional field. Moreover, this price is purely symbolic and extremely low compared to what others often charge for similar software. Supporting developers, even with such a small amount, is an investment in the modding community’s future. If we want talented people to keep creating and maintaining high-quality content, we need to move past a culture of entitlement. Let’s remember that for a long time, this plugin was offered for free, with little to no support from the community. It’s time we support the people who dedicate their time to improving our gaming experience, rather than criticizing them for a fee that is negligible. Ultimately, it is up to each individual to decide whether to use the plugin or not. It is a matter of personal choice, not something to be demanded for free; otherwise, one can simply wait and see if or when SCS decides to integrate similar improvements into the game itself.

scemer5

When will it come out? And will it be free?

John Beekman

It’s not going to be free my man i’m Also angry as hell about that

scemer5

Can we use the yearly subscription aswell?

현일 조

As a desperate person who visits the site every day to check when it will be released, Regardless of whether it is paid or not, it's been almost a month since version 1.59 came out. In my opinion, it's not that big of a problem and it's not that good. You're making all sorts of excuses to keep pushing back the release, and even though you know that a lot of people are waiting, you're saying that you're fixing the problem, or that you're not releasing it perfectly, or that you're getting more criticized, etc. He hasn't revealed any expected release date, even though he's the creator himself. I don't have a part-time job for $1 or $10, and I know you are going through a hard time, but knowing that many people and I are waiting anxiously makes me feel even more frustrated. I am a mod creator with many users, so I will feel the pressure and have been constantly being urged, but I don't think it is particularly polite to the users to go to the site without even knowing the release date, be disappointed by reading the creator's comments, and fall into a series of waits.

John Beekman

I’m very sad it’s going to be paid especially when you only want to use your TAA what scs software needs to cover but never gonna do and never develop a same or better quality one they especially won’t invent a better aliasing and it's not about not willing to pay or having the money it's about living in a country that doesn't allow your international payment methods

Snowy Moon

This is full remake of plugin with totally new core. I am not going to release something not ready. I don't care if people criticizes me for that. If they think they can make it sooner they should make one and release it. I am not going to give up on quality just because I want to earn money. I have standards and this is not like updating for a new game version or adding a new feature. Core is hardest part of the plugin (hooks, utilities, handling game data, mods/plugins/hdr etc compatibility).

Snowy Moon

Implementing proper TAA is hardest part of the plugin. Because I have no access to source code/shader code and game doesn't have motion vectors for objects. It took 1 month to remake everything only with TAA feature.

CoLdFlaMe

You should just stay away from this side and the mod itself. How can someone like you be so ignorant. He is doing this in his free time and no one can force him to release it soon. He will do when its ready like wtf is wrong with you

CoLdFlaMe

Just cry about it wtf. You tell me you cant get 1 to 2 dollar to pay this? Use TAA ingame then and stop crying here.

Snowy Moon

It is just some people doesn't want to understand :/ it doesn't matter how much I earn. Only thing matters if 1$/month worth for the user. Otherwise people can say same for everyone, every company including game itself.

Dinko Salihovic

Like i said starting to get greedy , you force people to pay , years it was the taa free now you want money even for that money. Greddy as fuck, but dont worry one day scs brings better updates so then you be forgotten. I dont give a fuck about the 1 dollar. Its not that the problem. The problem is you get starting to get greddy as fuck. The layer 1 should be free and the rest i understand to pay the 1 dollar. And pls people dont come me with taht bullshit his work, yeah i love your work ,but when you create like ypur v2 you need to do the taa with the v2 , so now you searching money even for the taa. Its for example like the ZAF from zeemods , its free , and can you imagine if he searches money then for that too. Or like doms 379 , it is a free version and a paid, if he then starts to want money even fpr the free version. Shame on you snowy, you force people. You see how the people need it and then to let them pay after it is was years for free. I hope your greddy let you paid for that, one day scs brings updates for taa ecc , then nobody needs that shit anymore and you now that, but now you want money as quick as possibel bevor they bring it out. You dont give a shit about your community, you only see 🤑 sad bro realy sad . And pls people dont come me with some bullshit with his work, i now that his work is great, the taav10, and the v2. But now to searching money for only the taa its greedy because he see how people needs that. You are only using your community.

CoLdFlaMe

You dont have to pay. You can use your shitty ingame TAA lol

Bawdy Bard

It’s possible SCS might improve their TAA with DX12. But let’s be honest - i seriously doubt it’ll match Snowymoon’s quality. Plus that’s exactly why he’s expanded into proper lighting and graphics. He’s actually building something better while others just wait and complain. On VR: With Virtual Desktop and proper careful tweaking on my system, Snowymoon’s TAA make ETS2 and ATS look excellent. They’re actually now my two favourite VR games. So the “not needed” argument doesn’t hold up for everyone - as is also evidenced by how popular his addon is. And this whole “the guy is rich” narrative is quite pathetic. $20k a month before expenses, taxes, and fees, doesn’t make him rich. But at the end of the day, it’s absolutely none of our business anyway. He’s arduously creating quality work for these games and just trying to make a living. The real issue here is entitlement, clearly mixed with jealousy from you. You want the benefits of his hard work without supporting it, then tear him down for charging. That kind of jealousy is poisonous - it’s a fairly nasty character flaw that poisons both the community, and ultimately also the person carrying it. “Jealousy is the tribute mediocrity pays to genius.” - Fulton J. Sheen

scemer5

In all honesty I have been getting more and more impatient because of the push backs but I'd be willing to pay the subscription, like 11$ a year for this plugin is a steal for the quality and for people who have a job can easily repay it back.

scemer5

I can absolutely afford this bro, was just wondering if it was free out of curiosity no hard feelings haha

MichalisRH

This fickle behavior reminds me of the classic football dynamic: a player is hailed as a hero when they score, with the crowd chanting their name in pure adulation. However, the moment they miss a goal or have an off day, that same crowd turns on them, hurling insults and booing as if their previous contributions never existed. It is a shallow and disloyal cycle, and we are witnessing it unfold right here. SnowyMoon’s work was provided for free for a long time—a period of 'glory' where his efforts were enjoyed without a shred of gratitude. Now, the moment a symbolic fee is introduced, a vocal part of the community feels entitled to 'boo' him. Let’s be clear: this sense of entitlement is not just misplaced; it is toxic. Expecting a developer to remain a permanent volunteer while facing backlash for seeking fair compensation is not just unfair—it is a standard of treatment that would be deemed outrageous in any other profession. You cannot demand professional-grade quality while simultaneously denying the developer the professional respect of a modest fee. It is time to drop the hypocrisy and acknowledge that creators are not obligated to subsidize your gaming experience at the cost of their own time and livelihood.

Fuaad Ibrahim

Tf wrong with ppl? complaining about one dollar? Go ahead and make your own plugin and f yourself at the same time.

John Beekman

it,s not about having the money for it!!! everyone have's that tiny bit off money it,s about Living in a country that is higly secured on online international bank transfers!!!!! and don't support that payment methods they even giving ultra large fines for that

Peter

Hey my friend, don't let this get you down—your work is fantastic! I really don't have much money, but I am more than happy to pay the $1 per month. I also use several other paid mods because I want to support the work and quality whenever I can. Please forgive me if my English isn't very good. Best regards from Bavaria!

Дмитрий Антонов

I am ready to pay without any problem, whether it's a dollar or ten—it doesn't matter. The problem is different—your payment methods are not supported in my country, and there are many people like me. What should we do?

John Beekman

thats exactly what happens me too you can't really do anyting about it unless you want to get fined for it or the state builds and come with a solution

Javin

So, when on earth are you going to release it? As mentioned in the post below, frankly speaking, you have been wasting time on useless, trivial issues that could have been resolved much sooner. While the changes to the gameplay mechanics aren't your fault, you clearly know how many people use your mod, yet it has been over two weeks since you posted a comment stating that the release is imminent. Whether you say you just need to finish the GUI or remove the FPS boost, I don't understand why you are acting so frustratingly, even though I know you mean that you don't need it and just want to use your TAA in version 1.59 immediately, just as you used it in 1.58. Regardless of whether it is paid or free, leaving the cost aside, you definitely deserve to be criticized for leaving so many people frustrated and waiting indefinitely.

Ali

Thanks for all the hard work. I wanted to ask a question regarding the other layers. You mention that it will be a single plugin. In the future when all the other layers are released, for those who only want to use TAA (Layer 1) will they be able to disable other layers and be able to only use Layer 1 on its own?

Snowy Moon

You are right but for 1.59 lighting v2 update was priority because it is paid. With 1.59 changes TAA v10 required core changes so instead of updating it I decided to merge everything into single plugin to keep everything up to date with next game updates. I wanted to improve default game performance but after a few performance improvements it became too complex for future game updates so I had to abandon a few of them. This is a plugin and I have no access to future game updates so I cannot just prepare before a game update. This is the reality of a plugin like this. In the future there will be single plugin so it will be easier to update while new game version is in beta.

Snowy Moon

I am sorry but only solution is keeping everything free and letting people donate but people doesn't like to donate unless I make it paid.

Snowy Moon

You select a layer you want to use and you get only features available for that layer and lower layers. So if you select layer 1 you will have only anti aliasing + motion blur. Higher the layer you select you will have more features available to enable.

fipegw

Putting the money aside, please answer the fundamental question. So, when on earth is Layer 1 going to be released?

Snowy Moon

"Layer 1 is ready, now I just need to finish new design for GUI"

Дмитрий Антонов

Don't you have a Boosty account? We could easily pay for the subscription there. That way, you would get more users for LOG.

Snowy Moon

I already have account but it doesn't have API for automated license system so I cannot use it

Дмитрий Антонов

However, there are other platforms where we could pay for the subscription. For example, Boosty. If you created an account there, LOG would get far more users. ETS2 and ATS are extremely popular in my country, and the majority of players use your mod.

Дмитрий Антонов

I completely understand. The lack of an official API is a known issue with Boosty, but many creators successfully bypass this restriction using two common methods:1. Via Discord or Telegram: Boosty natively syncs with Discord and Telegram to automatically grant specific roles or access to paying subscribers (and revokes them if the subscription is canceled). You can then point your mod's licensing system to check for that specific Discord role using the official Discord API.2. Via Private API: Your licensing script can query Boosty's internal subscribers endpoint (/v1/blog/{name}/subscribers) once a day by simply passing your account's browser Cookies.

fipegw

When did I ever ask about the progress? I already know everything. So I was asking when that amazing difficult bold and long running GUI work will finally be finished lol. You keep missing the point and are still just making excuses. I think I can sort this out now. It looks like you only want one thing

rgtyuiozsb

how long are you going to keep making that damn gui bro lol

MichalisRH

Great improvements! You're clearly nearing the finish line with the GUI. I'm really looking forward to the official release—it's shaping up to be a great update

IvanGE90

mmm i think static background is better,animated crap fps in low end pc like mine sad

Jeefberkee75

Oh Hell yae!!! That's exciting!!!! looks great!!! So many people waste so much of there life bitching.... "Bless it" its really looking great. Thank you for ALL your hard work.

MichalisRH

What a great opportunity today, being the first of the month, for SnowyMoon to surprise us and post it! 😉

Ilya

Hi...new plugin how to buy...if I'm from Belarus?

james

will this plugin require a subscription for layer 1?

RealityHack

All references and chats about it being free were removed so it remains to be seen lol

Snowy Moon

You can use it for free from Belarus, you just need to download and use it

Snowy Moon

I am sorry, I am not going to release just because of that when I don't think its ready :D

Snowy Moon

Yes, after layer 2 or 3 it will become paid until then its going to stay free

fipegw

Who said they wouldn't do that? lol im sick of hearing notready or working on it for every little thing

Alan

You should make this pay from day 1.

fipegw

yeah yeah

Javin

Lookat this you said youd be done once the gui was made and you even admited yourself that layer 1 was finished a long time ago but now youre saying its not ready again lol do you think anyone would want to use it? just how long are you going to keep working on a gui that doesnt even take that long you incompetent developer

Bawdy Bard

Tbh i have to agree with AIan. It's probably best to just filter out those whiny entitled complainers straight away. Because although they seem to have gone quiet for now, the second this becomes part of the paid Layers package they will immediately be throwing yet another rabidly angry tantrum. Unfortunately your generosity will be wasted on those ungrateful spongers - history has already proven they display zero respect and zero appreciation.

Joak

will there be a V2 update for 1.60?

MichalisRH

It’s disappointing to see this kind of hostility towards someone who is sharing their work with the community. Development is rarely a linear process; unexpected challenges often arise that don't always align with initial estimates. Calling the developer 'incompetent' just because you don't understand that process says more about you than it does about him. Using insults doesn't help anyone—it only creates a toxic environment. If you’re unhappy with the pace of the project, you are free to step away and wait for a release that meets your expectations. Nobody is forcing you to use this tool, and frankly, the community would be better off without this constant negativity. Developers deserve respect for their time and effort, so please, keep your feedback constructive or keep it to yourself.

Bawdy Bard

It's already been updated. Get the 2.5.7 preview version on the download page.

Joak

Ta!

Dinko Salihovic

Oh yeah tim again, looks like you are here the ass kisser from snowy 😅 you know everything better , on all questions people make, you have the right smart ass answer. Looks like you are the lawyer from him. I think he dont need you to defend him he can that by his own.

Bawdy Bard

Oops... Looks like that crybaby sponger Dinko has been triggered, again! 😅

Snowy Moon

I had flickering and lag issue for last a few weeks I thought I made a mistake but it was because of stupid NVIDIA driver update from May 12, now I switched to May 10 drivers everything is working fine. NVIDIA should keep focusing on AI only \o/

LeutnantFensterbrett

That means, unfortunately, we still have to wait. :( In VR, your plugin is truly indispensable! I was really impressed with v10 (version 1.58)!

Sisstechel

The problem is that Smoothmotion no longer works since the last Nvidia driver update. If you remove it, then it works normally.

Bawdy Bard

Now that you mention it, your admission actually seems quite logical! "Small things amuse small minds."

Dinko Salihovic

Its ok ,as long it remains bigger then yours i can life with that

Bawdy Bard

Congrats, you just completely proved my point without even realizing it! 😅 Because nothing says 'small mind' quite like puerilely pivoting immediately to whose is bigger.

Dinko Salihovic

You should realy go to be a lawyer like i said. Good for you at the end. You win the case. Gott wie kann man so ein kleiner bauer sein, ich wette bist deutsch

Ulf Bjarke

Known problem. This will be solved with Snowy's new solution: LoG in layer 1. V10 won't be updated.

Ali

Sorry I am confused, has layer one been released?

靖凯 王

Is the driver version you are currently using 596.36?

MichalisRH

No...it hasn't been released yet.

靖凯 王

What settings do you need to adjust in the advanced 3D settings of your NVIDIA control panel?

Patrickkk

What if I want all of them?

Patrickkk

What if I want to use all of the LoG

Shan Solo

Do you mean you’re a tester?

Leon

I alway got an Issue, where it began flickering when I look in certain directions and when I use this mod with DLAA on it stills does this. I am using Nvidia Surround with Triple Screen Setup and I guess it will just never work with DLAA without those FUCKING flickering. Even without DLAA on it starts flickering. I am about to quit ets2 because I tried everything possible to fix this issue. The flickering breaks the immersive gameplay and its just annoying.

Дмитрий Антонов

Too bad it's for 1.59—I've already updated to the 1.60 beta. Log. pro v.1.00 probably won't work there... or will it?

Jim

Been playing in VR for a few hours with no issues, great work as always!

IvanGE90

Hi snowy can u tell me the difference from level 1 and 2, adn type 1 and type 2 off new log?

Lucas

I recently signed up for an annual subscription, will it apply to LoG?

Snowy Moon

Yes, you can use same license key for everything I made and I am going to make

Snowy Moon

Level 1 : Half jittering, Level 2: Full jittering Type 1 : TAA applied after tonemap, Type 2 : TAA applied before tonemap Level 2 and Type 2 is best option but you can use Level 1 and Type 1 too if you want

Snowy Moon

If you are using latest NVIDIA drivers try to use older version May 10 or older. I had same issue until I switched to May 10 drivers

Snowy Moon

They are not added yet, I will make everything perfect with Layer 1 then I will make Layer 2

Snowy Moon

Nothing, but latest NVIDIA drivers have some issues you might want to install May 10 or earlier versions of NVIDIA drivers

Ulf Bjarke

The layer 1 AA is fantastic!!! I used v2 method D to get good AA with Enhanced Graphics Mod. I now get improved graphics and better performance with LoG. Excellent work!!!

IvanGE90

tysm appreciated

Mika Saari

what is good number of layers for 10900k + 4070s 1440p?

DuckDuck

How is this different to the original mod?

NiamhFox

The image is very crisp, I love it. I use DLAA level 2 or Taa type 1 level 2 they suit me best.

Edwin Bont

You could try DLSS Swapper and try other versions of DLSS, it makes a difference in VR.

Shlaf

Hey everyone, can we use this DLL with the lighting improvement please ?

TT.Ertugrul

GoodWorking , keep going on

M

Excellent work😎👍

GALAXY_DEGAMER

I like the new update and I'm going to enjoy it

慈母

With DLAA enabled, ghosting at night is extremely severe.(ATS 1.59)

Etraks

Finally I waited for this, thank you very much my friend, God bless you dude!

Leon

Hey, I dismissed Nvidia Surround and doing it with Resize Raccon now + ur LoG. I can't believe it but I think the flickering is gone and it was Nvidia all along.. the new Driver is a problem but I didn't updated it yet because of the known issues. I love u man and thanks for the awesome work!!

Spacens

Hi mate, thank you for your work, I just have two questions: Will Layer 1 remain free? Like the TAA V10 I used before. And in the TAA V10 there was a color preset, but I can't find it in Layer 1 anymore. Do you think it's possible to bring it back? It was really good. Thank you

RealityHack

Tried it out…Vegetation shadows move with camera view it is very trippy. And a few times where it looked like height blend errors. Other than that it looks nice. I could reduce scaling from 300% to 200% and still looked very clear. I went back to 300% scaling in game TAA for now as that almost looks as good but without artifacts but 300% is much harder on my GPU. 300% in game TAA 80-100% GPU usage, 200% DLAA snowymoon 50-70% GPU usage

Yainioskys Azahares

how do change the hotkey to show and hide on this one tho and also the plugin forces the game to run in window with borders if i change to borderless in config file

Ricardo Brasil

I can't access the website, is there a problem? Edit: Nevermind, It was a problem with my internet. Anyway, thank you. Your job is amazing

Arty Bleek

Yeah, shadows rotate round trees when I look left and right in vr.

Whatever

Is there a way to change the keybind like before? Have you considered adding an option to change the UI to a solid color?

Shan Solo

Some testing and feedback, 596.36 Nvidia drivers and ATS 1.59. DLAA is unusable, severe ghosting when used, whether type 1 or 2. Good thing is TAA works and is noticeably better than base game TAA. I might try a newer dlss version to see if the ghosting goes away. Also the GUI you spent days on is way too bright and animated, hard to see the actual option fonts on it.

DUTRA MODS

parabens pelo seu trabalho

SkySim Pilot

Layer 1 is perfect for me,, used DLAA, stable FPS 60, No lag or bugs found, setting all ultra

SkySim Pilot

Layer 1 is perfect for me, I used DLAA, with Ultra Graphics Setting, I don't have Snowy moon subscription only Use Temporal Anti Aliasing, This new Layer 1 is Perfect Working, no crash, lag, found, it's really nice 👍 Thanks for this free for everyone,

Jim

Just wanted to add I'm on Nvidia driver 596.36 as I had issues with the newest one on multiple games

dan bocan

thx man, youre the best, i will give it a try later, for both games

bianco2110

with reshade dont work

bianco2110

with reshade dont work

Ricky Bounsh

Hi Snowy, first of all, thank you for making the first layer accessible to everyone. I'm experiencing the same issue that others have mentioned here regarding DLAA and severe ghosting. So far, using TAA, there are no problems. My Nvidia driver is version 596.36. Today I noticed you had uploaded more versions, so I downloaded v1.0.4, but the problem remains.

Robert Łaszniewski

I live in Poland and I am afraid of PayPal payments, but in my country we use BLIK payments, it is very safe. Could you introduce BLIK payments in your country? Then I and many Poles could support you financially. I am asking for it.

Shan Solo

rename reshades dxgi.dll to d3d11.dll and it will work

Shan Solo

Tested v1.04 with latest dlss DLL file and still horrible ghosting. Seems to only happen at night. Maybe something to do with low light scenes or HDR.

bianco2110

done. but it doesn't work

RealityHack

1.60 beta. TAA and DLAA have ghosting and the antiailiasing is not much better then the in game TAA. It’s a step in the right direction just not great yet.

Zsolt Számadó

I had this problem too. Its just broken 😐

Zsolt Számadó

Create a Reshade folder and put the reshade files in the folder. After this you can put snowy files in x64 folder

慈母

try 1.0.5

Galex White

@Snowy Moon: What does this mean exactly - what's the visible difference? I'm not so deep into graphic technics.

IvanGE90

ok so, i've a low end pc and i've tested log... in my opinion i didn't notice any difference in term of performance or graphic improvment, it seems same taa as scs. i've same opinion on previous free taa and i just waited the new one to make a comparision.

Shan Solo

Thanks, seems fixed. Need to test a bit more.

Shan Solo

1.05 fixed ghosting with DLAA, however image quality seems worse, more blurriness by default.

Smart Agro

Nice work as usual, thank you. In my experience i have lower FPS with this new TAA compared to the old one on 1.58.

Ricky Bounsh

Version 1.0.6 is a great improvement regarding DLAA. I know you're reading the feedback and working hard to resolve these issues mentioned by the community. Thank you very much; your hard work is greatly appreciated.

Galex White

It would really be great, to see in the download table the changes from one version to the next. Of course, higher version numbers usually are better - but nevertheless, it would be nice to know :)

Scaniav8

Hello hello snowy Moon, I have installed your new One for All log since yesterday. It's insane how amazing the graphics look, I especially noticed it on the tires where, for example, Michelin is written, and otherwise really great. There will probably be a lot more, right?

joaci stachack

O meu ele fecha,windows 8,64 bits,o que eu faço?

Deasel

I've tried a few paid reshade but i keep coming back to snowymoon nice work!

simon beckett

anyone tried ETS2 & ATS on 1.0.8 and it working,

Pilot69

Crashing with ATS. The game don t start

DuongK Pham

Wow very good improvement for VR. With the orignal mods, it is not usable in VR with my experience. But now it work perfectf fine and easy to use!

Shan Solo

Reshade is working

mr_chrplayer

Hi, I tried to download this file, but my antivirus says it's a virus. Is this true or a false positive?

Cleiton Alves

Comprei a versão de 6 meses poucos dias, troquei de computador e fui usar no novo mas parece que bloquearam meu acesso. COMO RESOLVER ISSO????

Pilot69

it work in ETS don´t work in ATS (for me)

Hands

For VR I notice it doesnt really make a change to anything. But when I use Temporal Anti Aliasing v10, it seems to work better. Are you giving up on that?

Leonid Polenok

ctd on plugin version 2.5.7. (2.5.6) ETS 1.60. scaling 100. LoG without problems.

Ulf Bjarke

Snowy about problems/ctd with v2: "Possible Crash/Not Working/Black Screen Reasons and Fixes If you have antivirus/windows antivirus, turn off antivirus/windows antivirus or whitelist mod .dll files. Redownload .dll files and put them again If you are using ReShade, use version 6.4 or older versions. 6.5 and newer versions are not supported. Always start the game with DirectX 11. For VR (only WMR) use OpenXR without OpenXR Toolkit. Instead use "OpenXR Tools for Windows Mixed Reality" from Windows Store and enable OpenXR from SteamVR (SteamVR Settings > OpenXR > Set OpenXR as Runtime). Disable Windows HDR (if its same try to add this "-color_mode sdr" https://snowymoon.io/img/hdr.png ) Disable route advisor mods Disable RTX from NVIDIA app and settings you have enabled later Uninstall "MSI After Burner" and "RivaTuner" app, restart pc Reset AMD/NVIDIA settings Try a profile with no mods Reset your game config.cfg (go to documents -> ETS2/ATS folder -> delete config.cfg -> restart game) If you cannot see the menu, go to "bin\win_x64" folder -> right click eurotrucks2.exe/amtrucks.exe -> properties -> compatibility -> https://snowymoon.io/img/ets2_settings.jpg change it like this -> click OK."

ThatChicano

So, I'm using VR headset. I have all and any anti virus software off. In game if I press END the menu does pop up and I can make adjustments, but it does not improve game play at all. Ive even lowered the scaling to 25% and nothing. With the old version I was able to have scaling at about 75% and it was smooth as silk with great graphics. I am running a Nvidia 5070TI so not sure if my gpu is conflicting with the plug-in?

Daren Carter

does 2.5.7 lighting work with 1.61 ?

Shadow Pringa

Hey, since the log is a thing of the past, will we be able to choose graphical layers (settings) with the LIv3? For example have taa, mb, vegetation and custom textures enabled, while everything else disabled?

Ulf Bjarke

Thia is what Snowy answered a question about only TAA active with Li v3: "AA is core feature of Lighting Improvements so it will stay there. But I will not make a standalone TAA plugin and I will not put settings to disable lighting improvements to use TAA only.".

RunnyPilot

@elkamynante Very late from me but this does depend on the monitor. If you have an IPS or VA panel, HDR is atrocious. But if you have an OLED- like me- or a Mini LED panel, HDR is amazing. That, and Windows 11 also doesn't help, but with the right tutorials, you can get a really good image quality out of it.

DarthSpeedForce

are there any demo or trial for the mods you have? 15 bucks starting is alot just to get these