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The new project will be named as "Lighting Improvements v3" instead of LoG.Pro.

snowymoon.io will be only for ETS2/ATS Lighting Improvements plugins. Everything else will be removed when new website design is ready.

New projects for different games will be released under different names, not snowymoon.

TAA only plugin (LoG.Pro) for ETS2/ATS is not going to be updated anymore.

I am going to keep updating Lighting Improvements v2 and v3 when its released.

Lighting Improvements v3 includes:

  • Better performance compared to v2

  • Better compatibility

  • Custom weather system including snow from default game + dynamic snow for environment

  • Custom sky system using only real high quality HDRIs (I tried volumetric clouds again but nope, it does not look good as HDRI and not good for performance)

  • Custom tonemap/color processing for each sky with new custom sky system

  • Going to try ground/grass/tree color/thickness modification at runtime for dynamic season system

  • New post process effects

v3 will be released when it is ready, pricing is going to be same.

For last 2 months I was not reading comments/messages and it was just perfect. I can focus on the project a lot better. I will keep doing that unless there is a problem or an update required.

Thank you <3

Comments

hovert malbertobrother

woaahh will it have the same pricing as the current lighting improvements v2?

Bayu Bayu

So hyped for the release! Wish you all the best with the rest of the project. Fantastic job!

tommeke cauwenberghs

Wow, now I'm really curious, man! You're amazing... and honestly, I can't play the original game anymore... I've gotten so used to Snowymoon that I can't do without it! Great work, and keep it up! I'll keep using Snowymoon forever

Fabio Contier Editor 3D

You’ve managed to do something no one else had: adding raindrops splashing on the ground. The graphics are already great, so congratulations on the progress, man. God bless you. One more thing: I know the game doesn't currently support making the truck's bodywork look wet when it rains—would it be possible to do that via the plugin? What about side-mirror reflections appearing on the windshield—would that be possible too?

Edrae de Minvoort

Hi, I use the mod to play in VR and it's start sttuter since a month or so. I try to downgrade video paramters but without any result (Valve index 2 gear). It is unplayable. Just so you know, because I don't know to submit a ticket.

Snowy Moon

I am trying to focus on most impactful parts of rendering first then later I might go for more in depth parts but I am not sure <3

Pootietang

Hi Snowy, What does this mean? "TAA only plugin (LoG.Pro) for ETS2/ATS is not going to be updated anymore." I think from the beginning this project was about only TAA for many of us. The biggest gap for us is anti-aliasing which SCS has failed to deliver, especially in VR. And much of your support has come from there. Please can you confirm DLAA / TAA and anit-alising will be included forever? I just get worried when i read that stuff....I bought a whole years subs just for that...

Joao Paulo

Is the exclusive TAA plugin (LoG.Pro) finished, or will it be abandoned?

sss666

Hello, when will TAA be released for BeamNG 0.39?

Ulf Bjarke

Snowy canceled all other projects some time ago.

Ulf Bjarke

Read the information above, my friend.

cauliflower

Hi! I'm a web dev and I was wondering whether maybe you'd need help with setting up a new website to handle subscriptions, payments and access in one place or something similiar. Love your mods, they make ETS a lot more enjoyable!

Bawdy Bard

Hi Snowymoon, Thanks for the update and for keeping us posted on the roadmap. I appreciate all the work you’ve put into the ETS2/ATS graphics ecosystem over the years, but I wanted to offer some genuine, constructive feedback as a long-time user. To be completely honest, a few of us in the community are feeling a bit of feature fatigue with the frequent shifts in direction. It feels like every time a promising new branch or feature is announced - like the previously announced other game projects, the standalone TAA/LoG line, etc - it ends up getting dropped or refocused into an even more ambitious new version before the core mechanics of the previous builds are even fully polished. Therefore although adding features like dynamic snow, dynamic terrain thickness, and custom sky systems sound incredible on paper, SCS’s Prism3D engine is actually notoriously tricky to work with. So for me there’s some honest concern that taking on such a massive visual overhaul might lead to the same technical brick walls and burnout as past projects - especially when foundational elements like wet weather handling still needed refinement in earlier builds. Many of us would honestly be very happy and completely thrilled just to have a rock-solid, bug-free core - meaning a stable, optimised TAA and clean lighting build that plays nicely with existing mods and frame pacing - rather than constantly chasing huge scope expansions right out of the gate. Anyway, i wish you all the best with the development of v3. And although i have my doubts about the scope of this extremely and particularly ambitious-sounding project, i will indeed try to keep my hopes up.

klementine7three

As did I, I hope that using only DLAA/TAA will still be an option with this upcoming version. The email didn’t really elaborate on that very much, so maybe that will be discussed in the future as it is closer to release?

Joao Paulo

The email didn’t really elaborate on that very much.

Ulf Bjarke

"TAA only plugin (LoG.Pro) for ETS2/ATS is not going to be updated anymore."

Bawdy Bard

This is also what i am very mainly interested in and concerned about. Any features on top of DLAA/TAA are just a bonus, but not anywhere near as essential. When LoG Layer 1 breaks - quite possibly after the next game update drops. We will be without any decent antialiasing for VR. v2 causes problems with frametiming etc in VR. Thus it is very unlikely a complex and ambitious v3 is going to be any much better in this regard.

Gorka de la Cámara

Focusing on performance, is something we VR only users will appreciate like gold. Yeah!

Joao Paulo

For us, in VR, the plugin becomes unnecessary without DLAA/TAA.

klementine7three

Yeah, all the extra graphical improvements were nice, but it is really convenient to have standalone DLAA without needing reshade installed

MichalisRH

This is very good news!...You worried us with your absence, but if it's for this purpose, it doesn't matter! As long as you're healthy.

Arty Bleek

No more Taa only mod? It's essential in vr and the lighting improvements are too resource heavy for vr. Think I'll have to unsubscribe and upsample as much as possible. Disappointed.

Mika Saari

can you make multi core hack?

Pope

Sounds like another win to me, brother. As always, keep up the great work and take time for yourself whenever you need it. It’s totally understandable; others will get over it 😉

elkamynante

Well, I've just got the feeling I'm fooled. For some months now I only receive excuses and promises but nothing concrete or "playable". This market "strategy" can work for a while but finally I hope more people would rise their voices to ask for tangible results not only "dreams" and empty promises. So far looks like everyone here are happy paying that 1 dollar and receiving nothing for it. In the past I played happy with your plugin for free and after paying for it and it was really a game changer, but these last months and with supposedly updated plugin I can't find nothing that improve my game but all contrary, playing without your plugin make my game better. Sorry, but right now this are my thoughts reading another of your email with another empty promises and anothers "plans" and change of names and looks to me like I'm stupid believing all this shit and keep paying for it. Problem is I payied for a year and so far in 8 months I received nothing but emails with excuses and shit and lot of useless "updates" of some plugin making my game unplayable. I'm tired of this shit bro. I don't like being stupid but right now I feel like I'm very stupid paying for your actual useless plugin.

Leomar Júnior Hansen

Terá opção para desativar a neve? Embora ela seja um excelente recurso, jogo em mapas brasileiros, onde não temos neve.

Ulf Bjarke

A TAA mod is very useful for me. A complete lighting improvements is not usable for me. Please continue to update LoG layer 1 or TAA v10. Please.

wT

Please fix the tire color glitch if motion blur is on 10

MichalisRH

I'm using v2 and I'm quite happy with it. But I'll also give a positive vote for the TAA v10 update. Log Pro should never have been made. It was a failure but we learn from it.

Udjang

what do you mean TAA only wont be updated again?? are you saying that it will be permanently stuck on 1.60 until the end of time? i dont agree with that decision, some of us only want TAA including me. please keep updatig it snowy

RealityHack

Some day someone will make a free TAA mod or SCS will improve the AA. For me the game looks great with vanilla TAA and 300% scaling. The best bet is someone using optiscaler source code and modifying it. I have stopped paying for any mod myself. It’s just usually not worth it except maybe a sound mod where it’s easier to update it. I’m also surprised SCS allows 3rd parties to make money off their games.

Alan

V1.0.10 of LOG already supports 1.61

Snowy Moon

Until now I always tried to make everyone happy instead of focusing on majority. After 2 months not reading comments/messages I noticed working for majority is the best way. Because keeping 5% happy takes longer than keeping 95% happy. Keeping plugins multimonitor/VR compatible makes everything a lot more complex than it should be and requires a lot of work. But multimonitor/VR users are less than 5%. Keeping TAA plugin up to date requires a lot of work but they are less than 5%. It is not worth to keep 5% happy. It is not me the only one suffering but also 95% of players. 95% of players have to use worse products because of 5%, they have to wait longer because of 5%. From now on I will focus only on majority. I would like to keep everyone happy but when it affects 95% of players negatively I cannot do that. Single project with minimal distraction is the way to keep 95% of players happy.

Arty Bleek

Thanks for the clarification, unsubscribed,deleted. Just glad I didn't pay for a 12 month subscription

Ulf Bjarke

That's a good point! Even if I would like a TAA mod. I'm using another graphics mod but maybe I'll return when V3 is released.

Exp0

While I understand that you don't need to make 5% happy it's still important to listen to feedback. You can't just release updates without knowing if people actually agree with the decisions you made. You should try to read comments with an open mind and ignore people who can't provide actual constructive criticism and instead listen to the ones who have good points. Also you're the absolute fucking goat for updating BeamNG's TAA, literally prayed for that to happen 4 days ago in your comments under the vulcan TAA post lol

Bawdy Bard

I can understand this approach, somewhat. But for pretty much everyone, a decent TAA mod is infinitely more crucial than all the extras placed on top of it. Unfortunately, that is especially true for VR players. Unlike the large proportion of flatscreen players with decent gaming machines, VR users cannot just brute-force in-game scaling to eliminate shimmering. VR players are now inevitably going to have nowhere else to turn, as you are basically abandoning them to chase non-essential QoL features. And let's face it: history has proven that extras like "rain" haven't exactly been entirely successful so far. It's actually particularly frustrating because, in all honesty, the inclusion of a reliable, quality TAA/DLAA mod alone is what would keep me paying the monthly subscription. Any extra QoL features down the road - which, realistically, are many many months or even years away from being stable anyway - would just be a fantastic and welcome bonus.

Snowy Moon

45000 players are using lighting improvements meanwhile 2000 players are using TAA plugin and it is free not even paid. I understand that TAA plugin is important for VR and people with low-end hardware but it is very small minority. It is not about importance of features, it is just about numbers. It takes time and energy to keep plugin updated also it means less complexity. I can just focus on lighting improvements for single monitor users and I would lose max 5% of users. I can provide better improvements sooner because I will have more time and energy for 95%.

Dark knight

Just so I am clear, can you confirm that you will not be working on Multimonitor fixes?

Snowy Moon

The current system I am using is compatible with VR/Multimonitor so it does not require extra work. It will be compatible with VR/Multimonitor in the future. It was just an example. Unless SCS breaks the system I have in the future

Snowy Moon

Comments suck my energy, sometimes there are useful comments but it is pretty rare. Most of the players do not understand what is best for them. It is better save the energy for work instead of reading comments. Have fun <3

Dark knight

Thank you for the reply, For me Snowymoon doesn't work on triples, Some of the textures on my middle screen go black. It isn't constant but its enough to feel horrible. I've tried all tricks I could find. How Can I provide logs. I would love to be able to fully use Snowymoon. It is game changing when it works for me.

Snowy Moon

With v3 I already fixed that but multimonitor problems started to happen after 1.57 or 1.58 and I have to change whole system which is not ideal because its the core system :/

Bawdy Bard

I can certainly appreciate the drive to take the mod in the somewhat new direction of v3, but i do think there's a very real race against time with SCS's engine development to consider as well. SCS is as we speak actively refactoring Prism3D for DX12, multi-core rendering, and modernised pipeline features. By prioritising quite distant, complex QoL extras over immediate, stable TAA for everyone, there’s a real risk that official engine updates may render many - if not most - of those cosmetic features somewhat redundant before v3 even reaches anything like a finished, stable state. Focusing on a reliable, quality TAA foundation right now that works with each and every minor game update, is what provides immediate, indispensable value for current subscribers before native engine support inevitably catches up. Also, after just reading another somewhat concerning comment you made elsewhere here. I know and understand managing feedback can be exhausting, but i genuinely ask that you don't simply assume you know what's best for the community or tune out user input entirely. Feedback like this isn't meant to drain your energy - it often comes from long-time supporters who want to see the project remain viable, useful, and successful.

Snowy Moon

I know SCS is working on their engine and I have to remake everything after DX12 release but I don't know when. So I just keep working on lighting plugin. TAA is not used by many people that's why it is not worth for me and 95% of users. About feedback I said "there are useful comments but it is pretty rare" but I cannot find them without reading all the comments and some comments drain my energy. So best option is ignoring comments.

Nejc Mahovlich

Will tunnels be dark in V3? in ETS2 during daytime they're too bright

慈母

can’t wait for v3! You’re a legend in the ETS2/ATS community!

Pootietang

Snowy you are entitled to make your choices but people paid for this then you just randomly decide one day its not worth it anymore... Please can you atleast open source it so the community will look after it?

Snowy Moon

I am sorry but TAA is free? Also this is the reason everything else is monthly subscription because nothing is guaranteed

Daren Carter

Like i said im using 1.61 with the beta lighting mod and i just get occasional stutters but when using 1.60 with the stable lighting mod it works fine - i tried old nvidia driver and still nothing is stopping the stutters ?

Snowy Moon

Probably it is an issue with 1.61, not the plugin

Pootietang

You recently complained in a post that you were thinking of making it paid because its used allot but nobody pays. Then you went LOG.PRO and wanted to make it payed in the future. I bought a year (May 2027) because it makes a difference to gameplay and I wanted to support maintenance. I don't ever use lighting - I just use DLAA and much in VR. So maybe your stats are wrong when you say 95% and I havent VR'ed for months because its hot in summer.

Daren Carter

so managed to get it working by installing the 596.49 nvidia driver - in the future will we be able to use newer more up to date drivers ?

Fathan Zia

But are you going to still update the TAA in Lighting Improvements v3?

Snowy Moon

Right, I forgot about the driver issue. I don't know because it is not from plugin, even without plugin game stutters on 1.61 with latest NVIDIA drivers, I also had to use older version

Snowy Moon

TAA is core feature of Lighting Improvements so it will stay there. But I will not make a standalone TAA plugin and I will not put settings to disable lighting improvements to use TAA only.

Spammie

I am exiceted for development of V3, I hope you will add a toggle (on/off) for each effect, that way we can optimize for our PC spec 👍🙏

s3rgyk

We are eagerly awaiting the first screenshots!

Bawdy Bard

Well that's a very real shame, and not really understandable at all. Because when playing in pancake mode, i could've used all the features. But when playing in VR i could've just disabled all the extra features so as to not overstress my PC and thus end up with stutters ingame. I really don't understand why you point-blank refuse to include such a seemingly simple toggle for all your paying subscribers to be able to use on occasions when needed.

Snowy Moon

Because it is not simple like that. Lighting Improvements have custom pipeline so you cannot just disable it and use TAA only. TAA only part must be coded separately

Bawdy Bard

Is it not quite simple to just keep updating the TAA LoG to work with each update whilst developing v3? At least until the changes in game code are so great that it becomes clearly impractical to maintain. I honestly think it would be completely fair to include that only as part of the paid subscription. So that paying subscribers - who genuinely recognise and appreciate your valuable time and efforts in a meaningful way - can at least continue to utilise both VR and flatscreen, for the time being anyway.

Alper

will you update your my settings video when v3 out? Thanks

Snowy Moon

My goal is creating standard settings with perfect result, that's why I added custom sky system so with data from custom skies we can have best coloring. Of course still there will be color settings because people are using different monitor color settings which makes it impossible to perfectly use same settings.

Lê Huy Quốc Bảo

Hi, i need some help because when i used improve lighting v2 my game was so lag thought i set the setting scale 100%

Angelo Bautista

hi snowy, do you think you can add farther render distance?

lucal18

Hi, what I don't understand is why people keep asking for updates when version 2.5.7 is fantastic. Let the developers do their job and stop asking for so many updates. Without this plugin, the game looks awful, no matter what mod you use. It's the developers' fault for only releasing route and graphics updates; it's still terrible, ugh

RealityHack

Why not just post the source code for the TAA plugin so someone else can work on that for VR, Multi Mon, HDR. Someone else is about to release another optiscaler/mini hook DLL anyway.

Alan

I assume that "someone" could then benefit by making it a paid mod.

Alan

According to discussions on Steam and developer forums changing the draw distance to stop mountains and the like popping is not possible. I believe that trees and vegetation can be extended by using Promods. It's an option in the Def file.

sharpsV49

Hi, I need some help: Do anyone know how to fix Error 40:226?

Ulf Bjarke

1. Make sure that you run ETS2/ATS with dx11. 2. Disable nVIDIA HDR in windows and in game. 3. Use the latest version of whatever Snowy mod you are using.

Ghost

How do you get the old lighting mod not to go gray. Because the old lighting mod turns my screen Gray.

Ulf Bjarke

OK. More info needed: ETS2 or ATS and version? What graphics card? Lighting mod v1 or v2? Do you have the same problem with a clean profile without any other mods?

Evan Frazier

Re is referring to LoG.Pro. Normal snowymoon plugin will remain unaffected

Pope

You’re asking for the TAA source like it’s some community obligation, but let’s be real, you were literally trying to sell ReShade presets while complaining about Snowymoon charging a dollar a month while acting as if modders shouldn’t monetize their work, especially of this scope. The TAA plugin isn’t some toy project. It’s a ton of R&D, debugging, and iteration. “Just post the source so someone else can do VR/Multi‑Mon/HDR” is basically saying you want the benefits without doing the work. If someone else is releasing another optiscaler/mini‑hook DLL, great, that’s how modding evolves. But that doesn’t magically entitle you to someone else’s codebase lol. If you or anyone else want those features, in dire need of those features contribute somewhere, collaborate with someone if your insight or expertise is needed or simply do what every modder has done, roll your sleeves up, build your own implementation. Expecting devs to hand over their entire pipeline because you want extra features is not how the modding scene works besides, if I'm not mistaken Snowymoon did say somewhere keeping plugins multimonitor/VR compatible makes everything a lot more complex than it should be and requires a lot of work but apparently some just don't get it. If SCS would've focused more on, improved these same exact feature sets over the years we would not be having these discussions now.

Ondra

I cant play the game without this mod anymore. I tried, but its immposible.

Ulf Bjarke

This mod? Lighting Improvements v3 haven't been released yet.

Saeed

When will Lighting Improvements v3 be released?”

Ulf Bjarke

Exactly as Snow always say: "v3 will be released when it is ready".

Slaani Ludlow

To be honest im confused about all different Versions V3... V2... LogPro ... Nobody knows anymore what is for what and which version version does feature what improvements.. It appears to be an absolute mess meanwhile with promised new features, removing updates for other versions... Im a subbed patreon actually. Which version i should get now for ATS / ETS ?

Ulf Bjarke

V3 is not released. V10 TAA/DLAA only is replaced by LoG also TAA/DLAA. V1 is for ATS/ETS2 V1.53. V2 Lighting improvements and TAA/DLAA. V2 and LoG have versions for all ATS/ETS2 versions up to 1.61. If you only want TAA/DLAA go for LoG. If you want all features go for V2.

Pope

2.5.7 runs perfect!

Bob

Will we be able to upgrade from v2 to v3 if we purchased 6mo keys?

Ulf Bjarke

A registered license key should work with any paid version - v2 and v3. I'm pretty sure Snowy won't change anything regarding license keys.

lucal18

Hehe yeah! 👍

Pope

When something worthy of sharing becomes available it surely will be posted.

Harry S

Hi I’ve use you lighting mods for VR. With a 5090 it works fine for me in terms of performance. Given your views on VR does that mean your future lighting mods will not work for VR. It would be good to know, as I assume when SCS do there next update, you will need to update the lighting mod to be compatible. It sounds like from then you won’t update it to be compatible for VR. Real shame if that’s the case. I’ll sadly have to stop subscribing which I’ve been doing for many years. For VR your lighting mod is amazing.i would have gladly kept paying for it. For me it is one of the most important mod for VR even if you don’t agree. But thanks for the last few years of VR support.

Daren Carter

Withe the 3.7 DLSS what preset letter should i use in the nvidia app ?

bruce s

hahaha.... You sound stupid as well.... If you think this is sooooo easy, YOU MAKE IT and see exactly what it takes to make it then make it function properly.

Ecyioan Ecy

hello I did not receive the ets2 License Key

Ecyioan Ecy

hello I did not receive the ets2 License Key

Murat Temel

It’s been several months now, and we still haven’t received a proper update or any significant improvements. The reflection and color distortion issues on metallic paints are still present, and honestly, it’s getting quite frustrating. When can we expect the next update? If possible, please prioritize fixing the reflection issues on metallic paints, especially the incorrect reflections and reflection scaling. These problems have been around for quite a while now, and it would be great to finally see them properly addressed. We really appreciate your work, but after waiting for so long, we would honestly like to see a substantial update as soon as possible.

Ulf Bjarke

"We"? Do you have this problem with ATS or/and ETS2? I only use ETS2 and Snowy's LoG TAA with the Enhanced Graphics 2.2.1 MOD. I'm looking forward to Snowy's v3 mod as it may come out very good.

Γεωργιος Φραγκιαδακης

Hello. First of all, you’ve done an amazing job with Snowymoon. It’s a fantastic mod. I'm using v2.5.7 version and i have the RTX 4050. However, I’m experiencing a problem. When I select Lighting B or C, the colors become distorted, especially orange. Orange appears white instead. But when I select Lighting D, the default setting, the colors return to normal. Is there any way to fix this? Or do I simply have no choice but to use Lighting D if I want the colors to display correctly? Thanks.

Ulf Bjarke

Have you adjusted the tone maps for method A and B? You can change several parameters that will affect colors.

Γεωργιος Φραγκιαδακης

Yes, my friend, I’ve adjusted all the parameters in the Tone Map settings, but none of them fixes the colors of the lights. If you want, I can also send you a screenshot of how the lights look with each method.

Ulf Bjarke

No need for pictures. It's a while since I used Snowy's v2 - I only use LoG TAA . But now I remember that red traffic lights lost colors when getting close to them. In ATS truck hoods looked pretty bad - I don't use ATS anymore. I hope that v3 will fix those color problems.

RadDude

I'm glad I've never gone to this VR thing, it is a pain in the ass for all developers. Every game struggles with that implementation, so it is not just a Snowy Moon issue. My advice: drop this VR piece of crap and be happy with a large quality monitor, period.

Tarun Patel

Hi, I am using snowymoon + DLSS + PNG + project ultimate + Optiscaler since last one month and it is working fine witout any issue. in 2.5.7 version... I have updated 2.5.9 and now issue is game lighting is very bright when I switch lighting option A,B,C. in D still bright but playable... can you please help me to resolve this issue?