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*TAA Clarity improvements.

**TAA Clarity is for people who wants to get less blurry, more crispy results closer to without anti aliasing result, like VR users.

***TAA Clarity is masked version of TAA. TAA applied as default to red and blue lines and TAA reduced to 10% for other pixels on screen. Its not a perfect mask so it cannot 100% detect all the aliased lines so it might introduce some aliasing for edges compared to default TAA but its less blurry. (Sharpness also helps to reduce blur to it doesn't bring back lost details, TAA Clarity keeps the details)

VR & Multimonitor supported.

It doesn't have DLSS/DLAA, T.SSAO features currently. Will be added later after fixing issues (if there is).

Download: https://snowymoon.io

Installation:

- Put dxgi.dll + dinput8.dll to "game_path/bin/win_x64/" folder.

- Start game with DirectX 11.

Hide/Show UI:

- END or CTRL+P

Using with Reshade:

- Create a folder named "reshade" in "bin\win_x64\" folder.

- Put all ReShade (or any other mod/plugin) files to "bin\win_x64\reshade\" folder or select "bin\win_x64\reshade\" folder from ReShade installer.

Settings:

- TAA Clarity : Reduce TAA blur

- TAA Level : Higher = smoother (level 1 = same level as old version v8.4.9)

- FXAA : 2nd anti aliasing method to improve edges

- T.Shadow : Prevent shadow flickering

Files

Comments

Kimmie

Hey, this is awesome. Unfortunately there's magentha and cyan flickering going on in VR, not working properly in VR. I'm using Quest 3 with Virtual Desktop. I'm not sure how to troubleshoot this properly.

Snowy Moon

Sometimes v9 doesn't work properly (very rare), when it happens you just need to restart game then it will be fine

Kimmie

You were absolutely right. I've been roaming around for over an hour now, just in awe. I've never seen the shadows looking so good in trucksim. This is amazing man. You deserve a lot of creds.. Telling about this to all my trucksim friends

Pootietang

Hi Snowy Moon! I have a special request for VR please :) If we can get app settings window to display in VR when pressing END that would help allot! Thanks so much for your efforts once again.

Begonia

Hi! Brother, how do you set up the game configuration of your VR device? Mine always lags, thank you!

Pootietang

what type of lag? have you tried setting uset t_averaging_window_length "4" or "0" in your config.cfg? I find 0 is better than 20, but it helps to not have it 0 as it has some benefits.

Snowy Moon

I mean you need to change settings once :D I'm not sure if its worth to spend time for it :(

Pootietang

maybe you are right, since your mod I've been playing around with different settings to get the game smooth and really really good looking. it means going back and forth allot.

Will

In VR, something I didn't realize for a long time is that you want the framerate to sit at a maximum as much as possible. A solid 60FPS is better than a variable 60 to 70, etc..

Snowy Moon

TAA = Best for smooth gameplay but adds some blur to result, TAA Clarity/+ = Best for crispy result but adds some flickering to some objects

janyses

I'm seeing 2 TAA Clarity. How is "TAA Clarity+" different from the one without a +?

Snowy Moon

TAA Clarity = 1 algorithm to detect aliased edges TAA Clarity+ = 2 algorithms to detect aliased edges So TAA Clarity+ is helping a little bit more to reduce flickering/aliasing Red lines are detected by Clarity and Clarity+, blue lines are detected by only Clarity+. Blue lines are not aliased mostly but its good for tree & grass and some object types