Exclusive dev update of No escape: Game edition! (290) (Pixiv Fanbox)
Content
Evening all, Scriptor here with the Sunday dev news bulletin!
Game (and other) development
I’ve finished up the images for the last trap, now hopping into the coding/writing phase of the upcoming build: Like with the other two traps I couldn’t resist just doing a little bit more for it... though I doubt that anybody will mind the extra bit of juiciness (or at least so I hope)! In any case all the images are now done for V0.31.1, bar a few busts/fluff images that I can make on the fly. Meaning that we’ll be officially going into the writing/coding phase of this dev cycle! 💪
First up for the coding/writing phase is tackling all the sprite work for those three traps I made last week, since that 3D peril needs some appropriate representation on the 2D as well. Besides that I also want to write and implement the (short) story scene aboard the prisonship before Wednesday rolls over, so that I can take the latter part of the week to write (and implement) some of the drider scenes... It’s time for those ladies to crawl into the game as well (sorry if that last bit was a bit too much lol). 🕸️
Official ETA for V0.31.1 will be announced next Sunday. Spoiler alert but it will be somewhere in the coming month (September), most likely somewhere around the late-middle.
And on the image sequence (Domesticated!) side of things: I’ve written a bunch more pages for the set today! I’m fast approaching the epilogues of both branches of the set, and like with most of the bad ends in No escape this image set will also split into con and not-so-con paths towards the set as well. The con path being the “lighter” end of the two... and the not-so-con, well. Not. 😏
In any case work on the set is progressing nicely; so expect the first batch of images for that one to arrive soon as well... Most likely somewhere early September. >;3
Onto the teasers!
Teasers
And for today’s teasers we’ve got some follow-ups to the ones of last Wednesday. Seems like those pretty boots do have the nasty enchantment on them that dissipates other clothing when worn...
Plus also trying to auto-equip the rest of the armor set onto the wearer as well, which Kathleen doesn’t seem a fan of! Ah well, I suppose it could also always be worse...
A LOT worse.
(Damnit, seems like some pesky foliage has flown over all the good bits! If only there was some kind of leaf-blower version around that didn’t have that... https://mega.nz/file/wuIyDIRJ#M3vfXVdXwGluBfUTnLwVKG4y-lRifFz0yNmjgIKArko )
And that’s all for this dev update, see you folks at the next one this Wednesday as usual!
Greetz,
Scriptor
===========================================================================
Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/fAF7y3XNxF