Exclusive dev update of No escape: Game edition! (294) (Pixiv Fanbox)
Content
Evening folks, Scriptor here with the dev news bulletin!
Technical stuff
Let me first start off with a bit of technical memo: My current computer has become rather instable in the last few days, blue screening while booting up. It eventually pulls through and once it does it seems to work fine (so I can luckily do my usual work). But my worry is that this is but the precursor to more severe problems...and none of the (many) fixes I’ve tried seem to work to resolve the booting issues.
So, tomorrow afternoon I’m going to bring it to the professional (my uncle) at the computer store where I got it from. So that he can try and figure out just what’s wrong with the thing. To be honest, this computer has had issues with it ever since that I got it, and I’m half thinking about cutting my losses and just get a replacement one... though I’ll first see if my uncle can pinpoint the issue(s). Fingers crossed!
Luckily all my files seem safe and sound, plus in this part of the dev cycle I do not need to do any modelling in Blender or rendering in DAZStudio. Meaning that I can keep working on No escape from the old, secondary computer downstairs, since RPGMaker Mv is built to even run on a potato. As such I do not expect these technical issues to negatively influence the planned release date of V0.31.1 (20th of September). I’m still well on schedule. 💪
Expect an update about the situation this Wednesday. Okay, that’s all the boring technical stuff; time to talk about something more fun!
Game development
Work on the upcoming build of no escape has been rolling along on a good pace: I’ve implemented the last two traps into the game, plus done a whole lot of mapping of the dungeon area’s underneath the ruined demon queen’s castle. Which is where these traps (and rubbery guardians) will be able to be found.
The plan for the first part of the coming week is to map out all the remaining areas of the dungeons, implement the guardian battle and put in some lore/flavor fluff in the whole area. All that rubbery kink is juicier with some fun plot/backstory behind it after all. ;3
And that’s it for this dev update, time for the teasers!
Teasers
More teasers of the dungeon area of the upcoming build today! Starting off with a screen of the underground complex’s entry point, which will be the last daylight Kathleen will see for a while...
And possibly FOREVER, depending on how she manages certain situations inside the dark, damp place! Better struggle out of that worm’s mouth soon, lest it manages to work itself way past her hips. 👀
And finally a teaser of the drone bad end, who’re watching something rising in front of them...
(Blasted, seems like some foliage has flown just over the good bits! If there was only some sort of leaf-blower version out there that didn’t have that... https://mega.nz/file/0noTmJZS#NVjv62AaJA-S56x_4m4WOcQ1KfUgz1PQZCwWGivTrX0 )
And that’s all for this dev update folks, see you all at the next one this Wednesday! ^^
Greetz,
Scriptor
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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/MtMfXdTwH2