Smoke & Spectre: Again: AutoHide (Patreon)
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I honestly had no idea how many people used this functionality. I've never heard anyone talk about it. So color me surprised when I get pinged about this often on when it's returning.
I want to be clear here this is a BETA also.
It does NOT account for torches currently. (I'm not sure how hard this will hit the processor on heavy maps, so I'll check with this another time.)
As you can see in the image, Trailing Fog still doesn't account for collision. So you have the token on the right side kind of overlapping the wall with it's vision.
Also the hide/unhide doesn't work until a token 'lands'. This is just how things are, as I can't update things as tokens are moved around. This won't change.
The auto-hidden token does account for collisions though, which is the main reason I'm going to put this up.
I'm sure there are some hiccups - so ping me in the Discord. I'm more interested in performance hits than anything.