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I added a toggle so no one is forced into the new changes.I also tucked away most of these settings, so you only see them if you turn them on. After that point - ITS ON YOU.

Added:

Elevation Style Setting

Mesa (like hills) is the normal Elevation styling, where a token can see over a wall on elevation layers 1-5.

City is the new Elevation styling, where all layers behave like the base layer. So a token cannot see over walls on layers 1-5. Just like layer 0.

Show Wall Menu

Wall Viewers was moved here.

Elevation Override, so you can set a wall to a specific elevation regardless of the mapping it's on.

Elevation Override was also added for Tokens under the context embed when you have Show Unit Menu enabled.

Fixed some small bugs, including one that didn't check the 'true' position of a wall in regards to elevation mappings.

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