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Bug fixes, mostly.

Door image initialization (When opening a new scene, or importing a map.)

Setting initialization (Especially when fog is OFF, but you are turning wall pass on/off)

UVTT Import has been fixed for large maps. (Some of the maps are rather large, and a 50x50 map can have a really stupid DPI.)

Also added some feathering for torches based on the UVTT setting intensity. I'll be toggling this for feel as we go. I'll also be trying to update for the other UVTT settings now that the rendering engine can support it.

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