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Again. And again and again. Lots of people use fog.

Anyway;

Added 'Window' as an option for Obstruction Lines. You can now 'Enable Window' to create a wall that can be seen through, but not crossed. It will turn the obstruction line to 'dashed' to show this.

Changed the Obstruction Trimmer to use the opposite color of your chosen line color.

Updated the VTT Import for light intensity and if a door is open/closed by default. (The range for this light is not noted.. anywhere. So I kind of guessed what 'bright' is supposed to be.)

Torchlight tokens now keep their Light even if the token is hidden.

This probably caps things for a bit? I'd like to update the documentation, which I can really only do successfully when I stop adding things.

After that it's (probably) Clash 3.0 next - so I can get a better feel for the stat block customization to be used on the website..

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Comments

KCrobble

My life has gone crazy, so I haven't had time to run a game since the fog updates but I am super excited by these changes you have made. As a Clash! user, I am excited to see those too!

Samuel Andrade

Will the ability to create ambient lighting be added soon? I feel like this is the last thing left for the extension to be complete

Battle-System

Can you be more specific? You mean like sconces or campfires or something? Or like.. colored lights and whantot.

Samuel Andrade

Yes, like campfire, or torches, the viewing range works perfect as a night vision, but if a character is attached to an object that has its own light, like torches, others could see that same light and by different angles

Battle-System

Are you aware of the 'Enable Torchlight' option for attachment and prop tokens?

Samuel Andrade

Wow I dnd't saw that, I dnd't have any attachment on my folders before so I wasant finding anything about it, thank you very much