Update: Smoke & Spectre! (Patreon)
Content
A feature request came in and .. figured it was probably time for a little house-keeping to break up the monotony of other work I'm doing. The main additions here are the 'Presets' tab, and the inclusion of a new setting to let you change the default limit for Persistent Lights.- Fixed several Smoke processor pipeline bugs and added some guards to reduce duplicate processing.
- Improved persistence handling, including reconciliation of stale persistent lights.
- Added a new Setting for controlling the amount of Persistent Lights. Also bumped the default from 50 to 100.
- Reworked trailing fog a litttle to be faster.
- Fixed settings-panel issues around elevation style loading.
- Added Vision Presets as a new tab. (Thanks @kat) To save pre-defined vision settings.
- Added preset name matching when using Enable Vision from the context menu.
- Added preset selection to the unit context popover so presets can be applied to selected tokens.
- Expanded Spectre sync behavior and fixed several Spectre update issues.
- Fixed .. a bunch of Spectre things, trying to make it generally more resilient.