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If you have ideas for extension features that you think would benefit the community as a whole, let me know (BY POSTING HERE). I'll do my best to see if it's a good call and can get it implemented.
(Please try to think of things with more general application, and not just how you want to play your singular game.)

Comments

Andrew C

How about the ability to have a 'floating' item whose position is not locked relative to the map, but is locked relative to the viewport instead, much like an extension's action window is? This would allow GM and players to have eg. reference materials that they could dot around the edges of their screen and that won't scroll out of view when the map is panned/zoomed. With the Flip! extension you could even Bind a thumbnail with a full-size image to have a expand/contract function for the reference stuff, although having that thumbnail icon made natively (in this proposed extension) could also work just as well for the players. Having the reference materials in the scene proper, rather than in an Action window, would keep the data together in the scene - in fact perhaps the viewport-locked thumbnail/full-size images could just be positionally-fixed views of images dropped anywhere in the scene. The ability to set visibility would be great also, allowing 'GM screen' tables and notes to be hidden from the players (but without the loss of contrast of having them under the fog or traditionally hidden and semi-transparent), but player handouts to be hidden until needed, and presented by the GM within the players' viewport without needing to Sync View to draw all players' viewports to the same location. Long post, lots of ideas, let's chat! 😁

Battle-System

I'm not sure if this one can be done currently. Items in the scenes are generally drawn to the canvas, and that's effected by the viewport. The exception being 'Labels' - but those are generally text field bubbles for labeling an item on the screen. So it's possible to .. abuse the hell out of Labels to make them a floating text-reminder, but probably not the best decision. The alternative here is generally using a popover (kind of like how Clash 'pins' a window). And stripping it down to what it is you're looking for. What kind of information would this even carry?

Andrew C

You'd know far more about what's technically possible than I would - it would've been nice to have the option of floating 'DM screen stuff' or even player handouts, but it sounds like it's not possible (at least not in the way I've proposed).

Javier Molina

Here is a batch of suggestions from my first game DMing using your tools. Absolutely love your tools and everything you are doing with it. Incorporating ChatGPT is wild! Im sure these suggestions are easier said than done so no hard feelings if something can't be incorporated. Be able to remove added fields. Like if I hit the + to add an ability and then realize I meant to add an action instead I cant make those two fields disappear. Add all of the Open5e fields (Such as skills and the such) Fix XP field, currently always shows 0 when Open5e has a value Maybe let ChatGPT or some kind of OCR pull all the character data from an image (For those mobs that are not in the SRD but we can take a picture from our books or screenshot from DDB sources we own). Tabbing through fields on initiative tracker doesn't work when you modify a field. Include text style modifiers, like the ability to make text bold or italic either with a right click or html/bbcode When using animation for rolls have results (with math) show up in larger text in the same box with the dice instead of the small text banner across the top since your eyes are drawn to the animation and I never see the banner at the top. Enable R Click on initiative list to remove from initiative so I dont have to find the 1 out of 10 rats on the map that are dead to remove from initiative tracker. Enable long rest button (Maybe the heart itself) to bring all players to full health.

Dikappa

well a "remove from initiative" in main windows could be very useful indeed

Battle-System

Sorry for the delay - code hole. Some of these will make it in soon. I can't find a reason to argue against the, so I appreciate the time spent. - To remove a field on the stat blocks, you can currently just remove the data inside of them. (Delete the text). It won't save. (I could probably add an explicit delete though.) - I likely won't be adding all Open5e fields as the future for Clash! looks to become more game agnostic and a little more customizable. So I'll evaluate sheet schema changes when that happens. - XP Field.. was supposed to come in. They might've changed a value and I just never noticed. I'll check into this at some point. - ChatGPT costs money for a real integration - which I can't feasibly cover for this. So any kind of use-case between the two will be purely on the users part with their own account. Which is why the latest addition simply added a 'Template' button that you could enter into GPT yourself. - I'll take a look into the tab behavior. - Styling is a .. maybe? But would have to come down the road with the rest of the large-scale changes. Because it would change how the data gets read. - I'm currently trying to split visual rolls out of Clash (and Chronicle) into it's own thing, because I'm updating the same code in different places too much. So this will likely change soonish. - Right click to remove makes sense and I feel silly I haven't thought of it. (Hell, even Marked! does this.) - ... I guess a rest/reset could work..? I never really thought of re-using the list outside of one encounter. I could look into how Reset works currently, as I feel this is in the same vein. At any rate, at least some of this will find it's way in soon. The rest we'll see - I only get so much free time a week.

Javier Molina

Thanks for the reply! For the 5e fields could you have those fields only show up if they are in Open5e that way if someone is playing pathfinder or the such it doesn’t pop up. Maybe a field drop down box for the manual add ins. That also keeps the window less cluttered with things we aren’t using regardless of game. No idea if OCR would be a better path then. I know all apple devices have OCR built into the OS not sure if Windows does as well. I keep my players in the initiative and just re roll the initiative so I don’t have to keep removing and adding. They will all likely be in every battle. Save clicks. Not sure if there’s value it being able to mark/categorize/sort players vs mobs. Maybe an “add all players to initiative”? Not sure. Honestly I’ll just keep them in the list so not sure if that would provide functionality to others or to me later on. Thanks again! My coding skills are laughable (I can make simple excel VB and command based C++ games after hours of struggling) so not sure how I can help but if you need anything I’d be willing to help with what ever I can!

Martin Nelson

To give a slightly wider application to the Bones extension, have you considered adding a coin flip/d2? I'd suggest other types of dice that get used (such as the ones in FATE), but I suspect that would quickly spiral for you. A coin flip seems like the only ommision from the bones extension that might get requested as time goes on.

Battle-System

With the last update to Bones, from a 'basics' standpoint - all random weird dice are supported. You can type 1d(whatever) and it'll roll it - albeit not visually. So '1d2' or '2d3' or '3d9' will all get results. There's just no model for those, so no 3d dice rolls. Same deal with Fate - it's supported on the Custom roller on the action window.

JevAthens

I think an ability tracker either included in Clash or working with clash would be great! For example, a Boar has an ability called Relentless Endurance that they get once per short rest ; Well, if the party is fighting 15 boars for some reason, it's a huge pain to remember which boar has or hasn't used the ability yet. Adding a quick way to track this would be really helpful. My specific suggestion would be to allow in clash to indicate a number of uses available (tracking short or long rest probably not needed, just a simple counter of sorts). The idea came from Improved initiative which has clickable cells to indicate the remaining uses of an ability If really motivated, a cool way to integrate it in clash would be to use text to button style generation ; like writing [OOO] would create three empty, clickable cells that could be filled/emptied when an ability is used. More important, however, would be quick access to this feature from the token, maybe as an additional row in the details of the token on a rightclick. Being able to generate these abilities from the clash sheets would be nice to avoid having to duplicate everything Thanks!

Battle-System

I do think this is a good idea, but something like this probably won't be until I fully break down Clash to full game agnostic. I'd like to have the stat blocks a little more modular, so you can just kind of pick what you want on them. But it's.. a large task and I have other large tasks first.

JevAthens

Being able to generate HP randomly dynamically (e.g putting 4d8+8 instead of 26 for the HP and rolling it when added to the initiative)