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Spent the weekend refactoring this one further - as it's one of the more popular extensions and I want to make sure it just works for people who are using it. In all situations.  It was a massive overhaul, but there should be a lot of improvements under the hood for handling when things change, when scenes are changed, when it's loaded, etc.
Also should make developing newer things a hell of a lot easier.

It'll still be slightly slower in high-obstruction-line scenarios when using 'Performance: Accurate'. Though slower translates to roughly +1 seconds for every 1000 lines.  So unless you're building monoliths, you'd likely never know.

Comments

Samuel Andrade

First of all I want to say sorry for asking for so much without paying the Patreon plan, I really want to pay it to help you but my table is close to die and if it dies I won't be using any of the patreon features. I had an idea and I wanted to share it, i know the script behind this idea is a bit complex, mostly because there are parts of the original that would need to be changed, and big parts, but i think that would be interesting to add some kind of stairs structure that lets you go from one height to another, and also I think would me interesting to edit the structures in a way that the collision would work only in certain heights, this way the DMs could create something like a bridge that the players can walk above, in a height 2 for example, and go under in a height 1 showing what's under the bridge with the transparency map fog tool, this could be used to create secret entrances, puzzles and many more... Also I think adding a new kind of light that interacts with those under layers would be awesome, like a sun, the above layer always illuminated and the under layers always dark, with the position of the light source movable and also it's height casting shadows of different sizes and even a bit of light on the under layers, this looks a bit hard to process but it's just a simple math formula. For both these ideas work would be needed to give every item a height, even those with no vision and no collision