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The incrementor for dupes was broken, so .. since no one mentioned it for awhile it seemed like a good time to go and re-rig it the way I wanted.Now instead of auto-numbering things by 1, 2, 3 or A, B C (which can tell people how many of a certain monster there is) It now uses adjectives.

This behavior should be apparent when you alt-drag a token (that is already on your initiative list) or when you group-edit a bunch of tokens.

I personally think this is a lot better than the other way, as it has better immersion.

On the flip side, someone is going to see "Brilliant Goblin" one day and is going to spend that entire fight trying to talk to it.

Sorry.

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Andrew C

This is amazing, and bound to be hilarious at points too! Bravo 👏

Old Gold

Lmao priceless!!!

Jordan Laing

So one issue is that with either auto-numbering option, the duped tokens' text does not match the name of the token in Clash. If it did, it will clear up some confusion and let combat with multiple enemies of the same type go smoother. As you pointed out, those adjectives may also lead the players to believe the enemies have atypical stats. Having the option to toggle between this and simple numbers would be great as well.

Battle-System

The name issue is an easy one to resolve, and it just has to do with how OBR changed how names works. There's a 'Name' on a token, and then an 'OuterName' basically - which is the one you type on a label. The fuzzy part about using the OuterName is that it will make the name label pop up on every token. I stopped setting that as default because a lot of people seemed to want to keep things semi-secret. Not everything should have it's identity just -revealed-. The alternative here is that the Players can still use their Clash list to see monsters/names without it cluttering the screen. If the GM doesn't want them knowing about the list, they can also hide that. I'm not sure the happy medium for this one. I don't mind adding settings, but I do not want a bunch of settings for controlling one thing. That makes it clunky for users. Adding in something to allow for 'outer naming' would probably be fine, as it's more than an aesthetics change and probably alters how some people play. The different styles of iterating - maybe. But it's definitely not a short-list item.

Javier Molina

Honestly this is great. I was avoiding using a,b,c or 1.2.3 for the same reason but still wanted a way to differentiate. This is perfect!