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New things for Clash, in efforts to broaden it's use-range and make things easier.

1. New Function - Right Click Remove
- From the Initiative List, you'll see "Remove Unit" when you right-click. As suggested by Javier, this one just made sense. So no more hunting units down to get rid of them.

2. Updated Function - Reset Initiative List
- This was also a suggestion, and it should've done it in the first place. (Previously it just reset the round but left everyone at.. whatever.)
Now Reset Initiative List should act more like it, putting everyone's HP back to full and removing any elevation/effects they had.

3. New Setting: Show Names
- I added the name incrementor last update, but you only really saw them on the list.  I had removed 'showing' names before because not every GM wants to have all of their information displayed front and center.
So now it's been added back as a toggle, and you can have all names shown for your tokens or not.

4. New Column: Elevation
- Flying/Swimming in combat is a pain in the ass to keep track of, so a new 'gameplay' field was added.  Turning this column on will pop in a new column, that will add a little height/depth indicator to the top-left of the token (unless they're at 0, then it's just blank. Less clutter.)

5. New Column: Effects
- This one was a little more annoying - but I hope it turned out okay (I tried to keep it simple!)
This column will show a new button for each unit, the EFX SPARKLES.

The Sparkles have two uses:
1 - If you click it, it'll open the effects menu. In this menu you can add up to 5 effects per unit (It's an arbitrary cap I set while testing this out), give it a name, the amount of rounds it will last, and if it ends on the START or the END of that unit's turn.
   There is also a clear button, to remove an effect. As they cannot be edited after saving, just removed. (Again, somewhat arbitrary, but I felt it helped solidify a workflow).
2 - If you mouse over it, it will show all active effects for that unit and when they end.  It will also be an orange color if that unit has any active effects.

When an effect ends, it should broadcast an OBR notification to all players saying the effect for X unit has ended and remove itself from the effects list for that unit.

I hope these things all turned out well, it was a nice break from looking at server information for Chronicle.  Enjoy!

Comments

Old Gold

Such a great extension and hard work put into this. I need to play around with this more and get used to it. I feel really confident with smoke and spectre but need to add clash to my DM arsenal. Again thank you awesome work!!

Andrew C

Wowwwwww, you have been really busy! Looking forward to trying all of this out in a couple of hours 😍

Battle-System

There was a bug causing everything to become the same, but that has been resolved about 5 minutes ago.

Jordan Laing

Amazing! Thanks for taking my feedback into account!

Old Gold

Just a couple general questions after trying to play around and learn Clash! 1. Is custom character data or custom stat block saved on my computer? I often get to do DM prep ect. during odds and ends time and I’m using different devices. My computer had the stat blocks but when I signed into my phone it wasn’t there. Is it in browser data or where is it? I saved a json to an apple note and succeed in importing back in. Is that one json per stat block or can you export the whole collection at the same time? I noticed when a stat block was already assigned to a token and I switched devices it was saved on that scene which is nice for prep and not having to worry about losing or misplacing stat blocks. I don’t want to lose a bunch of data if I take the time to enter a bunch of custom stat blocks. Is there a fast and easy way to transfer stat blocks from flee mortals into clash? I have it in pdf and fantasy grounds. Again thanks for the work you do and sharing any insight!!