Devlog No.068 (Patreon)
Content
I have made some progress on Foss and her 'after' shape and portrait are both done. Just have to get the animation going for her.
I've been a bit slow these past couple weeks due to some health concerns. I think current progress everyone will be rather happy for once they see it. It'll involve some new mechanics that you will be able to find in probably a few challenge shrines. I'm not yet ready to talk about the exact implementation until I actually program it, but it is forthcoming. I may introduce it with a segment that is part of the main story or I may leave the first implementation of it in a side area. I suppose I will spoil that it is boob related!
In regards to other things, bell priestess has her voice lines all chopped up and implemented in game. I think she's all fully ready now. Speaking of, I was going to make a video to show my process of editing sounds, but had some issues with OBS at the time. I'll have to do it next time I make a major enemy. Maybe I will record the entire process of the next major enemy so I can show it off. Though if anyone wants to see/hear the new voice work with the jelly valay and the bell priestess then I could make a quick video to share in the discord.
Had a crash of Game Maker while I was swapping the sounds out and had to go back through to recheck all of them and re-adjust all the sound levels. Was a little annoying waste of time but thankfully no major harm done.
I spent quite a bit of time working on Aria's daemon form and she's almost ready to start programming and basic testing on her. I do still need to do a few animations, but it won't be nearly as complex since she won't have multiple boob sizes to work on. (At least not yet). Here's a lil spoiler of the 'double jump' animation. It won't loop like it seems to. Just play once giving you a second boost, then the last two frames at the end of this will repeat over and over until you begin to go down, then you'll move into the 'falling' animation.
Things are getting to the point where I don't remember exactly what I've done which is probably not the best, but I know I've done more with the levels. I'm trying to finish up the daemon form now before I progress any further with the level design since you'll have the opportunity to double jump now so I need to test it out first.
I did also add another unlockable and it's actually already implemented since I needed a couple of them for some of the areas I already made. NPCs for the new areas will be forthcoming soon too.
Hmmmm... I thought I had more to talk about, but I suppose not. I may just not be remembering right now. I believe I wanted to talk about some more sprites I added, but I can't remember which ones. Likely some in the town itself. Also I have some more music in the works for the town. Overall though things are progressing at a steady pace. I think by next devlog I'll have something more tangible to show off. Though I am going to be witholding some new things just to make it a surprise.