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We’re back!! After a little hiatus thanks to the amazing, awesome games that have been coming out, I’ve finally returned to one of my favourite franchises for cinematics. Monster Hunter!

This game again, has shocked me. The world building is sublime, the monsters that are showcased are breathtaking! Granted, none of them made my eyes water like MH Worlds did but regardless, stunning! The analogy I use at the end summarises my relationship with the game franchise perfectly and I want to take my hat off to the game developers or at least the cinematography team.

They have created something truly special here and everlasting in my mind palace and remember, I didn’t even play the game yet I’m so invested into this title, this franchise… this World! Utterly marvellous and thank you for the memories🙏🏻

Yikes!

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Local Degenerate

Has anyone told you to react to the Yakuza games, (some of them are not as cinematic as the others, but if you want more anime-like, there ya go) Also, this may be excessive, but i played the game in the JP voices, and hearing the EN version, specifically that kid. I have had the intrusive thought, of hoping somehow he would be eaten by a monster. So i wouldn't have to hear him talk at times.

ManateeMan2004

With 54:14 it can be a bit confusing as they explain some of it in gameplay. Basically, there was an ancient civilisation (Wyveria) that ruled the area and was so powerful they controlled the weather of the game’s regions and created all of the Guardians. They also created the Dragontorch, a machine capable of creating almost limitless power. They eventually became locked in a war that they weren't winning, so they created a super-weapon. The weapon was too powerful and backfired, destroying their civilization and leaving only a few refugees to escape. After their fall, the machines they used to control the weather broke down, but the Dragontorch was still active, so it sent all its energy down broken “power lines”. These create the 3 seasons in the game, which are: Fallow, Inclemency and Plenty. The seasons form as the broken power lines store up energy and release it in one big burst, creating lots of storms (inclemency) that then provide lots of life to the environment (plenty), until that runs out (fallow) and the cycle repeats. The alphas of each region also only appear during inclemency. The conflict starts as the super-weapon Wyveria created was an incredibly powerful guardian, Zoh Shia. After Wyveria fell, Zoh Shia went to hibernate in the Dragontorch, taking some of its energy. After some time, it began to take more and more energy, causing massive fluctuations in the weather and the Inclemency weather became stronger driving all the alphas into a frenzy, which gives us the missions to slay them. Plus, they feared it was taking so much energy as it was going to wake up. This is when the discussion at 47:00 occurs, as it is revealed Nata’s pendant is made of a material that can “turn off” the Dragontorch, starving Zoh Shia preventing it from waking and slowly killing it, but also removing the seasons from the land, so they no longer have seasons of plenty, or risking it waking while they study it further to find another option. Nata eventually decides he has to turn off the Dragontorch and his people will figure out how to adapt. That is until they are about to do it and the hunter provides option 3, just kill the bastard. Hence Zoh Shia’s risk is gone and the land keeps its current weather systems they rely on.

gaMerfUll

MH World and Iceborne(the DLC) does also have plenty of cinematics. Perhaps less interesting in terms of story for you. But it would still be nice to see you react to them. If Nata got you annoyed sometimes, I will bet right now that the Handler of World, will probably irritate you at times. X3