LERIDIA 1.0 Roadmap Status Episode 1 : Masa and Outskirts (Patreon)
Content
Here is an update on the progress of the Leridia 1.0 project for Masa and Outskirts.
The remastered version, which will be considered complete, is still in progress and far from being abandoned.
This article will be public on 1st september 2025
Since I resumed work on it this summer, I have been devoting about 40% of my development time to Leridia, so progress is now moving at a faster pace.
There is a lot to say about the planned new features, as there are many of them. So I'm starting sharing this episode 1 for Masa and around only.
Today, the Masa scenes have been redone with new additions such as:
New Pentagrams in Masa and its outskirts
More interactions with NPCS from Masa such as : the Mayor, Benny, Sylia's father...
New events during patrol at night in Masa
Bad end event at Mt.Mune (summit)
Giant Ogre scenes improved, remastered
Jack the Lumberjack scenes improved, remastered
Simon the Wanderer, improved scenes
Scenes around the Manor are feeling more natural and immersive
Sylia's death with the creature from the manor basement can be avoided
Events + h-scenes in goblin's camp, forest around Mt.Mune have also been improved with new pentagrams as well
More consequences and better dialogs with Redfoot
Lore is rewritten softly for some part about Arcadia, the Goddess...
New dialogs and more immersive scenes with Flick, the Gremlin
More H-scenes with the orcs in the mountains
Scenes with Claude have been improved
Better scenes inside the Slayer HQ with more described lore
Improved Fiona's adventure
Better music, immersives scenes in the Saint Sacred Temple, more epic, better ligthings
2 Legenday Monsters (A new big quest to hunt Legendary Monsters and found the 7 Blue Balls)
I have forgotten a lot of things...
Now pics...
In episode 2 I will talk more about Basin and the Barakas Islands and we are talking about whole new content already done there.