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This week's episode of Design Delve is now available!

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How Black Flag Fakes the Density of its Open World | Design Delve

This video is brought to you by PlayTracker, the app that tracks your cross-platform game library, achievements, stats, and more! Join the Second Wind guild to earn a free game and potentially win a $250 gift card to the gaming platform of your choice! – https://playtracker.net/secondwind/ In today's episode, J & Ludo dive into turbulent seas of Assassins Creed: Blackflag Resynced to see how its developers managed to pull off an open world that feels simultaneously dense and perfectly paced all at the same time. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch: https://shop.secondwindgroup.com/ Music used in order of appearance: Intruder - Stray OST The Abyss - Hyper Light Drifter OST Checking in - Celeste OST The Notebooks - Stray OST Dead City - Stray OST Secret Lab - Stray OST

Comments

SCP 3887B

Don't know how much credit MODERN Ubisoft should get for pacing since this is a remaster of a game made by an Ubisoft from over a decade ago. Plus they introduced new problems that their $85+ Day 1 DLC can sure fix for you. So hard to say this is as mindful built as JM8 thinks. But that could just be me.

Ronny Cook

A single currency? So how are they going to milk the whales? Honestly, one of the ways I decide whether to buy a game is check whether it has a DLC for "premium currency." Or has "in game purchases" mentioned on its Steam page...

Ando

It actually annoys me that they called this Resynced and not Re-sunk or Re-Sink.

shadowscribble

The concept of an Open World goldilocks zone is something more of the industry needs to absorb. As for Ubisoft, I'll call it a return to form when they make something new that has this sense of scale and pacing. Did they actually learn something, or was this an easy cash grab they know people wanted to see? IIRC the company isn't in the best way at the moment (and derailing SKG must have been expensive)