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On this week’s episode of Windbreaker, Yahtzee, JM8, and Marty take a look at games throughout history that might've worked better in an entirely different medium instead.

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DodoTigerAlliance

When it comes to what makes something a game, there is a great anactode that goes like this: 2 people are climbing up a mountain, one is doing it because he's a mountain climber, and the other needs to get to a medicinal flower at the top, to cure his dying wife. A helicopter goes by, and the driver asks the two if they need a ride to the top of the mountain. The man who needs the flower says "hell yeah", but the man who is a mountain climber says "of course not, what do you think i'm doing here?!". so the defintion is, if i recall correctly: 'Setting an arbitrary goal, and then setting arbitrary hurdles on the way to that goal."

Lee las instrucciones y hazlo igual bro

I feel like it being a game needs to add something, if only it's "being more engaged or personally involved". I recently started playing Phoenix Wright: Ace Attorney, and there is just enough gameplay that you won't progress if you're not paying attention. And the story isn't that great, but that extra engagement makes it way more compelling than it'd be otherwise. The only other visual novel I've done is Highway Blossoms, and I was just skimming through it to get to the spicy bits. Which were disappointing because I didn't care about what was going on. Compare that to that popular dating sim on Newgrounds. That has way worse artwork, but it's more rewarding because you actually have to put in some effort to get to it. With The Last Of Us, I'm of two minds. I like where the show expanded on the game in a way a game couldn't, but the season one ending works much better as a game than as a show.