Home Creators Posts Import Register Favorites Logout

Videos

  • 693212853.mp4

Downloads

Content

In 2023 Vixen, Aloha, and I played a game called "Dokapon Kingdom".

The idea of this game is great! But its actual design is so bad that I became... obsessed with it, spending 500+ hours studying, researching, and gathering footage to make into a giant video in the vein of "Let's Make a Pokemon Game" and "Let's Make an Animal Crossing Game."

The video has sat unfinished for ages, knocked to the side by my international move.

It would take 4+ months of work to finish, and that's time I'd rather be spending on Epithet. So it shall forever remain incomplete. This is the video as it currently stands" 50 minutes of full Video Essay and a further hour of audio and scattered extra visuals. I hope you enjoy it.

==== TIMESTAMPS ====

0:00 - Preface6:08 - CH1: Dokapon Kingdom20:14 - CH2: Why is the Movement Like That?™ ($5 PATRONS, CONTINUE FROM HERE)27:35 - CH3: Why This Game Doesn't Work At All38:47 - CH4: The Darkling, The World's Worst Catch-Up Mechanic49:34 - CH5: The Game Isn't Even Good At Letting You Be Mean57:39 - Audio Only from here on1:00:47 - CH6: Losing for 20 Hours1:07:45 - CH7: The Job System, an Almost Almost Almost Good Idea1:29:55 - CH8: Dungeons, Items, and "Local Item Value"1:40:10 - CH9: Okay, So How Do We Fix This?1:56:17 - Miscellaneous Extras

Want a closer look at some of Juliana's lovely art? Check out this post!

Files

Comments

Drednot

Had to bump my membership to watch the full thing, no way am I missing this

Bob the human

9:17 I don't think you're 29 anymore jello 😁

Dompap

Yeah, sure, I'll pay 15$ for this, the preview was great

Aggressively Nill

There was a game similar to Dokapon that came out a few years ago called Billion Road, that tried to combine a lot of this game's elements with a Monster Collector type game. Unfortunately I remember it being similar to Dokapon in all the wrong ways... But it did make some improvements.

Benedict Ide

"Maybe they were stunned! Perhaps by... THE WOOOOOOOORM!" took me out. (Also, hey, another thing that would've dated the video: a joke about a worm that screams and kills you that's NOT a wormtown reference.)

SonicPsycho

Soooooo, any chance we can get that opening song?

harry mansfield

1:22:04 I think about Axe Cop so often and I just got flashbanged by this

Brevin

Man...if I had access to your sound effects library, id love to use the 15 minute preview as, like, sound effects editing practice. I love your attention to detail with sound effects, and I want to be able to do things like you do.

Bonnford

It was indeed good enough to upgrade my tier. Holy shit this is so satisfying seeing these tiny little flaws get ripped apart!

Bonnford

Slightly offtopic comment but has anyone else played Dokapon: Monster Hunter for the GBA? It lives in my brain rent free. It's absolutely insane that it was the first game they localized. "Ah yes, the famous board game simulator.. let's translate the ONE non board game game!" It was kid me's first experience with mystery dungeon and roguelike games. And it approaches those genres with all the deliberate unfairness and mechanical jank as the main series. But this is a genre that actually has shitloads of better games, so it failed completely! Also probably because the localizers decided to market it as a Pokémon ripoff for some ungodly reason, and the translation was done by a pig in a trenchcoat. It's so bad it becomes abstract poetry, I cannot even comprehend what "Magic guru into food" and "warrior has slow feet in golem" were meant to be. I love it. It's so terrible it's unforgettable, it's stack under flowed into gaining a special place in my heart.

Bonnford

Oh and the pixelart is unexpectedly fire, one of the biggest most detailed tilesets on the entire console. Every monster looks amazing, your character can even change outfits and weapons and have it reflect in battle! Most of the 2D games had this trait of being higher effort than you'd expect for that generation, in terms of visuals. I won't say it's a perfect art style or anything but they certainly worked hard! It's just such a shame in comparison Kingdom looks average for a Wii game.. and remains average for a Wii game in all future remakes. RIP that highly specific era between GBC and GBA where the series looked significantly pleasant.

PrettiestBeardedLady

Being a 15 dollary-Doo patron pays off. Great video. The art is so cute.

dollqueen

Hell yeah this video was worth the wait & not worth the sunk cost fallacy!

PurpleIsDebeste

It was uploaded about a year ago, its in the dokapon tag

StageFryte

This does seem like the kind of game I'd be destined to fail in because playing optimally means making damn sure my friends are having an awful time, and not even in a fun way. And I hate doing that shit lol.

StageFryte

Also, all the shit with "give up" being too efficient and other weird game design issues feel like they stemmed from a mindset of "Well if a player was caught like this, that would be frustrating for them so let's change the way this system works" without considering how frustrating it makes EVERY OTHER PART OF THE SYSTEM. A game isn't made of a single interaction.

Crimson Claw

Man if someone WAS going to make a game like this but better, they should probably have a system designed around online multiplayer (since it's meant to be played over multiple sittings so local co-op would be less likely) and use an AP system. Letting players take a few actions per turn that can't be interrupted and can't progress the board state, until they've finished their whole turn, would let you allow simultaneous turns to be taken. Speeding up gameplay a lot, without taking away the experience. Something like 3AP which could be enough to visit a shop, perform a battle, and plot your next travel direction, would be a good place to start.

PurpleIsDebeste

Is the footage of y'all playing candyland and the pokemon board game from some kind of public stream? would love to watch that if it is

Ignis Astrorum

Im positive its just B roll they made for the video. But I do love the hurling of bidoofs

Ignis Astrorum

I remember being in late middle school or early highschool and hanging out at my friends house and he gets me to start dokapon kingdom on the ps2. I played maybe an hour and a half of it getting my ass handed to me by the game and my friend before having to head home. he constantly tried to get me to play it again and was so confused why I never wanted to. I thought this game was a fever dream before I found it again years after I graduated.

JelloApocalypse

This is super true actually. There was so much wrong with the game itself I forgot to factor how long you're sitting there doing nothing even when the game is going "fast".

Bonnford

Oh the intended purpose of the Cunning Disguise isn't that. It's to go into a town, attack and purposefully lose, then you get a popup to use the item. Easy to miss this cos there's no other circumstances where an item gets used mid cutscene like this! If you do that you get to blame the crime on any other player and make them wanted for 7 days.

Ram

There is actually a game that tries to do Dokapon but better! It’s called Heartwood Heroes; the only thing it’s missing is the scale of the map (it takes an hour or two per game usually) but it’s much more balanced and you have more control over what you’re doing. It leans a little more into the rpg-ness of the combat also. It’s also fifteen bucks instead of fifty so it has that going for it.

CallistoDragon (ALT)

man this game really is problems all the way down. a topic you dont bring up in this rant is the overall map design also needs completely rethinking, given how often you are asked to backtrack there the kings castle should be dead centre on the map and reachable from every continent. the darkling square should also be there (or there should be a darkling square on every continent) bc if a player has given up and decided to go darkling they shouldnt need to backtrack all the way to the opposite side of the fucking map. also basically everything should count toward victory. do the kings sidequests? victory points beat an optional side dungeon? victory points town value should be replaced with victory points

JelloApocalypse

I know but that still sucks because it's just *another* item that prevents people from playing the game 🙄

aldawulf

"its ok vixen you have the crest of losing" killed me

Bonnford

Immediately adding this to my wishlist!!

Bonnford

Oh yes absolutely, I'm not arguing against that lol. I just wanted to mention it's funny the intended use is an entirely different thing you have almost zero chance of figuring out, which also sucks. Really highlights how bizarrely this game was designed

Crimson Claw

I wouldn't want to make a new Dokapon, however; If I was going to switch my game dev focus to making something like this, I would probably make something more focused on being a group of rowdy adventurers rather than a strange monopoly style game. Have the players pick starting classes, then give them very small boards to explore on, until they're forced by some constraint to explore a mandatory dungeon that they all start in different randomized locations inside of it. In general I'd have the player start each turn with a number of Action Points to take before they have to move on the board again. Some actions let them move further on the next turn, while others help them prepare for the future challenges. Make the main focus be clearing dungeons and stopping powerful monsters. With each dungeon making them team up to defeat the big boss inside. Which could act as a balancing mechanic, where the player in the lead gets targeted more often. Gameplay would mostly be focused on improving relevant stats, and keying in on specialized builds. With progression having randomized loot that would guide you towards changing those builds for better synergy. I would also borrow some SMT/pokemon mechanics and let players have elemental types, as to interact with weapon/magic skills better, that can make encounters with certain types of monsters/other players more dangerous. With classes, ancestries, and equipment modifying them. As they clear dungeons they should be forced to move onto new regions, and leave behind older zones. (Like playing sequential Mario Party boards.) This would keep the total movement needed to play pretty low, and make it worth stocking up on additional consumables from shops an investment as future shops may not have the things you need going forwards. I would also try to keep equipment stat free, so good gear has uses outside of pure numbers and special effects could matter more. Classes should also be more diverse than pure combat. A Thief, Alchemist, and Merchant class should be gateways to alternative forms of progression. Letting you dodge encounters, heal yourself and debuff enemies, or increase the total number of items you can carry by two fold. Overall I'd focus on bringing PvP down (not all the way) to lean more into build specialization, as players might appreciate that more in a long multisession game. Since your feelings towards other players may fluctuate more than your long term plans would. Though with lower numbers and easier to grasp concepts, sort of like Paper Mario or something. Also probably add something like the minigames from Mario party that happen after each round. Likely something like encounters with various NPCs or monsters that could spice things up. That way players have opportunities to interact with each other more when they may not even be close to each other on the map. Something like that, I think, could be distinctly different but still fun to play. Letting you get all that jrpg goodness in a multiplayer game, while still feeling like a board game.

exists to access jellos 15 dollar tier for 1 month

I still find it insane that the combat first/last cards aren't quite placed symmetrically, so if you look closely when swapping them you can figure out which is which and always go first (at least when playing locally, maybe this is fixed for online play)

Daniel

The beginning of the section thats a black screen, the cadence sounds exactly like a "My Side if the Story" controversy video. Jello dropping "Addressing the Dokapon Situation"

Sam Lewis

How is the Kingdom Heart Mario Party minigame that exist purely to be a timewaster because the game it was in was on a handheld console STILL better than this

Sam Lewis

Wait, I know how, it's because it's short and actually sort of strategy based

Jinx

Well worth bumping up to $15 for this. I did have two questions though. For one, during the money explanation, on screen text said that there would be math in the description for the money numbers. I was wondering if you still have the explanation for that somewhere? Also, you mentioned there was a tier list section discussing the classes and how you would fix them. Are you going to do a spreadsheet like you've done for other reviews with these class rankings and class fixes? If so, I'd love to read it.

CallistoDragon (ALT)

actually another thing that could drastically improve this game is other than having the main game ranking that decides the actual winner of the game is 'side victories' ranking top in a side victory also gives you points towards the main game score side victories could be stuff like most gifts given to the king; most jobs mastered; most 'evil acts' committed; highest level; most money; ect. that way players who are lagging behind can try and rack up points from all the side objectives to make a comeback and it would also mean that there are more things on the gameboard to compete over so players will struggle to maintain a monopoly over stuff

Twiggs

Yoooo love music part 2 jello cover pog

Captain_Kiwi

Love this video so much, just miss the classic jello apocalypse sound effects to go with it for it to be perfect for me

JelloApocalypse

No idea where that old doc with all the math in it went. I know I had a link to it buried somewhere in the notes sheet I was keeping to keep track of footage I had recorded, but that itself is 2.5 years old and buried in my computer somewhere. I never made a formal sheet for classes. I was planning to make an in-video visual but I didn't get that far. I can give you a tier list if you want. ACTUALLY UNSTOPPABLE IF A PLAYER KNOWS WHAT THEY'RE DOING: - Alchemist - (Can generate infinite pocket change w/ Strike. Duplicates rare items infinitely. More dangerous than a Darkling provided they have at least one Deathblock and the ability that reduces you to 1HP) BUSTED - Monk - (Unstoppable if they set up on you, the only class with an upgrade tree that builds good stat growths so they have high HP and damage) - Ninja - (Spinners spinners spinners spinners spinners) GOOD - Cleric - (Tons of HP. Should always be your 2nd class) - Thief - (Speed, steals items on the overworld, and unlocks Escape which makes you invincible for the rest of the game. Should always be your 1st class) - Acrobat - (Immortal if they keep winning a coin toss, but so annoying to get and the stats are bad) BAD - Magician - (Not Thief. Magic sucks in this game) - Warrior - (Not Thief. Makes you strong in the earlygame but speed is more important in the longrun than strength and early towns don't actually matter at all) AWFUL - Spellsword - (Requires mastering two bad classes to unlock and you get nothing for it) - Robo-Knight - (Requires mastering TONS of classes and has a frankly insane unlock condition I don't even go into in the video. You can look it up if you want. You get nothing for it.) HONESTLY FUCK YOU FOR MAKING THIS - Hero - (LMAO.)

Hamyton

Is it bad that on the reveal of the remake costing 50 buck I imagined the exact money Ching sound, with the fading background scream and/or the rubbery crunches or bends you use when you complained about it with the visual

Lily the Happy Sheep

So I’ve got like 500+ hours in this game and I don’t disagree with any of this. But I have an interesting story me and my friend learned over our many many hours in this game of how to make both on hand pocket change and local item value matter so much it breaks the economy so hard we agreed to ban it. So if you gamble long enough at the casino more likely then not you’ll eventually make money and using the store right next to it you can basically always guarantee you’re doing the slots every turn with a one turn great to restock spinners once a week. What you do is take those winnings and invest them in a castle you own because any money in a castle makes the gems it produces go up in local item value specifically by half what has been invested (the game does not tell you this) under normal circumstances this does almost nothing but when you invest your millions from gambling into it over and over and over again each gem becomes worth millions. So give those to the king and you have a permanent untouchable pile of money in local item value that just increases the whole game. The only counters to this are to do it yourself too, kill the person before they can invest the money (odds are they also got rare gear and items from gambling so good luck), or steal the castle via darkling. This basically guarantees you the win if it done right because lowering someone’s local item value is near impossible. Another thing we learned while playing about speed is speed caps out your chance to dodge to a 50/50 coin toss once you have triple the opponent’s speed score. We learned this in a run where we said we could only increase a single stat of our choice has a fun way to mix it up. And my friend choose speed to be untouchable and we learned that speed while busted is still balanced. I’m happy I was able to hear your thoughts on this even if it’s just a patreon only thing instead of a full video but yeah Dokapon kingdom is so almost great it can be infuriating at times.

kaijuna

(Plucky Ruby voice) “Uncle Jello-“ (grizzled) “Don’t call me that.” I’m mad at how much that got me

Lorelei Cherry

I have been waiting for this since the streams. I am so so happy this came out the month I finally could reasonably afford the 15 bucks a month :3

exists to access jellos 15 dollar tier for 1 month

You can see this at 17:00. The 'last' card that Aloha starts with overlaps very slightly with his belt buckle. The 'first' card that he swaps to doesn't. It's always the case that the card labeled 'first' is slightly closer to the center.

Moshuma

I literally just rewatched all of the streams last week at work before this uploaded, and yeah, after seeing 3 groups of people play this this sounds right. I do think you made a great choice going a bit more emotional bringing up that the bat was always hovering over Aloha, and that is also true. If the mechanic did work, the bat would go away, but after the start of the game, it never did. Added onto the points you brought up about fixing the game, I also think they need to close the gap of value between the starting towns and the last towns so they aren't completely overshadowed towards the end of the game. And as well as the guard system on the towns, going to the underworld should do something like lock the towns in Purgatory where they aren't interactive while the owner is down there, meaning: - Entering the underworld freezes the towns, where they look grey and frozen in time. Nobody can rest there, take taxes, or get local items as long as you have that passport. - The most valuable few and a castle are taken over by monsters if the player dies in the underworld - dying in only the underworld loses your passport, a big punishment for going for the final boss - the player keeps them and gets the bonus for winning if they beat Rico That way, with your increasing spinner proposal, your opponents won't simply snipe every town you lose when getting the passport because there is such high movement. The guard system also adds value to the church or new npcs who could deliver the gear you want to give your guards. Resting should definitely clear footsore and/or heal you, but also not resting on towns should leave you vulnerable to attacks on the space. You left the town, you aren't protected by them, so why can't another player approach it but choose to get you instead? Maybe like you said, you can have specialized class dungeons that give you a boost, or maybe even grant a castle to who does it the best. If you have these many classes and want people playing them all, why not inspire everyone to use them by having a bonus that directly affects the winner? Last thing, please change the scoreboard unit to W as in worth, or more easy to remember, winning.

Your Moist Toast

I can't remember who it was, but I remember watching one Dokapon letsplay where one person was always in last place and going darkling. This lead to them never leveling up their jobs, so even when they were higher in level they still had awful stats because they had no job boosts

Your Moist Toast

Pierce from Spellsword has exactly one use, if you have a few deathblocks and a magic medicine it's one of the only ways to kill an AI Darkling early game. Obviously this isn't actually useful and an insta kill still isn't even guaranteed.

Bonnford

Finished this and I just gotta say I love The Worm

Bonnford

Also I really love your ideas for the guards at the towns, that sounds so much more fun!! Especially the risk and reward of giving them weapons so they're stronger, but risking the other players taking it.

PurpleIsDebeste

been thinking about it and the way dokapon does sidequests and secret jobs reminds me a lot of Sonic R. but like, way worse In sonic R, in order you unlock collectables you have to collect them during a race, and a lot of them require huge detours or heading down dead ends. then iirc you have to win the race afterwards, while all of your opponents have been ignoring this weird time sink so thats like, kind of awkward and not practical in 80% of races, but it is a fun challenge you can do. and then once youve done it, you KEEP THE UNLOCK FOREVER. like how a VIDEO GAME WORKS. unlike in dokapon, which is like if you unlocked tails doll and got to use them for the rest of that one race and then never again!! which is INSANE!

Your Moist Toast

I'm surprised you didn't mention that late game combat magic is completely useless since Magic Guard DX gives a passive 90% magic resistance, as shown by the golems in Australia which only have like 10 magic but can survive an Aurora from a late game mage.

l._robbo_.l

Me and my friends live in Parramatta, Australia (yes its a real place). Literally half our runs were "Hometown Hero" in which the winner is just whoever takes Parramatta first.

Aggressively Nill

Oh nevermind! Just looked it up, and apparently it was removed from Steam in 2025! Literally no idea why!

Your Moist Toast

And the late game enemies that don't have MGDX have either bounce or super bounce, which are a 2 and 4x magic reflect respectively, so magic just turns into a worse strike. Investing into magic sucks in general, it's completely useless late game and it doesn't even outperform just normal attacks. In addition they are a few spells that are extremely powerful that don't scale off of magic at all, mainly banish and drain. Banish is a high chance insta kill while drain deals half the enemy's current HP and adds it to your own. The effects are blocked with magic guard, but just having them is a very strong tool for mind games against other players and getting cheap shots on bosses. Why bother putting points into magic when even just magic guard+ gives a passive 60% resistance to all damaging spells while the strong utility spells are completely unchanged by the stat.

Wyrm1228

Im still at the preface and you utterly jumpscared by the wolf mention .WHAT???? YOU CANT DO THIS TO THE WOLF GUY MY HEART CANT TAKE THE SHOCK ?????

the hottest potato

As someone who successfully went through an entire playthrough of story mode with some of my friends, I honestly think the fact that it sucks is the charm? The Room of multiplayer games. I do in fact think it sucks ass, but it sucks ass while also being a game about screwing everyone over and accidentally screwing yourself over, and ultimately trauma bonding with your friends over how godawful an experience playing it was. (probably notable I played the original version on a softmodded wii, because like hell I'm paying $50 for this dumpster fire) Its a lot like monopoly, in that way. Maybe I do wish that there was something that did this same concept but better, but I enjoyed playing that shitty, terrible game with my roommates, slowly chipping away at story mode over the course of an entire year. The same part of me that enjoyed it was the same part of me that, through morbid curiosity, wants to try and rope a group of people into campaign for north africa. Or FATAL.