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Hello everyone!Now, when Maya defeats an enemy, there is a 25% chance that they will drop the so called "Enemy Essence". This will replace the current "Quartz" placeholder, becoming the proper currency of the game.There will be 3 ways in which to acquire essence:1) Defeated enemies drop essence based on their maximum health divided by 10. For a simple example, the poor starfish there have 80 max HP, so they drop 8 small orbs/pellets of essence. Small orbs equal to 1 essence, but there's also medium sized (10 essence), and huge orbs that give 100 essence.2) Maya can get naked on purpose and then... give the enemies a good old "hug"! Unlike the above method which relies on chance, purposefully engaging with your favorite ero scenes is guaranteed to reward essence to Maya, perhaps even with a neat bonus! But there are two dangers to this method, the first being the health drain that naturally comes from ero grabs, but also a new stat called "Lust", which will increase while Maya enjoys herself in the debauchery. Having too much lust might cause all sorts of fun side-effects on our poor heroine.3) Lastly, essence will be found inside special chests that I will hide through the stages. Those will be in secret locations and/or hard to reach areas, which will require expert usage of Maya's skills and items. The idea is for players to be able to choose their preferred method to farm essence, either through combat, ero scenes or exploration. For instance, a virgin run can be done by gathering essence via non-sexual means. Or, you could do a slutty run... hey I don't judge!I generally don't like much grind in games, so I'll try to design this new system to be just a light/mild grind, at most. I will be tinkering and fine-tuning all of the percentages and values until I reach a sweet spot where I as a player would feel comfortable. It's an ongoing process and I'm still figuring out how I want to go on about it, and once this feature is properly implemented I'll want to hear feedback from players and adjust accordingly where needed.This chain of features that I'm implementing right now is in its halfway point: dress layer swaping -> enemy essence gathering -> Haruna's shop and Farina's guidanceI'll try to get the whole enemy essence process done by this month (and thus make a new version release at the end of it), to then move on to work on Haruna's Shop next month.Best Regards,Mega

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Kyubey

Finally I have a valid excuse for getting caught on purpose

Yuni Hermit

I love drawbacks and backfires, so having to deal with a consequence for allowing the grabs to happen more than just simple damage is good.

Vik Virtue

Oh, lust meter? Wonder what kind of side effects Maya will get? Really cool to see more gameplay changes. Been really cool to see what you've been cooking up. Also, does this mean you can farm the harder versions of bosses to get essences? Feel like there would probably be a different scaler for how much essence you get from them.

Rahnonymous

Will the essence payout for lewd route be higher? I feel like most won't bother if the payout is the same as just taking enemies out. You'd be wasting time and health at that point for little benefit.

Louis Blazeit

Sounds like fun, and a canonic reason to tempt engagement with potentially deadly lewdtimes. Don't fly too close to the sun :3

Dawnstar

This gives me an opportunity to talk about something I've been thinking of for about about the lust system. I think the lust system should extend a bit farther than just this. I think it would be interesting if it affected the narrative erotically as well. Show how, the more corrupted and lustful Maya becomes, her and the world around her changes. Her expression and idle animation changes to be more slutty, more lustful I.E instead of just covering her tits and pussy and being embarrassed when naked, she's just flat out masturbating and gropping herself when her lust percentage is high. Secret endings where Haruna and Farina become corrupted and force themselves on/coerce Maya into sex. Have the animations go from her fighting back to her enthusiastically accepting and reciprocating. Hell, even just straight up go into the ending with the bosses if Maya has 100 percent lust due to her just giving herself up and not even wanting to fight them. Which leads me into something else I wanted to say. Maybe you're not into rape, but some of the animations seem a little too . . . eager. Take the new catgirl 69 animation. She *literally* locks her legs around the catgirl at one point an eats her out like it's the most delicious thing she's ever eaten. The problem is, and let's not beat around the bush here, Maya is being raped. She being raped by these monsters. She wouldn't enjoy it, even if she consented, at least at low lust. even you've talked about how you didn't like hentai that did forced but then had the victim suddenly enjoy it for no reason, yet here you are doing the same. Having a variation of the scenes, for low lust and high lust respectively, would be a great implication that fits too well into the lust system to not do it, and corrects a flaw I've noticed.

Karasu Tsuki

So much juicy info at once! :D

Lilly Anderson

The article says there's only chance they drop when killed, whereas guarantee when you lewd them

K DP

Do your best, and take your time, there is no rush, also, great work so far.

Mega Blue Ball

Exactly, and I hope to add some fun consequences after the grabs.

Mega Blue Ball

Thanks Vik! The bosses will always drop 100% essence when they are first defeated, on fresh save files. As they tend to have a lot of health, they drop a good reward. Now as for the harder rematches, currently they don't drop anything since that could be exploitable, but I want to figure out a solution there. Once the full essence/shop system is in place, and I balance out the amount of "farmable" essence versus the shop prices, then I'll have a better idea of how I want to design the rewards for the boss rematches. It is a new system and I'm also testing what is best, so it is all subject to change, but yeah I could also revamp the boss rematch system entirely, so we'll see how it goes.

Mega Blue Ball

It is as Lilly said. The three methods are supposed to have their own advantages/disadvantages, and I'll be tuning them to achieve a good balance. So yeah, the lewd payout will probably be higher. And it is also a guaranteed payout, whereas by defeating enemies, only 1 out of 4 (25% chance) defeated enemies will even drop essence in the first place, so it's more chance based. It's an ongoing process, and once I release the update with this new system, I will also take player feedback into account, aiming to reach a good balance with the values.

Mega Blue Ball

Yep, don't get too distracted by the ero when farming the essence heh

Mega Blue Ball

I appreciate the in-depth feedback Dawnstar. From a design POV regarding Maya's eagerness, yeah I can see what you mean. Unfortunately, in order to account for the difference between low/high lust and to keep Maya's eagerness consistent across all enemies and animations.... well, that would be an insane undertaking at this point in time, given the literal dozens of different enemies and nearing a 100 animations, and all the redrawing required. Unfeasible for a solo dev. But the suggestion regarding her idle animation (when she is in a high lust state) is neat, and would be relatively easy to do, so I'll consider it.

Mega Blue Ball

I know you'll enjoy the slutty game features and mechanics that are coming hehe

Mega Blue Ball

Thank you very much for the kind words! They are appreciated and heal my spirit, motivating me to do good work!

Dawnstar

Understandable. Maybe just a few of the more . . . eager ones could have a variation to reflect her different states? And the two endings with haruna and farina? I know you said no more suggesting endings, but I think they would be such a unique twist on them it's too much to ignore. Haruna growing more and more coy, aggressive, and seductive, farina growing more worried, bitter, and sexually frustrated till the both of them just snap once you hit 100 percent lust, haruna soliciting Maya with a 'special item' in the back, leading to haruna . . . You know. And with farina, she snaps, leading to her lashing out at Maya, telling her off for becoming such an adulterous whore and 'punishing' her for it, leading to it becoming more . . . sexual over time. With haruna blackmailing Maya into coming back for me, and farina continuing to punish Maya more an more, getting more and more frenzied as time goes on, with both ultimately leading to Maya becoming their sex slave. You could even add dialogue to reflect their slow descent into corruption as Maya lust grows higher and higher, leading to the endings.

Louis Blazeit

Hope you work out a way to demonstrate her increasing willingness, because the idea of letting yourself get devoured and digested because H O R N Y is a really fun one. Willing fatal vore is good stuff.

Cory Chen

I'm so glad I get to watch this game progress, super cool! Ty for the update!

Love

Why the attack is lower without clothes? 🤔

Mega Blue Ball

Lore reason: Maya is super embarrassed to be naked, her hands always trying to hide her intimate parts, therefore she can't wield her sword as freely/expertly as when she is fully armored. Gameplay reason: To balance the values between the 3 armor states, offering the players a decent choice or strategic decision, between which state to be in for different purposes or situations.

Mega Blue Ball

I've actually considered/planned to do bad-ends regarding Haruna and Farina, not too dissimilar from what you're suggesting in terms of scenario even. Great and enticing ideas no doubt about it, but once again it will boil down to time and effort required for "side stuff". If I manage to implement all of the priority systems and mechanics that I have to, in order to get the game to a 1.0 version as soon as I'm able, then I'll definitively consider it.

Dawnstar

Ooooh, right, that makes sense. Interesting.