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Certainly it is among the oldest of gameplay mechanics, both in normal and adult games: mash buttons to make something happen.Specifically regarding adult games, it usually goes that once the main character is in a pinch, a meter will show up (it is being drained by the minute) and you must mash down those directional keys as fast as possible to fill it up.It's simple, intuitive, easy to implement and it just works. But the potential for carpal tunnel is there, and as I grow older, my wrist and finger nerves are not liking this mechanic one bit LOL.Therefore, since I needed to integrate the possibility of harvesting "essence" via ero scenes into the game somehow, and I wanted to revamp the basic struggle mechanic anyways, well I decided to cross two hurdles with one leap and go full on experimental with a new minigame: the struggle board!It is much simpler than it appears at first glance: when Maya is grabbed, now the board appears and you assume control of tiny Maya there (she always starts at the center). You will move her with the same directional keys as before, and every step drains a little bit of stamina, but also adds to increase the struggle meter (the green bar wrapping around the board), and once the meter is fully wrapped around, Maya breaks free.So if you noticed, for those of you who actually prefer to mash buttons, you will be able to achieve the same result as before by just moving around on the board. But for those who want the main goal which is to farm essence, then you will have to be more deliberate and strategic with her movements, due to the main feature of the board: spawning icons!At set intervals, a group of icons will appear and disappear, and when Maya collect those, they have a positive/negative effect on her. The most important one for our objective here are the heart shaped, red icons: they are the ones that we need to collect in order to drain essence from the enemies during the animations! Those icons are guaranteed to continuously spawn, therefore being a sure way of farming them, but it requires tactical movement on the board because because there are also other types of icons: negative icons which do damage and others which drains the meter, and positive icons that heal Maya's HP or SP, give a boost to the struggle, etc.In conclusion, the key game design goal of the board is to present a decision/choice to players: do you mash the buttons to quickly release Maya from the grab, or do you purposefully stay much longer on the board to farm the essence, all the while the ero scene is playing out, doing damage and increasing Maya's lust, even at the risk of a final game-over? I think this new minigame can provide an interesting new layer for players to decide how they want to engage with the ero animations.I know that it might look and sound way more complicated than it actually is, but regardless of that, once I release this new version I will want to hear the feedback from everyone here to see if it turned out to be a fun and engaging mechanic, or if it is more painful/cumbersome than I hoped for.Either way, I do have much simpler alternative designs in mind, ready to go in case I have to scrap the board idea if it is poorly received by the players, so no worries there. It's just that I felt really motivated to try and create a more novel and experimental idea, so I guess it doesn't hurt to try it out!I'll be releasing this upcoming version on the 31st of this month, so stay tuned!Best Regards,Mega

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Comments

Dediroc

That seems cool and thank you in advance for helping to prevent carpal tunnel! Cant wait for the next release!

Zerro

The risk of carpal tunnel is already pretty high when it comes to your games *wink*

Vik Virtue

Ah, that's a nice feature to see. While I don't think I'm getting any hand injuries at the moment, the button mash escaping feature has been kind of losing its luster for me. Really excited to see how the struggle board will work out here. Only concern I have is that if someone wanted to mash to escape, would they unintentionally go over a negative panel? Maybe you can hold a button so the Maya icon braces herself and stays in one spot?

Yuni Hermit

Oh I love this. I LOVE this, it reminds me of Dark Alley Elf by Urielmanx7, which had a guitar-hero-style triple lane you had your character's icon moving on to avoid penetrative icons and hit "Struggle" icons. With a design like this you could have her have an orgasm meter and some of the purple icons are stimulating her, hah. Very nice.

Keetongu

That actually looks awesome. Just found this game and I'm surprised by how great the puzzle designs and everything are

Karasu Tsuki

sounds amazing, i can finally look at all the scenes fully instead of breaking free so fast, I barely see the next part of it

Caleb

Love it, also, I remember you mentioning that going back to old scenese and reworking them would be too much work, but this preview does seem to show that you are working pretty heavily on close-ups, and honestly, imo, these are much sexier. Amazing work!

maverick pitala

Since the mash version is already in game you could make it a setting where you choose which version you'd want

Nidabutt

Ooh this seems like a really fun way to do struggle mechanics, I like it! :)

K DP

Does one need to redownload the game for these stuff to be implemented?

Lilly Anderson

Veeeery interesting 🤔 I can actually imagine this being fun mechanic! (Add another negative symbol that spawns the same of that enemy nearby, what do you think?~ 😈) ...My only ongoing concern / nitpick is, if I have to focus on anything else, I can't enjoy the animation. But I'm not sure if there even is way to implement a non button mash mechanic that doesn't take player's focus away 🤔

Lilly Anderson

Of course. This isn't an online game where it updates itself. . just copy-paste your save files and you're good

Lilly Anderson

Yeah, even tho it seems you can button mash with this mechanic as well, I'd still like the option to have plain button mash gui

Lilly Anderson

Well you be able to look at the scenes when your attention is at the board tho? 🤔

Lilly Anderson

Yeah I thought so too. I'd just like the toggle in the options menu instead of having to hold another button every time tho

K DP

Thank you, Miss Anderson.

Rahnonymous

You sir, are a god amongst men. Thank you for sparing my hands

Dawnstar

Is there a way to stick to the old system?

Mega Blue Ball

Going over icons unintentionally is indeed a likely possibility, on the other hand going over 1 or 2 negative ones won't be that much of a detriment in the long run, and they can be easily avoided, so we'll see how cumbersome this can be after I get some feedback.

Mega Blue Ball

Neat! The board can be interpreted as her mind or psyche during the sexy times, her head space in general.

Mega Blue Ball

Thank you for you kind words and support, I'm glad to have you here and enjoy the game!

Mega Blue Ball

For now, while the game is still under development in an alpha phase, yes there will be a toggle to revert to the old system. But for the final version of the game, I don't want to have competing systems, so by that point in time I hope to have made a single struggle system that appeals to everyone.

Mega Blue Ball

When I release this version, please do try it out and gimme your feedback please!

Mega Blue Ball

As Lily said, yes you have to download every new version again, but thankfully it's a small download, and it's easy because you can just copy-paste and transfer the folder "user data" to put it in the new version's folder and you're good to go, all your progress and unlocks carry over!

Mega Blue Ball

I'll consider that very evil icon idea hehehe And you bring a good point about the player focus being removed from the animations themselves. Which is why I'll wait for the feedback from players after I release the new system and everyone gets to try it out. If the focus turns out to be too removed, then I'll scrap the board and I already have some ideas for an alternative struggle method, more simpler and that doesn't distract too much from the main ero action.

K DP

Thank you, sir.

Mega Blue Ball

[INSERT MEME OF BUFF GUYS SHAKING HANDS IN AGREEMENT HERE] =)

Mega Blue Ball

Yes, there will be a simple toggle in the advanced options menu, which reverts to the classic system, no sweat. That said tough, this is just because I'm still figuring things out and testing the system, because for the final version of the game, I'm aiming to have just a single struggle mechanic. I want to test things out, hear feedback, and tinker with this mechanic until I create a single system that is simple, intuitive and fun for everyone.

Love

Plant penis✨

Dawnstar

Interesting. Interesting. Fare thee well Mr. Ball, and enjoy your 10 minute break! (That is an injoke I'm trying to make. The joke is that everytime you release a new version of the game, (or make a new post) you allow yourself a 10 minute break before you bind yourself back to your work station.)

Vik Virtue

Fair enough. Probably better to adjust things after they've been stress tested. Sill, looking forward to it!