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Featuring the bad ending for the Dragon Boss!

DOWNLOAD LINKS:
MEGA.NZ: --- zip --- rar --- 7z --- changelog
GOOGLE: --- zip --- rar --- 7z --- changelog

bugfix 1 (Nov-02):
* fixed the cheat unlock method (hold interact for 5 seconds while paused) not working anymore.
* fixed the inventory screen failing to display the text with all stats changes from equipped items.
* fixed more typos in the game's text.

Hello everyone!

This new version finally delivers the extended ending for the Mech Dragon boss! It begins from Maya's transformation and then goes through 4 phases, touching on some of the more niche fetishes each time. The overall theme leans heavy on TF, but also self-identity. It's a bit exquisite (to say the least) so give it a go and tell me what you think.

I've also added a new stage hazard-type enemy: Hungry Mouth. I think you might already be seeing where that one goes, and you'd be right lol.

I'm happy to say that I've also completed all of the stage refurbishing! During the final polishing phase I might go back and do a quick polishing here and there, but the main work here is now done.

As for the rest of this patch, I've added the remaining accessories that upgrade Maya's skills, and the usual quality of life changes and bug-fixes.

Notably, I've revisited the game's gamepad code to do some minor improvements to overall control feel, and also added stick deadzone sliders. It's worth repeating that my implementation of gamepad support is rudimentary, I know it's not ideal, but it is what it is. For my next game I'll plan better and professional support from the get go.

Next up: I'll finally work on the game's final boss! And consequently, the ending! So hopefully the next version after this one will be a big one (it will be version 0.9), containing the reveal of the final big bad, its boss fight, the ending scene, and more.

And once that version is released, the development will enter in it's very FINAL phase: playtesting, polishing, and administrative work to fully release version 1.0 for good! I'll start creating the steam page, commission the marketing and store front art. I'll also commission a new title screen artwork, as well as full body character CGs of Maya, Farina and others.

I can scarcely believe it, but version 1.0 is getting ever closer to reality!! But let's not put the cart in front of the horse. Or should I say, slow and steady wins the race, so let's keep working one day at a time towards that goal!

Best Wishes,
Mega

Files

Comments

Vik Virtue

Lol, well it wasn't work keeping me away this time but yet another update comes when im away. But super excited to get back and try it out~

El_beardo

is their anyway to reset the dragon boss because i already beat him and really don't want to have to start over from the beginning just to see the new animations. Edit: nevermind i forgot he's not in the meat area but the dungeon

Mega Blue Ball

Yeah his location is a bit unintuitive lol But there should be a purple orb in his arena for you to rematch him, or you can also watch the bad ending in the gallery.

Mega Blue Ball

Hi Vik, hope you've been doing well! Yeah I prep the releases to always be when you're away, just to leave you with the tease haha

Vik Virtue

Damn, I knew it! Lol, but seriously, super excited to try the new stuff out tonight :3

El_beardo

yer found it but thanks for the reply so quickly

VoidStars

Im very proud of you it is crazy how much time you put in your game. There is a lot of nsfw games but i dont know with your's i feel something different like its actually really cool to play and the diversity of your game is just insane. There is something for everyone. And the gameplay is really nice to play. Congratulations and when your game will be released i will be there to support you and pay it because you deserve this you did an absolute hard work. ^^

shlorper

Where do I find the new boss in the gallery?

Applestone

Wonderful! I'll try it out immediately :-)

Vik Virtue

Well tried it out finally~ Was pretty good, was interested in seeing how you were gonna meld them all together for that bad end. Can say I didn't expect to use the vore part that way. Game's shaping out to be really great, the last stretch to v1.0 is gonna be very exciting to see happen, and I'm glad to have been on this journey since the start. Love where the game is now, and eager to see what more will be added in. Speaking of, I was wondering if it would be possible to add in a button hold option for the bad end triggers like how the resets now have that 1 second hold feature. Like you hold D and then that would start the bad end, either early or when the grab animation finishes. That way you can enjoy an enemy swaying with their new gains, or see the dogman walk Maya, or whatnot until you're ready to have the bad end start when you want it to.

K DP

Keep up the good work

SmallBlueButton

Wonderful work as always. Not what I expected as an ending, but in a good way. I hope the final boss work goes well, too, considering how long you've worked on this game. If you're willing to do other endings or extra content afterwards, that'd be fantastic, but frankly you've done more than enough already.

Mega Blue Ball

Thank you for the detailed feedback Vik! Regarding your suggestion for the D key, I'll consider it. Technically you can achieve what you want right now by disabling the bad endings in the advanced option menu, and then the bad endings never start at all, but yeah it would be convenient to have it only trigger after holding the button.

Mega Blue Ball

I really appreciate your kind words! Thank you! If I had to single out 1 thing that I'm proud of about my own game, which also sets it apart, it is indeed the amount, diversity and uniqueness of the erotic animations, so it warms my heart to see that being recognized.

Mega Blue Ball

Open the book animation list, scroll to the Castle biome and he should be there. Despite being a mech dragon, he's hiding at the bottom of the dungeon.

Mega Blue Ball

Thank you KDP, will do, specially now as the finishing line is just around the corner!

Mega Blue Ball

Thanks. As for after version 1.0, I will for sure do small bug-fixes and polishing updates, but as for actual new content and such after that, I'm still not too sure. But I will decide and inform everyone once version 1.0 is finally released.

Mega Blue Ball

I figured the new bad end would be right your alley Munchman haha

Nejiiuyn

Awesome update as always Mega. I wanted to ask before we finally get to 1.0, is there any chance of adding any impregnation/pregnant bad ends for futa enemies? Something similar to the dog boy and the spider girl endings but with the futa tag.

Crevan Prowler

Damn, crazy how close we are to the end now. <3 It's been a joy watching development. You've made a hell of a good game here. Fun to play and enjoy in other ways. Looking forward to the final updates!

Mega Blue Ball

And thank you for being here supporting me for all of this time!

Mega Blue Ball

I like the idea, but I'm also entering a sort of "feature freeze" phase, to avoid feature creep and to focus exclusively on getting ready to release version 1.0, so sadly the chances are slim.

Josh

Honestly love the amount of dedication to this game. Such amazing work!

VoidStars

Is it normal that the F10 button is not working for me ?

Zhane420

I know it's far to late to see it added but I think it would be cool if Maya got like a Succubus outfit that allowed her to stronger every time she collected enemies cum and the outfit would still allow her to experience all the sexual stuff without having to be nude.

Mega Blue Ball

Not normal. Could you please confirm what action you have bound to F10? Either in the control config screen, or in the cheat screen? And just to clarify, many versions ago the F10 was used to teleport Maya to the beach boss, but at some point I've added the dedicated cheat screen, and thus deprecated the old usage of the F10, so just wanted to see if you mean the old behavior or a current bug with the key binding, in order for me to properly investigate this bug.

Mega Blue Ball

Hello Zhane! One of my original design notes for MKM back when it was just an idea in my head, was indeed to have a costume change feature, where Maya could wear different types of costumes that would each have their own benefits, gameplay changes and trade-offs. But sadly, I've cut that idea a long time ago.