New Version: MKM 0.8.5.1 (Patreon)
Content
Featuring the bad ending for the Dragon Boss!
DOWNLOAD LINKS:
MEGA.NZ: --- zip --- rar --- 7z --- changelog
GOOGLE: --- zip --- rar --- 7z --- changelog
* fixed the cheat unlock method (hold interact for 5 seconds while paused) not working anymore.
* fixed the inventory screen failing to display the text with all stats changes from equipped items.
* fixed more typos in the game's text.
Hello everyone!
This new version finally delivers the extended ending for the Mech Dragon boss! It begins from Maya's transformation and then goes through 4 phases, touching on some of the more niche fetishes each time. The overall theme leans heavy on TF, but also self-identity. It's a bit exquisite (to say the least) so give it a go and tell me what you think.
I've also added a new stage hazard-type enemy: Hungry Mouth. I think you might already be seeing where that one goes, and you'd be right lol.
I'm happy to say that I've also completed all of the stage refurbishing! During the final polishing phase I might go back and do a quick polishing here and there, but the main work here is now done.
As for the rest of this patch, I've added the remaining accessories that upgrade Maya's skills, and the usual quality of life changes and bug-fixes.
Notably, I've revisited the game's gamepad code to do some minor improvements to overall control feel, and also added stick deadzone sliders. It's worth repeating that my implementation of gamepad support is rudimentary, I know it's not ideal, but it is what it is. For my next game I'll plan better and professional support from the get go.
Next up: I'll finally work on the game's final boss! And consequently, the ending! So hopefully the next version after this one will be a big one (it will be version 0.9), containing the reveal of the final big bad, its boss fight, the ending scene, and more.
And once that version is released, the development will enter in it's very FINAL phase: playtesting, polishing, and administrative work to fully release version 1.0 for good! I'll start creating the steam page, commission the marketing and store front art. I'll also commission a new title screen artwork, as well as full body character CGs of Maya, Farina and others.
I can scarcely believe it, but version 1.0 is getting ever closer to reality!! But let's not put the cart in front of the horse. Or should I say, slow and steady wins the race, so let's keep working one day at a time towards that goal!
Best Wishes,
Mega