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Baby Steps is the latest game from the creators of QWOP, Getting Over It, and Ape Out. This time, these connoisseurs of challenge have created a game about an awkward man who is transported from his parents’ basement to a fantastical mountain. His goal: reach the top. The challenge: learning to walk.

Plus, Justin catches us up on the state of emulator handhelds.

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Comments

Kormakur Gardarsson

That whole segment about the handhelds felt like a fever dream. In the best possible way.

Chad Vandewettering

Chris, your breakdown of video game themes is such a talent. Fifteen minutes into talking about a goofy ass game from the maker of the stupidest games to ever grace the screens of my computer literacy classes in middle school, there's a drop of the game's theme being about the personal-level situation and actions that lead to gooner culture, and the literal learning-to-walk-again rehabilitation out of that lifestyle and into a good, real world

BucklingSwashes

I've been playing the 1.0 of Hades 2, for the first time since the initial early access release. I started on a fresh save and am very glad I did, as there are small changes to the storytelling and how new gameplay features are introduced. All in all, I am absolutely engrossed. I forgot how addictive the promise of little tidbits of new story, dialogue, and gameplay experiences on every run is. One thing I want to point out: I tried TMNT: Splintered Fate earlier this year, and was really disappointed by it. It has far, far less content for the same cost, isn't nearly as balanced, and currently has essentially no "endgame" or reason to continue playing after the first few successful runs (as the story just kind of stops abruptly with no resolution). But it also makes a terrible mistake that I think Supergiant wisely avoided with both Hades games: it lets dialogue to on too long. The vast majority of unique dialogue moments in Hades and its sequel are no more than four lines, and it ensures that those scenes remain a brief respite to the game's fast pace rather than a full stop to it. Splintered Fate often gave me a minute or more of dialogue, and while it was occasionally entertaining, most of it was very repetitive and didn't reveal anything new. I appreciate how finely tuned the character interactions in Hades are, as they never overstay their welcome, and instead make the most of the little time they take.