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CASTER VERSION


-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Paladin

Subclass: Oathbreaker

Note: You cannot start the game as Oathbreaker. You have to break your Oath by performing an action that goes against its tenets. Please visit the Oath of Vengeance Paladin Pure Build for details on that starting subclass. I do not recommend Ancients or Devotion to start for this build. 

Race: N/A

Background: Haunted One

Skills: Religion, Insight

Stats:

  • STR = 14
  • DEX = 12
  • CON = 14
  • INT = 17
  • WIS = 8
  • CHA = 10

Unlocks:

- +1 Channel Oath Charge

- +3 Lay on Hands Charges

- Lay on Hands

  • Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons

- Divine Sense

- Spiteful Suffering


--------------------LEVEL 2--------------------

Multiclass: Wizard

Unlocks:

- +1 Arcane Recovery Charge

- Arcane Recovery

- +2 Level 1 Spell Slots

Cantrips:

- Bone Chill

- Ray of Frost

- Poison Spray

Spells:

- Ray of Sickness

- Burning Hands

- Magic Missile

- Chromatic Orb

- False Life

- Longstrider


--------------------LEVEL 3--------------------

Wizard 2

Subclass: Necromancy

Unlocks:

- +1  Level 1 Spell Slots

- Necromancy Savant

  • Halves the cost to learn Necromancy Spells from Scrolls

- Grim Harvest (Passive) (Once Per Turn)

  • If you kill a creature with a Spell, regain HP equal to 2x Spell Level
  • If you kill a creature with a Necromancy Spell, regain HP equal to 3x Spell Level
  • Undead and Constructs are unaffected 

Spells:

- Ice Knife

- Find Familiar (RP)


--------------------LEVEL 4--------------------

Wizard 3

Unlocks: 

- +1 Arcane Recovery Charge

- +1 Level 1 Spell Slot

- +2 Level 2 Spell Slots

Spells:

- Scorching Ray

- Melf's Acid Arrow


--------------------LEVEL 5--------------------

Wizard 4

Feat: Ability Improvement (+2 Intelligence)

Unlocks:

- +1 Level 2 Spell Slot

Cantrip:

- Acid Splash

Spells:

- Blind

- Misty Step


--------------------LEVEL 6--------------------

Wizard 5

Unlocks:

- +1 Arcane Recovery Charge

- +2 Level 3 Spell Slots

Spells:

- Vampiric Touch

- Stinking Cloud


--------------------LEVEL 7--------------------

Wizard 6

Unlocks: 

- +1 Level 3 Spell Slot

- Undead Thralls: Animate Dead

  • Gain Animate Dead (Always Prepared)

- Undead Thralls: Additional Undead

  • When you Animate Dead, you can raise an additional corpse

- Undead Thralls: Better Summons

  • Raised creatures have bonus HP equal to Wizard Level
  • Raised creatures add your Proficiency Bonus to their Damage

Spells:

- Fireball

- Fear


--------------------LEVEL 8--------------------

Paladin 2

Fighting Style: Defense

  • +1 AC while wearing armour

Unlocks:

- +1 Level 4 Spell Slot

- Divine Smite

  • +2d8 Radiant Damage
  • Extra +1d8 Radiant Damage to Fiends and Undead
  • +1d8 Radiant Damage per upcast (Capped at 5d8)
  • Can be activated when you land a Melee Weapon Attack
  • Choose Spell Slot to expend
  • Does not expend Spell Slot on miss

Prepared Spells: N/A


--------------------LEVEL 9--------------------

Wizard 7

Unlocks:

- +1 Arcane Recovery Charge

- +1 Level 4 Spell Slot

Spells:

- Blight

- Ice Storm


--------------------LEVEL 10--------------------

Wizard 8

Feat: Dual Wielder (Two Staves)

  • +1 Bonus AC while wielding a Melee Weapon in each hand
  • Can Dual Wield even if weapons aren't Light

Unlocks:

- +1 Level 4 Spell Slot

- +1 Level 5 Spell Slot

Spells:

- Fire Shield

- Glyph of Warding


--------------------LEVEL 11--------------------

Wizard 9 

Unlocks:

- +1 Arcane Recovery Charge

- +1 Level 5 Spell Slot

Spells:

- Cloudkill

- Planar Binding


--------------------LEVEL 12--------------------

Wizard 10

Unlocks: 

- +1 Level 6 Spell Slot

- Inured to Undeath

Cantrip:

- Blade Ward

Spells:

- Cone of Cold

- Dominate Person


--------------------GEAR--------------------

(To Be Updated)

Important Items:

- Necromancy of Thay

- Hag's Hair (Intelligence)

- All Necromancy Scrolls


--------------------ACT 1--------------------

Head:

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Chest:

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Gloves:

- Winter's Clutches

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Boots:

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Cloak:

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Amulet:

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Rings:

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Melee Weapons:

- Mourning Frost

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Ranged Weapons:

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--------------------ACT 2--------------------

Head:

- Circle of Bones

- Fistbreaker Helm

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Chest:

- Reaper's Embrace

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Gloves:

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Boots:

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Cloak:

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Amulet:

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Rings:

- Snowburst Ring

- Poisoner's Ring

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Melee Weapons:

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Ranged Weapons:

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--------------------ACT 3--------------------

Head:

- Gibus of the Worshipful Servant

- Hood of the Weave

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Chest:

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Gloves:

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Boots:

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Cloak:

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Amulet:

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Rings:

- Crypt Lord Ring

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Melee Weapons:

- Staff of Cherished Necromancy

- Woe

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Ranged Weapons:

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Comments

Kizza93

Can't wait to use this build on my dark urge run

PURGE EVIL

Hell yeah! Appreciate you being here g ⚔️ I'll be here all weekend updating these builds btw

Lethargian_Ace

Completely new to the game. Is it best to just get further into the game and then respec into this build or could you follow as in

PURGE EVIL

If this is your first time, I recommend playing Vengeance Paladin until level 7 or 8 and then respec into this build. That way you will be more durable and powerful as a full Paladin until you have enough levels to unlock the necromancy feature which allows more minions. I also suggested level 8 because that is when you gain smites with this build, but you won’t need them as much, so 7 is doable.

Voo

Hey in your video you mentioned there being a "B" path, that of mixing meele and casting almost half and half. Is this that one? Or is there another death knight post I haven't found yet?

PURGE EVIL

Hey, the optional paths were not made into posts for various reasons, however, thank you for bringing this up, I will post this immediately (if not completed today, early tomorrow)