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-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Paladin

Subclass: Oath of Devotion

Race: Gold Dwarf

- Darkvision (Passive)

  • Can see in the dark up to 12m
  • Prevents Disadvantage when making attacks in the dark within 12m

- Dwarven Resilience (Passive)

  • Resistance to Poison Damage
  • Advantage on Saving Throws against Poison

- Dwarven Toughness (Passive)

  • +1 Max HP per Character Level

Background: Folk-Hero (Animal Handling, Survival)

Skills: Religion, Medicine

Stats:

  • STR = 16
  • DEX = 12
  • CON = 14
  • INT = 8
  • WIS = 8
  • CHA = 16

Unlocks:

- +1 Channel Oath Charge

- +3 Lay on Hands Charges

- Lay on Hands

  • Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons

- Divine Sense

- Holy Rebuke


--------------------LEVEL 2--------------------

Paladin 2

Fighting Style: Protection 

(Note: Change to Defence once you unlock Feat: Dual-Wielder)

  • While wielding a Shield, use a Reaction to cause an enemy's attack against your ally within 1.5m to have Disadvantage

Unlocks:

- +2 Level 1 Spell Slots

- Divine Smite

  • +2d8 Radiant Damage
  • Extra +1d8 Radiant Damage to Fiends and Undead
  • +1d8 Radiant Damage per upcast (Capped at 5d8)
  • Can be activated when you land a Melee Weapon Attack
  • Choose Spell Slot to expend
  • Does not expend Spell Slot on miss

Prepared Spells:

- Thunderous Smite

  • +2d6 Thunder Damage
  • Pushes target 3m
  • Chance to knock target Prone

- Heroism (Concentration)

  • Gain immunity to Frightened
  • Gain 5 Temporary HP each turn
  • +1 target per upcast

- Shield of Faith (Concentration)

- Bless (Concentration)

- Compelled Duel (Concentration)


--------------------LEVEL 3--------------------

Paladin 3

Unlocks:

- +1 Level 1 Spell Slot

- Divine Health

  • Immunity to Disease

- Protection From Evil & Good (Concentration) (Always Prepared)

  • Gain protection from Aberations, Celestials, Elementals, Fey, Fiends, and Undead
  • Cannot be Charmed, Frightened, or possessed by these creatures
  • These creatures have Disadvantage on Attacks against target

- Sanctuary (Always Prepared)

Channel Oath Abilities:

- Sacred Weapon

- Turn the Unholy

Prepared Spell:

- Command

  • Cause the target to Approach the caster, Drop their weapon, Flee from the caster, Prone, or Halt
  • +1 target per upcast


--------------------LEVEL 4--------------------

Paladin 4

Feat:

- Ability Improvement (+2 Charisma)

Unlocks:

- +1 Lay on Hands Charge

Prepared Spell:

- Divine Favour (Concentration)

  • +1d4 Radiant Damage to Weapon Attacks for 3 turns


--------------------LEVEL 5--------------------

Paladin 5

Unlocks:

- +1 Level 1 Spell Slot

- +2 Level 2 Spell Slots

- Extra Attack

- Lesser Restoration (Always Prepared)

  • Cure the target of Diseased, Poisoned, Paralysis, or Blinded

- Silence (Concentration) (Always Prepared)

Preapred Spells:

- Magic Weapon

- Branding Smite (Concentration)

  • +2d6 Radiant Damage (+1d6 per upcast)
  • Marks the target with Light, and prevents it from turning Invisible
  • Works with Ranged Weapons


--------------------LEVEL 6--------------------

Multiclass: Sorcerer

Subclass: Draconic Bloodline

- Draconic Resilience

- Draconic Resilience: Hit Points

Dragon Ancestor: White (Cold)

- Armour of Agathys

Cantrips:

- Ray of Frost

- Friends

- Blade Ward

- Dancing Lights

Spells:

- Ice Knife

- Chromatic Orb


--------------------LEVEL 7--------------------

Sorcerer 2

Unlocks:

- +1 Level 2 Spell Slot

- +2 Sorcery Points

- Create Spell Slot

- Create Sorcery Point

Metamagic:

- Twinned Spell

- Distant Spell

Spell:

- Thunderwave


--------------------LEVEL 8--------------------

Sorcerer 3

Unlocks:

- +2 Level 3 Spell Slots

- +1 Sorcery Point

Metamagic:

- Quickened Spell

Spell:

- Misty Step


--------------------LEVEL 9--------------------

Sorcerer 4

Feat: Dual-Wielder

Unlocks:

- +1 Level 3 Spell Slot

- +1 Sorcery Point

Cantrip:

- Blade Ward

Spell:

- Enlarge/Reduce


--------------------LEVEL 10--------------------

Sorcerer 5

Unlocks:

- +1 Level 4 Spell Slot

- +1 Sorcery Point

Spell:

- Sleet Storm


--------------------LEVEL 11--------------------

Sorcerer 6

Unlocks:

- +1 Level 4 Spell Slot

- +1 Sorcery Point

- Elemental Affinity: Damage

- Elemental Affinity: Resistance

Spell:

- Haste


--------------------LEVEL 12--------------------

Sorcerer 7

Unlocks:

- +1 Level 4 Spell Slot

- +1 Level 5 Spell Slot

- +1 Sorcery Point

Spell:

- Ice Storm


-----GEAR-----

(To Be Updated)

Important Items:

- Potion of Everlasting Vigour


-----ACT 1-----

Head:

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Chest:

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Gloves:

- Winter's Clutches

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Boots:

- Hoarfrost Boots

- Disintegrating Nightwalkers

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Cloak:

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Amulet:

- Necklace of Elemental Augmentation

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Rings:

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Melee Weapons:

- Blood of Lathander

- Mourning Frost

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Ranged Weapons:

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--------------------ACT 2--------------------

Head:

- Coldbrim Hat

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Chest:

- Dwarven Splintmail

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Gloves:

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Boots:

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Cloak:

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Amulet:

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Rings:

- Snowburst Ring

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Melee Weapons:

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Ranged Weapons:

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--------------------ACT 3--------------------

Head:

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Chest:

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Gloves:

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Boots:

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Cloak:

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Amulet:

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Rings:

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Melee Weapons:

- Cold Snap

- Markoheshkir

- Flail of Ages

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Ranged Weapons:

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Comments

Bootstrap

This is really cool. Have you done a fire or lightning/thunder version of this?

PURGE EVIL

I have brainstormed a Fire version of this, I still have the outline. I’ll finish it ⚔️