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Hello everyone,We decided to write a few words about what’s going on with our team right now, and share some general news about our game.

As I mentioned earlier, my partner, with whom I worked on our first project, decided to leave the development of WE to me. I understand the reason why he made this choice, and I don’t blame him. The development of the last update demanded a lot of time and energy from us. As I wrote in the previous post, the coding and story parts of the project are now entirely my responsibility. The renders, however, are handled by another person.

I also mentioned that I decided to take a short break from development in order to rest, think about what to do next, and discuss possible collaborations with other developers.

It’s been about two weeks since that post, and I have some updates about the current state of the project:

Work on the project is gradually resuming. I’ve already started spending a few hours a day writing the remaining code, and soon I’ll fully dive into finishing the update. Therefore, on September 2nd, subscription billing will be resumed.

We’ve reached an agreement with Scyxar Studios and Bloody Ink, two teams working on NSFW content, about mutual cooperation and assistance. As a result, the next update will likely be available not only on the existing platforms, but also on scyxar.com. This means future updates will probably come out faster, and I won’t have to handle as much work on my own.

The release of the new update is guaranteed to happen in September. I can’t give you an exact date yet, but I can confidently say it will be released next month.

That’s pretty much everything I wanted to share. I’m very glad that things are starting to improve and that I’ve found a way forward from this situation.

Thank you to everyone who believes in me and in WE: Another World. It means a lot to know there are people who support me. None of this would be possible without you.

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Comments

Kerigan

Glad to hear your doing better. Also nice to hear about finding help on the project. Looking forward to the new release, but don't rush, your putting out great quality, and personally I prefer quality over something rushed.

LostCause

It's great that you're getting back into it. I just hope that so many partners don't influence the game the way you want it. Take it easy, communicate with each other, and above all, work as a team. I'm really looking forward to new content and opportunities.

123

Typical patreon dev. Game v. like 0.0.20 but everyone charged around 20$ like for real game in steam. Then disappeared for a few months and you pay for that time fools, this continues with a huge sheet of text omg this takes a lot of tiem

sixpennyrain

everyone has their ups and downs and i appreciate you letting us know, take your time and i hope it all works well for you

Smoolio

The regular release schedule and completion of A Wifes Life, their last game, disproves your little theory here.

AlternativeInSight

We are soon approaching mid-September, any further information regarding the next release?