WE: Another World — Development Update and Future Plans (Patreon)
Content
Hello everyone,We decided to write a few words about what’s going on with our team right now, and share some general news about our game.
As I mentioned earlier, my partner, with whom I worked on our first project, decided to leave the development of WE to me. I understand the reason why he made this choice, and I don’t blame him. The development of the last update demanded a lot of time and energy from us. As I wrote in the previous post, the coding and story parts of the project are now entirely my responsibility. The renders, however, are handled by another person.
I also mentioned that I decided to take a short break from development in order to rest, think about what to do next, and discuss possible collaborations with other developers.
It’s been about two weeks since that post, and I have some updates about the current state of the project:
Work on the project is gradually resuming. I’ve already started spending a few hours a day writing the remaining code, and soon I’ll fully dive into finishing the update. Therefore, on September 2nd, subscription billing will be resumed.
We’ve reached an agreement with Scyxar Studios and Bloody Ink, two teams working on NSFW content, about mutual cooperation and assistance. As a result, the next update will likely be available not only on the existing platforms, but also on scyxar.com. This means future updates will probably come out faster, and I won’t have to handle as much work on my own.
The release of the new update is guaranteed to happen in September. I can’t give you an exact date yet, but I can confidently say it will be released next month.
That’s pretty much everything I wanted to share. I’m very glad that things are starting to improve and that I’ve found a way forward from this situation.
Thank you to everyone who believes in me and in WE: Another World. It means a lot to know there are people who support me. None of this would be possible without you.