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Hello everyone!

In this news post, we’re going through the final part of the new features and content planned for the next update! This time, we’ll be covering the conclusion of the Spa mission, some new features, and a few reworks.

Let’s get started!

🧖‍♀️ Spa Mission : Final Part

In the next update, I’ll be adding a mission tracker in the top-right corner of the screen, as well as the final part of the Spa mission. This part of the mission ended up taking more time than expected, so I’m sorry for the delay!

The conclusion of the mission will also come with a brand-new bikini outfit as a reward. It’s a beautiful blue and yellow bikini that has the same stats and abilities as the previous bikini.

I chose to do it this way so that I can eventually offer different bikini designs, kind of like an armor skin system. This will allow you to change the appearance of the outfit without affecting its stats or abilities. I hope you’ll like it!

💻Modification of the cyberspace mission

To ensure consistency with the other missions, I have also modified the cyberspace mission. In this mission, your grade will depend on the number of bosses defeated: 1 boss = B, 2 bosses = A, 3 bosses = S.I also added the tentacles!

⚙️ New Features

You’ve been waiting for it, and it’s finally here: the CG Gallery! You’ll be able to revisit the different CG scenes from the game, as long as you have upgraded Luna’s room to Level 2. To access the gallery, simply interact with the PC in Luna’s room.

I’ve also added a brand-new mission tracking system. When you enter a mission, after selecting your game mode, the tracker in the top-right corner will display your current progress, including:

⚔️ Number of enemies defeated

📦 Number of chests pick up

⚠️ Number of traps triggered

I’ll try to add even more information to the tracker in the future, such as estimated EXP and money rewards, and possibly other useful statistics.

I think this will make it much easier to keep track of your progress during missions!

🛠️ A Few Reworks

With the addition of the new mission system, I also took the opportunity to rework the designs of the chests, levers, and pressure plates. I decided to give them a more sci-fi / futuristic look to better fit the overall atmosphere of the game.

But that’s not all! I’ve also commissioned a rework of the Tentacle Bondage Outfit. The current design was only a placeholder that I made myself, while waiting for the official version from our artist, Feps.

The armbinder used with the leather outfit has also been redesigned.

These changes should help make the outfits and interactive elements feel more polished and consistent with the visual direction of the game.

Thank you as always for your support and patience! I hope you’ll enjoy everything coming in the next update, and I’m looking forward to showing you more!

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Comments

Yakusuzu ITA

Please leave both versions (old and new) of the tentacle and bondage vests, more is better! And I like the og tentacle vest