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Micah, Chris, and Ben talk through the battle atop the prison watchtower from Episode 36 of Kanon. They also talk first dates, spinning guard towers and the map layout, cheering on the chaos of darkness, Chris' love of Ska, and how this encounter could have ended differently.

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Comments

Rime Lahkak

"Head-Kanon with a K" get me😂

Wizardpower700

Hopefully, we learn the warden is evil, or else it’ll be that action movie troupe of brutally killing the innocent guards doing their job

Kilrkitty08

I think the Skyder in the picture is a magnified view since it's so small ... Excellent picture! Helped me a ton bc I was just lost lol

Ur_adverage_nerd

Relating to first date, what are some questions y’all ask people who you’re getting to know, doesn’t have to be date exclusive, mine is if you had a liquid that was able to come out of each of your fingers on a hand what liquids would you choose?

A friend

Some ways to fight in Darkness is Devil's Sight, Blind Fighting style or Tremorsense

Lincoln

I think a really fun way to have a different type of inspiration die is that the player can roll a d20 and based on the outcome the roll either gets easier or harder

Lincoln

Or the player can explain why the character wants to succeed and the dm can either give them advantage or disadvantage

Kracka

In the future can you load the thumbnail here on Patreon too? Like you did with the image above. I didn't watch the episode on youtube and would have never known if you hadn't mentioned it.

Trevor Pugsley

Speaking of VA for the the show, I'd love to see voices from the youtube channel Little Brother Travel (some of the former Cow Chop members), especially Lindsey who knocked it out of the park with Lynn-Mur? or however you spell it.

Becca

There are some interesting mechanics involving Resurrection Madness in chapter 2 of the Curse of Strahd book, as well as generalized ideas in the various horror source/adventure books for 5e. But I do have to agree that a lot of things in 5e & 5.5e is a bit ableist coded. Apart from introducing Common Sign Language, the onus is on the player/GM to come up with ways in which a character could be haunted by an event or how they would adapt to adventuring after losing a limb.