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Here are the project files for the tutorial video: https://www.youtube.com/watch?v=sfYPQsrHsvA

This is the same 4.5 project as before. Previous experiments and tutorials are all here.

Project files in attachments at the end.

The tutorial scene is at:

tutorial/3 bone scanner/tut_bones.tscn

With the materials and some assets used inside

tutorial/assets

Random notes

I think I'm almost done with stencil effects for a while. At least until Godot implements a way to access the stencil buffer inside a shaders.

I might do another one on how to make old-game (read: old zelda) lights. They are the most complicated stencil effects that I could find examples of.The light effect is a combination of 3 stencils passes

There is a great working demo of it, but I'm thinking of doing it step-by-step and explaining what it is doing... for those who care, just in case it can give some inspiration on how to make more complicated effects.

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