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How it looks like now:

Actors no longer 100% stagger on every single heavy hit/bash.

Now, every actor is given a hidden "balance" value("poise“ and "posture" are already taken)

Every combat action: hit, perfect blocking, bash, will damage an actor's balance. Some actions does more balane damage than others; when actors are exhausted, they receive more balance damage.

Once balance reaches 0, the actor enters a "balance-broken" state; during this state, actors will stagger on every hit, however their balance will start regenerating. 

Hitting an actor during their "balance-broken" state stifles balance regeneration.

I find this setup most enjoyable and balanced. For weaker enemies, every single attack breaks their balance, so it's basically stagger on hit where you enjoy slaughtering the minions. For stronger enemies, you need to carefully land hits before their balance breaks, and are able to launch a fitful of attacks uninterrupted once you finally break their balance. 

And of course, everything is subject to change. Feel free to give any suggestions.


This should be the last missing piece of this combat overhaul; I originally planned to release it before April(even had multiple showcase vids done that are still unreleased), but just keep coming up with new stuff. ATM I'm satisfied with its stability, but there are still many uncertainties and tests to be done; it touches way too many aspects of combat gameplay, and I need to make sure they fuse together nicely. Please don't hesistate to let me know any issues you encounter during the gameplay.

Files

Previews only

The Elder Scrolls V Skyrim Special Edition 2022.04.15 - 00.41.43.03.DVR_Trim

Watch "The Elder Scrolls V Skyrim Special Edition 2022.04.15 - 00.41.43.03.DVR_Trim" on Streamable.

Comments

Niko

Let's go!! So does this mean mods like Poise will no longer be needed?

dTRY

You use them simultaneously, but I suggest choosing one of them for better consisdency. As usual this stagger system is modular so if you prefer Poise's mechanics, simply untoggle the whole module.

Azur

Do you have a rough ETA on when you plan to release the full mod?

dTRY

Around mid may when I finish all my school work and can dedicate more time to modding

dTRY

Yep; I need to tweak some values as well as make a MCM page for stagger system; it is functional as of now, but too unpolished for people to play with

Rico

I would prefer Valhalla's stagger system, but i really like POISE stagger anim too. So is it gonna be possible to use Valhalla stagger with POISE animation ?

dTRY

There is a poise option already in the compatibility MCM, which once toggled will allow guard break reactions to use poise animations. I’ll integrate that into the stagger system for sure.

Lusir30

you should add killmove vampire feeding as vampire lord and if you can Humanoid vampire feeding