Balance system: strong enemies (Patreon)
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For strong enemies, the balance system acts more like a role regulator. Players are extremely careful when facing enemies that can one-shot you. However with the new balance system, doing parries as well as chip in normal attacks in beween enemy attacks will damage their balance, the accumulation of which temporarily leaves them in a balance-broke state that allows you to chain attacks and staggerlock. It feels extremely satisfying to become the offender, turning the tides of an encounter, even just for a few seconds. Will this make combat less challenging? No. As demonstrated in the vid, the enemy takes the chance to parry one of my following attack when I thought the enemy is still balance-broken, which again turned the tides, broke my balance, and left me in a very vulnerable position
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