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A lot of my process in comic making is asking “what if”, over and over again. Understanding the wants and needs of the characters gives enough confinement where it doesn’t get so outside of the realm of possibility. I either start a comic with a key piece of dialogue, a scenario in mind, or in this case- generating an idea from off of what’s happening in an existing sketch (snuggle pose).

I think the most important thing you can do after pulling a “what if this happens…” is ask some important questions to ground and subsequently build upon it. With key dialogue and sketches I ask:

1. How did we get here?

2. What are we building towards?

3. What’s being insinuated?

4. What’s being hidden/revealed?

5. What changes in the character/relationship/story will this cause?

These aren’t the only questions that can be asked, but it’s good to have a few in the back of your mind while rotating an idea with this method!

In the case of this comic, my thought process follows:—> establish Tessa used J as a pillow at the manor —> J cannot sleep like this, she is a pining mess —> Tessa collects a lot of disturbing stuff/is a gravedigger, we know she has a skull or two in her room —> J, in her a gay panic moment, makes eye contact with the skull of Tessa favourite dead relative, she’s incredibly embarrassed and realizes theres a “witness” —> I want to go further and tie back in the concept of “you’re a lot warmer than I remember” “you’re a lot colder.” Tessa complains about the cold and J is frazzled —> J gives the non-emotional but effective solution of letting go of each other, that neither follow through on—> J goes the extra mile, at her own expense, to make Tessa more comfortable without saying anything —> adds extra oomph implying that the skull of aunt Gladys “watched ” the pathetic display.

I rarely do comics chronologically with this method, it’s more “barcode” in nature of how I tackle it- like putting together puzzle pieces. Establishing the key moment(s) in a comic, and working around making that flow. I find tying several smaller concept thread's into one overarching idea- makes a comic feel more lived in and full.

Working off of scripts is a whole different ballgame. There’s less wiggle room for improvising, but it’s still very possible to pull this off by introducing more bg story threads. It just can’t interfere too much with the main key concept!

The flipside of this with comic “sillies” -which is just another word for crack- is where I just take off confines and go crazy with it. All for the love of the game. Typically questions aren’t asked in this case, it’s usually just to make a punchline!

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Comments

IMNXIL

I may have to try this strategy for writing. I’ve found myself getting hung up on the ‘Down Time’ between major beats. Part of me just wants to go ahead and write all of the important bits and then file back through adding the setting details or ‘fluff’ to make it not read like a list of bullet points

RTTH0U

For a moment I read this as aunt Glados lmao

Pepaw

changing her name to Glados now thank you

IMNXIL

Also not me thinking that J’s finger was some kind of Pinocchio Nose 😭

RTTH0U

She is Cyn's spiritual ancestor. Out of curiosity how long did this take?

Mr. Spooks

This is very VERY helpful actually. I always plan stories in my head and never write them down because of this I don’t have that much confidence in my writing. I am currently working on a small group project for a jessa comic as we speak. Seems I’ve used some of these steps that you mentioned already. So I think I’m in the right direction. Thank for very much for the advice. It will definitely help me in the future

Pepaw

YA!! I think its nice to know that there isnt a clear cut way to do it, its a matter of finding what suits you! I wouldnt call this the most effecient or effective method, by any means but it works for me! and perhaps itll work for others as well! :)

Pepaw

this one was pretty quick, only 2 hours and 43 mins!