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You can explore the map yourself! There's not a lot of content nor stuff to do yet, but I thought some of you would be interested to check it out.I haven't quite figured out everything yet, so I'm open to all suggestions. Feel free to throw in any ideas you might have to make it better.

Comments

Quarantine Weight Gain Funnies

Will the fatter characters have an advantage in the dodgeball game or will the rules be different to favor heavier characters? Will there be an eating competition like in VG2? Are the Scott twins somewhere in this update? Press E to interact and press F to eat or drink the items. Played the map and it is a step up from VG2 so will be fun to see what else is added next.

Fat Camp

Your weight wont play a role when it comes to dodgeball. It would also be a simplified version of the real game. I'm not sure if I want to do an eating competition again because some people found it too difficult or in some cases straight up impossible. Which was terrible especially if there was only one button you could press. This minigame wasnt that fun Other characters will be in the next update. I'm working on the dialogue system rn, then I need a custom scalable event system.

Quarantine Weight Gain Funnies

Just an idea for the dodgeball like game. The jiggle physics will probably be hilarious for it so maybe as the character gets bigger you are supposed to be protecting some thinner people. With the new facial expressions you added I'm sure you can add some comedy along with that when the balls are thrown.

Gyun Sven

Hey! I was a big fan of the ideas behind your other games, and wanted to check this out. I haven't followed all the development posts up to this one, so hoping these aren't repeat feedback: 1) The jiggle physics seem really over-tuned at least initially, especially in your skinny start state, and overly full states. I could also see the initial outfit being less skimpy (slightly longer shorts) to give something to work towards unlocking/outgrowing 2) The cabins seem really small, which isn't a bad thing but may mean there's no reason to be able to walk around inside of them. I could see the interiors being treated as mini-scenes with a locked camera, and a small menu to represent what you can do inside it instead of needing to walk around and having camera clipping issues. 3) I love the layout of the small campfire area, cabins, and the lake! I think you could add a gate/entrance/road to imply how they got there. Also I think you can use bushes and trees as hard boundaries instead of relying on steep terrain as the sole natural barrier. 4) the run cycle while holding an item is pretty awkward, you seem to be looking straight down. Also maybe an on-screen reminder text that "F" to eat the item your holding while holding an item could be good. (I love the eating animations btw, they look great!) 5) I don't think the game needs a map or compass since the world is small enough and just would clutter up the UI, but maybe some in-world signs down the line if you want people to find different areas, and more defined "this is a path" type ground textures Overall very interested, great start!

Quarantine Weight Gain Funnies

There is a gate or two in this build I noticed when exploring the world. I was thinking that is where the player might start in his game. I agree that F to eat would be a nice reminder. For example E to interact is already great example of a reminder.

Fat Camp

Thank you for your feedback. I adjusted the jiggle physics for a fat version of her and I understand it should dynamically change based on current weight. I've been just lazy with implementing it. Locked camera in the camp could be fun, something like the early Resident Evil games. I also early on thought about the idea of having a 2D side view of inside the room but I never ended up trying it. I guess I need to experiment with different ideas, see what fits, but that's much lower on the priority list. I actually had the entrance road added. There's going to be a cutscene of you arriving there that explains it. Signs could be fun. On top of being useful, they'd add more character to the world

Fat Camp

I don't know if you'd want to protect thinner people, because you'd be tagged out by human shielding You're not going to see your face when throwing because you'd have to look to the direction of the throw.

a fluffy bunny

This version is a great start, I don't want to comment too much on this or add suggestions right now since this build seems to be very early development and I'm not sure how this will all come together yet. But overall I the controls are great and the setting and map definitely looks intriguing, its definitely a looks to be a step up from VG2. The only thing I would like to point out that could be improved is the toning down jiggle physics as your character almost looks she's made of literal Jello especially when she's running while skinny