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This was tested and works with PJ64 3.0.1.5664-2df3434https://www.pj64-emu.com/public-releases

Video tutorial link from 2024:https://youtu.be/7er7rR0PrY4?si=Tp1bkucvbLPqT95K

Version 8 changes include:

- Body Part rotations are more accurate, because of this they're also slower.

- Rotate multiple angles at the same time. Makes it easier find the desired rotation. try 2 or all 3 angles at once if needed.

- @krayzie2k99's updated open office "transition" sheet.

The following addition require "Always use interpreter core" to be set in "Options\Configuration\General Settings\Advanced"

- Using the "Modifiers" tab in the N-Rage input settings, faster body part rotations can be set. Check the set up folder on how to do this.

If "Always use interpreter core" is not set, the "Movement" selections will have unintended button commands. For instance: Z+Cup/Cdown will be Z axis instead of Y axis.

This is because of the new accurate rotations/multiple rotations.

-JavaScript file has been included for button command importing/exporting .anim files and .toki filesHighlight the model and set, press and hold the export button to export both .anim and .toki files for that set and model.If you're on a load animation screen, load the animation with Z like normal, then the export button will export the 0x80600000 data.Single pressing the import button will import "IMPORT ME.anim" and "IMPORT TOKI.toki" to the 0x80600000 data.Check the set up folder on how to set your import, export and "fast rotation" buttons.

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