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This video I aim to teach you everything you need to know to get started making your own - Glass / Emission and even custom scripted lightin

This video I aim to teach you everything you need to know to get started making your own - Glass / Emission and even custom scripted lighting sources on your models/textures and projects.

We will also temporarily add some vanilla actions to our new items which will allow us to actually use them in game and drink them. I say temporarily because in the next video we will be writing in our own fully custom actions for our items. This is just to get you started.

Before we begin, Id like to welcome on board our new patreons for this week so welcome on FlipSider Leonardo and WOODY, Thanks so much for joining and supporting my content so lets get started!

Topic Include

How best to simulate glass / Glowing Effects

HiddenSelectionsTextures - A way to use multiple textures on a single model to create variations of your items with low mod sizes.

Scripting - Writing custom lighting sources, manipulating them and attaching them to things

Scripting - Adding Actions to our items Scripting - Timers/Time-Delaying our code

Scripting - Writing and using our own Sine Wave Curve to simulate a smooth transition and pulsing effect

Important Links

https://community.bistudio.com/wiki/TexView_2_Manual

https://community.bistudio.com/wiki/RVMAT_basics

https://community.bistudio.com/wiki/Model_Config

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