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Welcome back patrons to Season 2

Welcome back patrons to Season 2

This season will be slightly different in the presentation in that instead of teaching you individual mods in each episode like we did in S1, we will both instead be creating a larger project together!

The project itself is split up into multiple episodes with the idea being that you will follow along with your own project simultaneously.

Upon completion you will have gained valuable knowledge in many aspects of DayZ Modding, from modelling to scripting to even creating your own particle effects and basic animations! Not too shabby eh?

The project for this series is called Nuka Drinks and Caps Currency Mod and as the name suggests its based on the fallout4 games mechanics but we will add our own creative twists where we can.

For more information and an example of one I made recently, check out the showcase category in my Discord.

This Video Topics Include;

Choosing suitable models for video games and why.

Importing models and converting them to DayZ standards.

Core modeling practices for video games (RES LOD theory).

Blender modeling for DayZ - texturing and decimation.

Object Builder intro tutorial.

Memory points - what/where/why/how.

RVMATS - a settings file for controlling textures.

Adding custom sound effects.

Adding player animations for interacting with objects.

Creating and using base classes and extending them for multiple instances.

Item damage system class and how it works.

Important Links
https://community.bistudio.com/wiki/Oxygen_2_-_Manual
https://community.bistudio.com/wiki/LOD
https://community.bistudio.com/wiki/RVMAT_basics
https://jdtools.dev/rvmat/index.html
https://sketchfab.com/3d-models/nuka-cola-bottle-cap-5c4f018f8d1344f2a214f6c3fbd25c4d

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