S2E4 JSON Configs, Databases, and RPC (Patreon)
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In this episode, we dive into managing our players and mod data using json configuration files, databases, and RPCs.
You'll learn how to efficiently store and retrieve player information with JSON files, how to work with maps for structured data storage, and how to use RPCs to sync player data between the client and server.
By the end of the lesson, you'll have a solid understanding of how to create a dynamic, persistent player data system in your DayZ mods.
As usual the new project file is attached to this lesson
Topics Include
- Working with JSON Configs
How to create and load configuration files
Storing and retrieving data from JSON files
- Using Maps for Data Storage
Managing player data with key-value pairs
Efficiently organizing and accessing player information
- Initializing and Loading Configs
Automatically creating directories and default values
Ensuring server-side only execution
- Player Data Management
Saving and updating player-specific data (Caps, mod settings, etc.)
- RPC (Remote Procedure Calls)
Syncing player data between client and server
Handling player data requests in multiplayer
- HUD Integration for Caps Count
Displaying the player's banked caps and inventory caps in the UI
Customizing and updating the HUD with dynamic data
- Class Definitions
Using #ifdef / #ifndef statments instead of requiring classnames
- NameSpace Scope
Understanding how NameSpace Scope works
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