Rework of the minigame progress update (Patreon)
Content
Hi everyone, thank you so much for your support!
Here is a short progress update of the minigame being reworked.
As I previously kept mentioning, there are systems running in the background that are not visible to players. Now some of those systems are visible.
Tiredness bonus
It can be "Increased, slightly increased and greatly decreased". After resting, it is always increased and after not resting for several turns, it will be greatly decreased (which will become a negative).
Escape chance
Shows you rough chance of escaping, but do keep in mind that very high doesn't mean that you will always escape.
Here is a short explanation of how the minigame works: Number from 0 to 100 is randomly chosen, then on top of that number bonuses like level and skill bonus are added and then bonuses from other things like "tiredness bonus".
Escape chance only takes into account the number from 0 to 100. If your number is close to 100, your escape chance will show "very high".
HOWEVER, giantess also has the same roll 0 to 100 and her number is not taken into account. So this creates a "Is my number bigger, should I risk it?" situation.
Unfortunately, I think this will make the minigame too easy, but I'll keep the same difficulty for a start then balance it along the way if it is indeed too easy.
Rest guaranteed
You can now see if your next rest will be guaranteed after using "Pleasure" three times in a row.
I am working on more things to make the game less RNG and less frustrating especially in early levels, but RNG in this type of minigame needs to exist to a certain degree. If you have any more QoL ideas about the minigame (that won't make the minigame insanely easy, like showing how much stamina you will regenerate), feel free to share them.