ImmersiveVC - October 2026 Update (Patreon)
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To be completely honest, I didn't expect the mod to grow this much in just a month. While working on one thing, I found myself starting another, and it quickly turned into an avalanche. Because of that, there are so many new features to share with you today! You can check out this post to see where we were in September, but October brings so much more.
This is the biggest update so far, and the very first one that ships new models and textures next to the graphics.
What is new in October 2026:
Volumetric Clouds inspired by GTA 6 and Sky: I have built a physically based Modern sky featuring a golden hour effect, plus volumetric clouds you can fly through, complete with storm decks and lightning.
Water Physics, Underwater Shader and Swimming: The sea now features real waves that boats ride on, varying depths, and an underwater view with caustics on the seabed. I have also included the experimental ImmersiveSwim mod.
Real 3D Vegetation and Grass: The old flat plant cards are gone, replaced by fully 3D palms, trees, and bushes that cast shadows, reflect in the water, and sway in the wind. Fully lit 3D grass now covers the lawns, golf course, and dunes.
Massive Texture Pack and PBR Materials: Hundreds of world textures like roads, sand, and walls have been remade in high resolution with relief, roughness, and metal maps. Ground textures now feature parallax depth and self shadowing, while cars boast separate materials for chrome, glass, and metallic paint.
Next Generation Lighting and Neons: Sunlight, sky light, and lamps now add up properly. There are volumetric light beams from headlights and street lamps, as well as fully rebuilt 3D hotel signs and high resolution neons on Ocean Drive.
Real Time Reflections: Cars now dynamically reflect the surrounding street in real time, catching sharp highlights from every lamp and neon.
Vanilla Revamp and More Optionals: 82 of the original cars have been completely reworked with real paint, 3D rims, and working lamps. You will also find updates to ImmersiveDamage and a new ImmersiveTraffic mod for much denser roads.
FSR 3, SMAA and Rebuilt Settings: The F11 settings panel has been rebuilt from scratch for easier tweaking. To boost your frames, I have added FSR 1 upscaling, FSR 3 frame generation, and SMAA antialiasing.
The release trailer is coming soon, but in the meantime, you can check out a gameplay test here: https://youtu.be/ZEDuOazgFbk
To get the new look as intended, remember to copy everything from the Main Files and delete immersivevc11.ini from your game folder once so the mod can start from its new defaults.
Every report genuinely helps, and this is how the mod gets better - most of what is in the list above came from exactly that. Thank you so much for your amazing support!