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Drag strip

The strip is a full quarter mile with a working Christmas tree, staging beams, and timing boards. You can pick a .500 Sportsman tree or a .400 Pro tree. Every pass gives you a real timeslip with reaction time, 60 ft, 330 ft, 1/8 mile and 1/4 mile times, and your ET and MPH show up on the boards at the end of the track.

Drag VS AI

Race AI opponents, The opponent is matched to the real power of the car you are driving, and you can choose the difficulty and drivetrain. The winner is decided by reaction time plus ET, so a good launch can win a race against a faster car. There are also three drag missions at the strip: Callejero Heads-Up on the Sportsman tree, Callejero Heads-Up on the Pro tree, and a Solo Pass.

BeamMP

Drag racing works online with just the map installed. Pull into a lane next to another player and stage. The tree runs on every screen and the results are shared with everyone in the lobby. No server plugin is needed.

Working Gas Station

Roads and placesThe island has paved, prepped and dirt roads with hairpins, switchbacks and long climbs for drifting, hill climbs, street racing and cruising. Around the map you will find a gas station, El Cantinflas restaurant, Tony's Place, houses with carports and a full workshop interior to park and show off your cars.

Day and night

Street lights, signs and the strip lights turn on at night, so you can race at any time of day. The island also has its own ambience. You will hear birds in the morning and coquí frogs after dark, placed around you as you drive.

Installation

Put the zip file in your BeamNG mods folder and do not unzip it. Load Aibonito, Puerto Rico from the map list in Freeroam.

Made for BeamNG.drive 0.39.

Map by The_gunner8484, OrlandoEdits and Jesseu.

Files

Comments

OrlandoEdits

Drag tree works for beamMP! Just add the map normally thats it :)

Navis

how do i use the dyno on the map?

Brick House Speed Shop | BHSS

Love the work on Albonito, keep it going! I have a few suggestions that I think would make the map even better, especially for BeamMP drag racing events. Would it be possible to add a little more grip to the prepped track to make runs more consistent? I’ve been doing a lot of testing for an 8.00 index event, and sometimes the ET can vary even when the car, tune and trap speed are basically the same. A little more consistent grip on the prep would be really nice for index racing. It would also be awesome if you could make 4 different versions of the map: • 1/4 Mile — Prep • 1/8 Mile — Prep • 1/4 Mile — No Prep • 1/8 Mile — No Prep Another really cool feature would be an **Index Mode** in the UI you made for the map. You could enter the index you’re racing, like 8.00, and the timing system would automatically account for breakouts. For example, if one racer runs under 8.00 and breaks out while the other racer stays above the index, the win light would automatically go to the racer who didn’t break out. If both racers break out, the racer who breaks out by the smaller amount could get the win. That would make running proper index events on BeamMP way easier and would be an awesome addition to the map. Love the work, keep it going! 🔥

OrlandoEdits

Thats a good idea. Im working on a little surprise map, Might just add this to the map im working on. And later do an update on the aibonito one