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  • BeamNG.drive 2026.09.30 - 15.27.11.18.mp4
  • BeamNG.drive 2026.09.30 - 15.29.56.19.mp4

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Content

What's new since 3.1.2

Engine physics: stock cars now make their real stock power. Timing has a real flat peak, knock control is closed-loop, and every engine has its own knock limit. Runtime Values has a new Power factor breakdown.

Fuels and mixture: every fuel has its own boost ceiling, cooling and best mixture.

Fuel hardware: injectors and pumps can run out now. New OE Fuel System parts can feed 2,000-3,000 hp builds.

OE Turbo System: 11 turbos on real compressor maps, plus twin turbos and a CO2 wastegate dome.

Heat and protection: real exhaust heat and damage, a real ECU style protection mode, and a smarter Tune Doctor.

Sound, gauges and connection: louder pops, 2-step and anti-lag. The AEM gauges were redone and the connection status is clearer.

Hard Cut and rev limiter: a new Hard Cut page, and a rev limiter for engines that don't have one.

Shifting and idle: a shifter cut with a downshift blip, and a rebuilt rotational idle.

Files

Comments

TreesOfBreen

this is unreal, can’t wait to try it

OrlandoEdits

Engine physics has been reworked! The goal is to go as realistic as we can. We are not there yet but still progress. Because of this, some of your old tunes might need some rework!

OsamaDReaper

another fire update love it bro keep it up

KcGodzilla

3000hp? Didn't know we were talking rookie numbers! 👁️👁️

Tony Tampasis

So how do you get the download for the nitours to work

OrlandoEdits

just use beamNG nitrous. We dont have OE nitrous yet, thats next. But you can still control vanilla nitrous using the tuner

Tony Tampasis

Yeah we’re can you get the beamng nitrous

Vincent

no Bov sound with Turbo setup ?

Peyton Magsaysay

Hey man the hard cut limiters are alot more adjustable (would still definitely prefer more customizability on the ROTATIONAL IDLE) i still think that your older version of rotational idle (where u had to modify it through the cells rather than a gay slider was INFINITELY better) they sounded better, they acted better and you had to create them REALISTICALLY not thru a "gay slider". Youre a fucking G i appreciate u and i wouldnt know how to tune a fuck if it wasnt for you compa.

puss3 Galore

for some reason the hard cut limiter seems quieter, is this a tune or setting issue i have the volume for the pops all the way up

Uninspired Simulations

This is sick man. I can already tell I'm gonna loose a lot of time to this. So far all my fiddling has only been detrimental to power-gain lol, but I'll figure it out eventually. I was doing one of the tutorials and the last one I got to "Dyno like a Professional" was skipping through dialog before I could read it. Was able to hit back or go to a different page and I was able to read it all. This might not be the best place to put something like a bug report so if you want me to put that somewhere else lmk. You also might know this already so if so sorry.

michael grimm

how do i get pro tune to open in game?

JMark972

good Day i cant get to install the Mod

TreesOfBreen

Awesome update, but there seems to be a bug with the axis setup. when I install the OE Turbo System, the axis wont re sync to my changes. The MAP axis always gets stuck at these values: -11.8, -8.9, -6.7, -3.8, -0.9, 3.4, 10.7, 16.5, 23, 29.5, 36.1, 42.6. That asside, thanks for all your hard work!

OrlandoEdits

Thanks for the report! Ill check it out and fix it asap

Yoney Kim

The best Mod for Beam to come out. One thing I've noticed since the new update is I'm unable to overwrite previous tune files and unable to save a new file. I'm also unable to store ecu now.

Jakob

the additional modifcation section does not show up for me on cars how do I fix that

OrlandoEdits

should show up under aditional modifications, under license plate or under NOS

Ananas

How do i put car on DYNO??