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Hello everyone!

Welcome to the first official Intermediate Update, which from now on will be exclusive to members of Sophomore Tier and above! These builds will introduce smaller, quicker-to-implement features that would otherwise have to wait until a proper "point zero" release (in this case, v0.10.0) to see the light of day.

These features will eventually be rolled into the next large update release, but as a way to thank you for your continued support, you'll be able to experience them early!

Below, you will find the complete changelog for the v0.9.5 update, and download links to try it out yourself. If you're a supporter of Graduate Tier or above, you can access this post to claim the code that will unlock the Cheat Module.

v0.9.5 Changelog

✨ Major Features & Content

New Cheat Module (Graduate Tier Benefit):

Added a dedicated in-game cheat console accessible via a new Cheats button on the free-roam HUD.

Gated behind a secure passkey system for eligible supporter tiers (Graduate and University Board members).

Allows players to freely modify tokens, grant weekly Leisure Ward passes, instantly maximize Affinity or Kink, toggle Dominance extremes, level up the Main Character, boost magic school proficiencies, and modify skills.

Includes a toggle in the Gameplay Options menu allowing players to completely hide the Cheats button from the HUD.

Decoupled Mouth Piercings (Verity Wardrobe System):

Verity's signature snakebite spike piercings have been decoupled from her base character sprites into a dedicated, removable accessory slot.

Fully integrated into the Wardrobe system, allowing players to save custom outfits with or without her mouth piercings.

Automatically updates and retroactively injects the new mouth piercing slot into existing save files and pre-existing custom saved outfits.

Dynamic Sweat Buildup System:

Implemented a dynamic sweat accumulation mechanic across all intimacy scenes (excluding kissing).

As encounters progress (every 25 ticks), Verity's wetness layer increments, dynamically displaying glistening skin and sweat drops on her sprites.

The system intelligently differentiates between passive sweat and active squirt fluid layers, ensuring Verity only licks clean targeted squirt zones during post-sex cleanup, followed by a brief narration as she dries herself off.

Can be enabled or disabled at any time via the Gameplay Options menu.

Public vs. Private Pet Name Split:

Pet names are now divided into distinct Public and Private categories.

By default, private pet names are reserved strictly for intimate encounters.

Added a setting in Gameplay Options allowing private pet names to also be used whenever you and a Love Interest are alone together in a private location outside of sex.

Players can set public or private pet names independently via "Relationship" dialogue. Setting taboo/spicy nicknames in public demands higher stat thresholds (Affinity, Kink, Dominance) compared to private use.

Added unique branching dialogue reactions when selecting spicy nicknames in public vs. private contexts.

Dynamic Anal Gaping Visuals & Fluid Tracking:

Pulling out after penetrative anal sex in Doggystyle (provided Verity has sufficient anal experience) dynamically swaps her anus sprite to a gaping variant until a new action is chosen.

Applied identical gaping visuals to Verity's vagina-exclusive Giving scene after anal dildo penetration.

Anal cum layers dynamically conform and swap assets to match whether the closed or gaping sprite is displayed.

Shared Tribbing Pleasure:

Tribbing Verity while her vibe egg is attached and active now shares the pleasure bonus, granting the Main Character the same tick-based pleasure gain as Verity.

⚙️ Mechanics & Quality of Life

Dynamic Spellbook System:

Refactored the Spellbook screen to read dynamically from the spell database, automatically positioning spell buttons along each magic school's progress bar according to their unlock level.

Automatically unlocks any newly introduced spells retroactively upon loading an existing save file across game versions.

In short, this means that adding new spells is easier than ever, so you can expect new spells of varying proficiency levels across all schools in the coming updates. In fact, if you have an idea for a spell of any school, feel free to send it my way!

Journal Class Attendance Tracker:

Added a recurring reminder card in the Journal screen reminding players to attend classes to secure their weekly Leisure Ward pass, tracking the exact number of classes remaining.

Gameplay Options Clarifications:

Rewrote and expanded descriptions across all settings within the Gameplay Options menu for improved clarity.

🛠️ Crashes & Critical Fixes

Show Butt Plug Free-Roam Crash: Fixed a crash when asking Verity to show her butt plug via free-roam dialogue outside of active sex scenes.

Cafeteria Kissing Climax Crash: Fixed a crash occurring during the cafeteria kissing scene when reaching a climax in public.

💖 Intimacy, Dialogue & Flow Fixes

Spontaneous Sex Location Variety: Fixed an issue where Verity's spontaneous sex invitations (via text or in-person) always defaulted to the player's dorm room; it now randomly selects from all valid unlocked locations, and in-person invitations only relocate if initiated in public (if Verity's not okay with public sex).

Wardrobe Outfit Acceptance Return: Fixed an issue where Verity's outfit acceptance dialogue when saving a custom outfit in the Wardrobe kicked the player back to her main dialogue menu rather than returning to the Wardrobe screen.

Blowjob Dirty Talk 'Nevermind' Bug: Fixed a logic bug where clicking "Nevermind" in the Blowjob dirty talk menu mistakenly triggered the dialogue option above it if the player possessed the Greater Charm spell.

D20 Default Settings Prompt: Fixed an issue where selecting "Use default settings" during the introductory D20 prompt failed to reset persistent D20 settings to their default values.

Job Shift Time Advancement: Fixed an issue where spending all remaining Action Points (AP) on a part-time job shift failed to properly advance the time of day.

Affinity 500 Dialogue Flag: Fixed a bug during Verity's 500 affinity event where choosing "What if I call you my moonlight?" failed to set the required dialogue progression flag.

Pet Name Reaction Dialogue Typos: Fixed a typo that prevented several of Verity's reaction lines from firing when choosing specific pet names.

🎨 Visual & UI Fixes

Wardrobe Preview Expressions: Fixed Verity's Wardrobe preview sprite being stuck on a neutral expression, ensuring it now dynamically updates facial expressions to match dialogue reactions.

Ophelia Sprite Layering Glitch: Fixed an issue where Ophelia's sprite was rendered behind Verity in certain free-roam situations where she should have appeared in front.

Class Attendance AP Cost Display: Fixed the class attendance button incorrectly indicating a cost of 5 AP when it actually consumes all remaining AP.

🔗 Download Links

You can download v0.9.5 from the attached files in this post, or use the following MEGA download links:

PC/Linux | Mac | Android

🔮 What's next?

With this intermediate update done, I'm officially going to start working on new Love Interests!

The current plan is to add 2-3 new LIs. They will all have their own initial introduction dialogue event, after which they will be added to the game's active LI's list. This means that they will roam around campus, following a set daily schedule. If I have enough time, I'll also try to add their basic dialogue choices, so you can start building up stats with them, though they will not have any sexual content just yet.

Which of these Love Interests will be fully implemented first will be up to you: once the v0.10.0 update is out - which I'm branding the "Population Update #1" - I'll put out a poll allowing all paid members to vote for who they like the most.

I'm also considering releasing smaller intermediate updates as I'm finished adding each new Love Interest, so that you all can get an early sneak peek.

I'm extremely excited to get to work on these new characters. These ideas have been floating in my head for over a year now, and it will be very satisfying to finally put them on paper.

That's it from me for today. I hope you're looking forward to the future of the game!

Cheers,

Mr. Crowne.

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