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(Slower Realistic Growth Speed, Fixed Older Player Decline, More Active Transfer Market, Dynamic Market Values, and More)

Sorry for the delayed release. I wanted to play through Manager Career Mode myself first to make sure the new growth speed system works properly across both smaller leagues and major leagues.

Guys, if you want to subscribe to any of my products, please do so through the Patreon website and not the Patreon app on iOS or Android. Apple charges a high service fee on mobile, making the price more expensive than if you subscribe directly through the website using a browser.

⚠️ Important Notes Before Using NEVER PLAY YOUR SAVE FILE WITHOUT THE MOD. If FC 26 receives a new title update, it is best not to update the game immediately until the compatible version of this mod is available. Playing your save without the mod, or using an incompatible game/mod version, may cause Career Mode issues. For general news, support, and information about the mod, you can also check my Patreon.If this is your first time using my mod, please start a new career. But if you have already been using my mod (v8 to this newer version) in your save file, you don’t need to start a new career — you can continue playing normally.This mod uses custom XP, growth, player progression, financial, morale, and squad logic. If you apply it to an existing save that never used this mod before, some player overalls may decrease or behave differently because the game is suddenly reading a different custom progression system.Starting a new career gives the best and cleanest experience.Also, please only use one version/file of the mod at a time. Some downloads may include different variants, such as:

Main version

Compatible version for other league/team mods

Morale always very happy version

No rating drop until 42 variant

Other special versions depending on the update

Do not activate multiple versions together.Some features may not be included in compatibility versions because they can conflict with other mods, especially mods that edit leagues, teams, custom competitions.

This update focuses on the main features and fixes many of you requested. Here are the changes included in this build.

What Has Changed:

More Active Transfer Market: Increased overall transfer activity with more superstars moving in and out of clubs.

Match Specific XP: XP gained from playing in cup matches is now calculated differently than league matches.

Injury Prevention Threshold: The game logic will now try to avoid injuring players when there are only 27 available players left in your squad.

Simulated Match Statistics: In simulated matches, goal and assist logic now heavily favors attackers rather than defensive positions (since I noticed some CDMs were scoring and assisting too much).

Unmanaged Player Decline Fix: Fixed an issue in the basic version where players outside your managed team were not declining with age. Older AI players will now decline as expected. Also, I fixed an issue where players on your managed team were declining too quickly, sometimes losing up to 10 overall points in a single season. Their ratings will now drop much slower and feel more natural over time.

Revamped Player Growth Logic: Player growth is no longer too fast and has been reworked to feel much more natural.

Lower League Test: Tested using Leicester City in the English third division. Lower league players will not grow exponentially, capping appropriately around a 74 average rating upon promotion. That does not mean a player who performs exceptionally well cannot surpass that cap. Standout players can still grow higher, but it will no longer be like previous versions where lower league players could jump to an 80+ or 82+ overall rating in a single season in smaller league.

Top Flight Test: Tested using Fulham in the Premier League, where player progression also stays realistic and balanced.

Goalkeeper Development: Goalkeeper training plans have been rebalanced.

Dynamic Player Market Values: Player market values have been buffed even more, so performance, club prestige, contract length, age, and position carry much more weight.

Youth Academy Adjustment: I have temporarily reverted Youth Academy growth to match standard player growth rules while I monitor the new system. Feedback on previous builds was mixed, with some finding growth too fast and others feeling it was too harsh and slow. With the updated logic now in place, I want to observe how youth players progress before deciding if further adjustments are needed.

There might be a few other small tweaks I forgot to list here, but this covers all the main updates.

Files

Comments

Parla Garavaglia

yo theres a problem not where my whole squad jumps to like 99 ovr idk what it causes it i only use this mod

Parla Garavaglia

its pretty annyoing cuz it just finishes the whole career save

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

This usually happens if the mod was not properly loaded when launching the game, or if you loaded the save without the mod active. Doing that can cause overall ratings to jump or drop drastically. Here is how you can fix it: Make sure you are using the latest FIFA Mod Manager version 2.1.0. Apply the mod and launch the game using the "delete FIFAModData and launch" option. When you load into your save file, player ratings will still appear high at first. Simulate one match with those players in your lineup. After the match ends, their overall ratings will recalculate and revert back to normal (sadly a few players might lose 2 or 3 overall points, but most will return to normal). If any players still show high overall ratings, simulate another match using those specific players and their stats will reset at the end of the match.

Luke Jai Nordin

can i play this mod with a mod that unlocks icons as free agents in career mode?

Arrowspace

did this update change development plans for each position in general? I like how the development plans actually worked on a multitude of stats for each player.

Arrowspace

ok, maybe i just need to change the order of the mod in the mod manager because it was like that before but now it’s reverted to the base game dev plans.

Carlos Thadeu

Hey, it's been a while, but I think I found a new issue with award or the game is just screwing with me. So, I just won a match 8x0 (yeah, the other team didnt have a chance, it's like a first division team against second division (but like.. I think they werent second division for so long? anyway, felt like they were way under))) and somehow Player of the Match went to one of their players? even though they didnt even had a single shot on target? also don't know if this is the tactics or just the team of the week being weird, but I constantly see my team's defenders showing up on the team of the week as attacking midfielders, waaay above where they should be. Player of the Month seems to be working properly, and I imagine player of the year might go properly aswell, but I don't know if these are visual glitches or something weird with awards. Everything else seems to be going well. (this is also a new save)

Arrowspace

Anth james gameplay mod, realistic crowd mod, missing player faces mod, any youth academy redux mod (makes them slightly better). I have your mod on the lowest priority (1) so that might be the cause of why the dev plans aren’t showing up well.

Carlos Thadeu

I've found a big issues regarding Transfers and Loans. Live Editor shows that my team Loaned out a player and sold out another one. Both those players showed up in a match, even though they are suppose to not be on the club, like... one of them was literally sold lol I think the transfers are broken and not working properly. Also dont know if this matters but it's player career mode. Also my team sold so many players and haven't bought any? Maybe that's what's causing the issue? Like, they sold so many defenders, the RB was the one sold, they are not buying to replenish, if there was a way I'd send you a screenshot of the team ingame and also LE showing they were suppose to be sold months ago

Carlos Thadeu

also I just realised ''Do not activate multiple versions together.''. i can still have the compatibility one and AGT gameplay together right?

Carlos Thadeu

(asking cause it might be a me issue, even though I was in Player CM, I had the always happy, might have screwed up putting that and compatibility together and the two issues I had caused the two issues I had with transfers and awards lol Wish there was a easier way to know if these mods are working cause feels like everytime they are working but then these things happen so it's partially?)

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hey there, using both All in One and AGT Gameplay should not be an issue because they are two different mods, so you can use them together. Are these transfer and loan issues happening specifically in Player Career Mode? I will need to check this myself because it might be a bug in the mod. I haven't tested Player Career Mode yet, as I have only tested Manager Mode so far. Are you using three of my mods: Always Happy, Compatibility, and AGT Gameplay? You should only use either Always Happy or Compatibility, but AGT Gameplay can be paired with either one. The best way to confirm AGT Gameplay is working is if you see the AGT splash screen when loading up the game. Is Player of the Match going to their defender or goalkeeper, and does this happen while using AGT Gameplay? This might be happening because I buffed match rating evaluations for those positions, since default EA settings are very harsh on them. I might need to adjust the rating penalty when they concede a goal. The reason they get high ratings is because if you attack constantly, the game rewards defenders and goalkeepers for facing more pressure and making saves. I will rebalance the goals conceded evaluation so their ratings drop more when conceding. As for awards, I haven't modified or change them again. However, it might be a side effect of the updated match rating system in AGT Gameplay. If other midfielders average a 7 rating while 4 defenders (your team and other) get a 9 or 10, the game might select those players for Team of the Week (TOTW) even if they are in different positions but this is just my assumption.

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

I see. You can use Anth's gameplay mod and face mods alongside mine, but unfortunately, you cannot use Realistic Crowd or Youth Academy Redux. My mod already modifies those features. For the Youth Academy, my mod is not as overpowered as Youth Academy Redux, since many people requested more balanced growth or realistic. Also, make sure my mod has higher priority in your load order over other mods so everything works properly. The only exception is gameplay mods like Anth's or AGT Gameplay, which should be placed above my mod. Aside from gameplay mods, always keep my mod at top priority.

Carlos Thadeu

I had the three, then I removed the always happy when I saw that could leave to compatibility issue, but now it seems the mod isnt even working anymore (like, I hit the first transfer window and it's only 10h long, when I had both it was 24h long) even though it's at the top of the mods list, except some stuff work like all the personality traits being unlocked? also the starting screen doesnt show the mod anymore, so weird that when I had both, seemed to have been working?

Carlos Thadeu

Ok, so I moved your mods to the bottom of the list and now they show up on the title screen and the transfer window turned to 24h. Have I been getting mods priority and stuff wrong? Should I have been putting them on the bottom from the start? (my other mods are the adding league ones, hence why I use compatibility)

Carlos Thadeu

Lastly, I started a new save just in case, but then now, like I said before I dont know what is working and what is not, before when I had up in the list I could choose 10 leagues for the sim, now there is only 5? It legit makes me so confused x.x (not blaming you)

Carlos Thadeu

also, unrelated question, if the player does get injured, is it normal for him to stay for the entire match injured and not be subbed in? Since I got the AGT gameplay the injuries have been happenning more frequent (or this one) and now someone just tackled me extremely hard the first 5 minutes, my player stayed for entire first half, another hard tackle at the end of the first half, literally everyone leaving the pitch as the referee blow the whistle while my player is squirming in pain on the ground, comes back still injured... like, is this normal? The AI not caring about someone injured? (btw, he made me play the 90 minutes, literally did all subs but refused to sub me out) Result: After being injured on the first minute of the 2nd match of the season, my character is now out for 3 months.... this is a FRESH SAVE.

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Sorry, I forgot to mention that the Compatibility version currently does not have a splash screen. This was done to prevent crashes if another mod also uses a splash screen. I will likely add a splash screen to the Compatibility version in the next update. Regarding load order, always give my mod higher priority than mods that add new leagues or teams, which means placing my mod below them in the FIFA Mod Manager list. The only exception is dedicated gameplay mods, which should be placed below my mod so they take ultimate priority. As for simulating 10 leagues, I never modified that setting. My mod keeps the default game limit of 5 leagues. If you are able to simulate 10 leagues, you must be running another Career Mode mod that changes that feature. Staying on the pitch after a minor injury is normal unless it is a severe injury with the on field cutscene, just like in the base game. In your case, because the referee was already blowing the whistle while you were on the ground, the game did not register the injury sequence since play had already stopped. If the referee had not blown the whistle, the cutscene of you getting injured would have played and triggered an automatic sub. It comes down to awkward timing in the base game. If your match rating and stamina stay high, the manager might keep you on, but you can always request a substitution manually. I did not modify substitution mechanics since the default system works well as it is.

Arrowspace

ok, thanks for the info.

Carlos Thadeu

huh, I got the load order mixed up lol aslo weird, when I had the two (always happy and compatibility) the splash screen was showing up. Dont know where the 10 league came from then cause I dont have another career mode mod, the other one I have only add leagues. Also regarding the injury, yeah I understand what you mean by the referee, my problem wasnt the referee, it was just tragic, but like... so the manager just kept me because of my rating? because my stamina was pretty much dead the entire second half, guess next time I'll request a sub. Alright, ty

Carlos Thadeu

lastly, sorry about this, I started current save with gameplay as not the highest priority, I had the compatibility in the last spot. If I move now so the gameplay is last on the list, I wont need to reset the save right? Both mods will still work?

Carlos Thadeu

the other one was just me reacting to what you said, it's fine lol Thank you, sorry for the amount of comments for something that was my fault ^^;

TTV_DDOG555

Is this compatible with fifer?

TTV_DDOG555

Is this supposed to give me 30 coaches?

Benjamin de vries

I am new here, so please forgive me if I ask stupid questions. I downloaded your mod and the kits have been updated. Only the team names haven't. Is there a Scuad file for that? Where can I find it, or am I doing something wrong? I have the all-in-one running via Mod Manager.

Benjamin de vries

Alle teamnamen. Ik doe vast iets verkeerd dan. Ac Milan, Lazio, Inter Milan. Ik heb het bestand (no rating drop gebruikt)

Benjamin de vries

All team names. I must be doing something wrong then. AC Milan, Lazio, Inter Milan. I used the file (no rating drop).

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hmm, that means something is wrong. All Italian teams have already been updated inside the mod, so you do not need a squad file for them. What other mods are you using? Also, make sure my mod is set to top priority, which means placing it at the bottom of the list in Mod Manager (unless you are using gameplay mods).

Benjamin de vries

Het is de enige mod die ik gebruik. Kits zijn wel aangepast. IK moet toch 1 van de bestanden kiezen in de download of heb ik er meerdere nodig?

Benjamin de vries

It is the only mod I use. Kits have been modified, though. I have to choose one of the files in the download, right, or do I need multiple?

Benjamin de vries

I’ve tried that, but unfortunately, it makes no difference. I’m using one at a time, and I’ve tried the other one as well. Both the mod manager and the live editor are the latest versions. Do you have any other ideas about what it could be? I’ve already deleted and re-downloaded everything, but that didn’t help either.

Benjamin de vries

I’ve tried that, but unfortunately, it makes no difference. I’m using one at a time, and I’ve tried the other one as well. Both the mod manager and the live editor are the latest versions. Do you have any other ideas about what it could be? I’ve already deleted and re-downloaded everything, but that didn’t help either.

Benjamin de vries

I have only your mod. Kits update great, bur not The James. Squads are not updated en I have de first selections from fc26

MURILO GAMA GODOY

do you have patreon? works with fifer and KIA? Im using AGT as priority