BETA v3 - Are You Ready? (Patreon)
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Howdy, Mallard Crew! This is probably the last update for the Kamen Rider Build subclass before I release the video. My biggest challenge with the previous version was general feature bloat and complexity at level 3 due to the many different things that were stacked on top of each other.
So two major updates here: 1) resources have been simplified (no more Synthesis Dice), and 2) Synthesis Weapons have also been simplified.
My objective was to make it easier to use and much less complex to play, even for beginner players, without taking away the potential output of the subclass for advanced players. See the changelog below for a more detailed list of changes!
Anyway, here are the files:
💾 DOCX
CHANGELOG BETA v3
BETA v3
♦ General
♦ General
- Adjusted layout and sections to ease the density in the level 3 features.
- Synthesis Compounds are under one umbrella section, but are divided according to compound type.
- Balance changes across the board to keep it more or less in line with other Artificers (so DMs are more likely to accept it at the table).
♦ Synthesis Dice have been removed to ease complexity
- In BETA v2, there were: synthesis dice (resource and die roll), compound effects, damage bursts, and weapon effects. Removing this in place of free uses of features (like the Synthesized Aegis) and using existing resources like spell slots eases complexity.
♦ Level 3 Synthesized Aegis
- AC is now 13 + Int mod. This allows the AC bonus to appear from other features without breaking game balance.
♦ Level 5 Furnace Ignition
- This new feature covers Extra Attack and Synthesis Catalysts.
♦ Compounds
- Compound effects have been changed to become simpler, but also synergize with certain catalysts.
- Removed compound maelstrom for ease of use.