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(I reposted this 'cos I accidentally deleted the original BETA v2 post)

Howdy folks! This version overhauls the core feature of the subclass to streamline the resource and damage source tracking.

Regarding the other Fullbottles, I'm still not convinced their inclusion would add gameplay value to the subclass. BUT, I do understand the desire to feel fully immersed in the character fantasy. So I might instead use it as a sales goal and add it as an optional rule once it's met. 

Unfortunately, at this point in time, designing for 60+ items would delay the next video release (which hurts the channel), and I'm only one guy doing all the writing and editing (plus channel and membership admin).

Anyway, enough whinging from me. Here are the files for Beta v2! 

💾 DOCX

💾 PDF

📝 Feedback Form

Changelog

BETA v2

♦ New features

- Added synthesis weapons that let you conjure any of the Build-inspired weapons.

- MAJOR OVERHAUL: Moved Omnidice from level 15 and made it part of the core feature of the subclass.

- Unarmed artificer is viable.

- Lots of changes here and there to accommodate the major overhaul.

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