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    Community Chat (BS_Creative)
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    elixir

    …..also……….optimise now seems to make the character become a ghost but with some clothes added back on….?

    Gost.jpg

    Everything seems quite laggy now I have updated too. This means the best frame rate I can get, with just one character, in workbench mode with no physics at all is 3 FPS !! Used to get 30 with optimised textures in rendered mode.

    R
    RRS Hello. It seems that the character has animations registered, but how do I play them? In the instructional video, they clicked Action. I apologize for this beginner question, but I would appreciate it
    RRS

    Thanks. Changing the rest position in the Object Data Properties solved the issue. I’m now able to change the pose.

    R
    RRS Hello. It seems that the character has animations registered, but how do I play them? In the instructional video, they clicked Action. I apologize for this beginner question, but I would appreciate it
    RRS

    Hello.I want to use Ada or Tifa, but the add-on isn’t working—specifically, features like changing outfits or applying sweat effects aren’t functioning. Should I change my Blender version? Which version is best? I am currently using 5.01 and 3.6.

    image.png
    BS_Creative
    BS_Creative Creator

    Heya. What version of HHP are you on?

    There was an issue with 2.83. I released a hotfix in 2.84

    As for the heels I’ll give them a look

    BS_Creative
    elixir .....also..........optimise now seems to make the character become a ghost but with some clothes added back on....?
    BS_Creative Creator

    Can you please demonstrate in a video if possible

    Can you please demonstrate in a video if possible

    BS_Creative
    RRS Hello. It seems that the character has animations registered, but how do I play them? In the instructional video, they clicked Action. I apologize for this beginner question, but I would appreciate it
    BS_Creative Creator

    Please use the latest version of HHP addon. You are on an old version. Latest version is for Blender 5.1

    R
    RRS Hello. It seems that the character has animations registered, but how do I play them? In the instructional video, they clicked Action. I apologize for this beginner question, but I would appreciate it
    RRS

    Thank you. Should I always keep HHP up to date, regardless of whether I’m using Blender 5.0 or 3.6?

    E
    elixir

    Sorry about the slow response BS. Been snowed under at work.

    I am now on HHP 2.84 (latest) not sure if I was before but I think I was already?

    I just downloaded and tested your new update Abby v4.61 and here are the results:

    The heels are still broken. Description - I select HBoots in the Abby Captured list. Then I change the shape keys of feet to either Heels and Boots Bend or Heels Squished. This makes them correct when in default position. However, when you move the foot around the heel on the boot itself gradually gets deformed as it did before (see original picture)

    On the good news front - When I optimise the materials this does now work with fast frame rate for animation.

    I think one of the confusions was that there is an optimise button on both the optimise/Tools menu and the Customise menu. Sometimes the button does not seem to remember the state so it appears blank when it should be blue and vice versa.

    The ‘ghost’ problem (see original picture) happens when I press optimise Scene in Pron Studio Pro.

    I am using Blender 5.0 and so maybe this Pron Studio Pro is not compatible? Mmmmmmm…….Is the new Project Studio what I should use now? I’m a little confused about where we are in your release cycle. I’m not sure I have ever seen dynamics working anywhere and the Project Studio doesn’t seem to have the features of the Pron Studio Pro.

    Any advice very welcome BS 😁👍

    BS_Creative
    BS_Creative Creator

    Heya :),
    Ok let’s address the issues;

    1- Pron Studio Pro is not supported in Blender 5+. optimize scene does not work (This is being re-worked into a much better global optimizer but it is still not ready)
    2- Project Studio which is the new version of pron studio pro is still in BETA. I recommend using that for now. however keep in mind that some of the tools from the old addon need to be completely re-written so they will be missing for now.
    3-as for the Abby heel issue. DARN IT I fixed 2 heels and missed the third (sorry I have been very very sleep deprived and tired lately) I’ll fix it now and update the model
    4- as for the optimize buttons on HHP. the character itself must be selected to see the state of the optimizer. so when you click it when you have something else selected it will simply select the character for you and tell you in a message that it did that for you. I will improve this behavior to make it a global toggle but I’ll come back to it later.

    My advice is to please save an iteration of the project and purge orphans to remove any unnecessary data the could be interfering with the project in BLender 5.

    Hope this helps!

    E
    elixir

    Hi BS - thanks for getting back to me.

    1 - Makes sense - thanks for making that clear
    2 - Understood - look forward to the working version of Studio Pron
    3 - Now sorted - get some sleep! 😁👍
    4 - I get it, makes sense now you have explained it. This is a complicated add Confusing for the user

    …………….sorry pressed return by mistake………

    I was going to say it is a complicated add on which can be confusing for the user but when you explain it, I understand the reason why this happens.

    Finally……on your first version of Abby i spend a long time changing all the morphs. Is it possible to somehow copy the morphs over from version 4.6 to 4.63 easily?

    BS_Creative
    BS_Creative Creator

    The optimized materials and view are now a global state in HHP 2.85

    as for transferring the morphs then do the following;
    1-open the new Abby model
    2-Append the old Abby model using HHP
    3-Select old Abby then select new Abby
    4-Run this script I provided here
    5-from the scene outliner right click on the old Abby collection which should be called “Char (HHP).001” and delete hierarchy
    6-while in viewport hit F3 to show search window > search for purge all > delete
    7-save the file

    I sent you the script on discord

    E
    elixir

    I appreciate you taking the time to try and sort this BS - It didn’t work unfortunately.

    Blender crashed when I was purging. I might try again when I get a moment but it could be one of those cases when it will just take longer to bug fix than redo manually.

    I’ll let you know if there is any success though 👍

    BS_Creative
    BS_Creative Creator

    Does it just fail on purge?

    Send me the blend of your edited Abby and I’ll see if I can transfer your shapekeyes to the new one and send it

    E
    elixir

    Hello BS, hope you are well and caught up on sleep 😁I am back home so able to get back to projects.

    I am working with Ada at the moment and I would like some advice if you have time:
    1 - I am trialling ‘MotionGen’ to capture rig animation - looks promising but I am not sure how to retarget it to your rig. It seems to use presets such as Rigify, Mixamo. AutoRigPro etc.. Any ideas? It looks as if you could retarget each bone manually, but even if I did manage that successfully I am not sure how that would work with the controllers.

    2 - In the scene I am working on Ada will be whipped (very thin) and it would be great to have the whip leave thin red marks. I am wondering if there is some way to automate this effect. The whip interacting with a shader?

    I understand that these 2 questions are only indirectly related to your add on but if you have time I would appreciate your thoughts?

    BS_Creative
    elixir Hello BS, hope you are well and caught up on sleep 😁I am back home so able to get back to projects. I am working with Ada at the moment and I would like some advice if you have time: 1 - I am trialli
    BS_Creative Creator

    Heya :),
    Hope you had fun! :D

    1. You can retarget HHP4 rigs however you have to do that manually. HHP5 will have a more standardized rig similar to rigify so it should be much easier when that comes out

    2.Yes you can do that. In the dynamics panel in HHP there is a dynamic paint section. experiment with it to get your desired effect. assign the whip as a brush and Ada as the canvas and select vertex color type. then read what the tool say and follow it. This creates a dynamic mask for you

    E
    elixir Hello BS, hope you are well and caught up on sleep 😁I am back home so able to get back to projects. I am working with Ada at the moment and I would like some advice if you have time: 1 - I am trialli
    elixir

    Thanks for the quick reply. I did look at that but wasn’t sure if it was the right thing. Now I know, I will have a proper go at that over the weekend 👍

    BS_Creative
    elixir Hello BS, hope you are well and caught up on sleep 😁I am back home so able to get back to projects. I am working with Ada at the moment and I would like some advice if you have time: 1 - I am trialli
    BS_Creative Creator

    Have fun! :D

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