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Hey folks,

today is a big day as we're revealing Roundscape 2. Ten years of game dev experience accumulate in this project, and we're super excited to finally share what the future of Arvus Games looks like. 

A Dynamic RPG 

What does Roundscape stand for?

Many exotic companions to recruit, stories that your choices impact, and kinky content. Roundscape II will have all of this, we are working hard to capture the original spirit of Roundscape.

So what to expect?

Until release, we'll try to release weekly and patron exclusive posts that show off our progress and to ask you for your opinions and feedback. We're aiming to release the first build of Roundscape II this year, then we will release updates every one or two months for many years to come, similar to Roundscape Adorevia.

But we also want to share a feature list of Roundscape II:

Companions - Similar to Roundscape you will be able to recruit Companions who will aid you in combat, follow you around and have their own stories and quests.

Branching Story - Your decisions matter, even more so than in Roundscape Adorevia.

Dynamic Combat - Combat will be quick and fun, we're taking inspiration from Fable, Batman Arkham Asylum and Hand of Fate. For those of you who don't like this style of combat, there will be a summoner class.

Customization - Do you want to be a hero in shining armor or a warlock who studied the occult? Roundscape II offers many different ways to personalize your character and play style.

A lovely World - We want to make things more personal with Roundscape II. You will be able to buy your own home in each city, help out people with their everyday problems. No more god killing, at least for now.

One Giant Leap

After ten years of RPG Maker, we're ready to move on to Unity. Unity URP, to be more precise, the lightweight and lower hardware solution. Optimization is a very important pillar for us, we want Roundscape II to run with ease at 60 fps on 5 year old hardware.

Project Dyna(mic)

What sets Roundscape apart from most adult RPGs? The customization of the character, which affects the world and the story. Roundscape II will offer a male and a female player character, traits, classes and some basic character style choices.

In the coming weeks, we will reveal the first companions and show off more of the game.

And until release we'll also release more Roundscape Adorevia and Arenus Patches, so there's plenty of content to fill the time.

We hope you are as excited as we are for Roundscape II.

Thank you for your Support and Trust, let's experience many more adventures together.

- Kaliyo

Files

Roundscape II Announcement Trailer

Comments

Josh

with the projected style of combat. It will be interesting to see how it a team works or how you fighting multiple opponents.

Roundscape

I'll for sure do some weekly reports about the combat system. Now that the game is finally announced, I can do weekly posts where I show off our progress and behind the scenes content.

ExoReborn

Honestly I don't know...I like the older looks I can't see this being a long game cause of the look. Most games iv seen with a look like this tend to be really short. I guess best of luck.

Dyamonde

looks awesome. and my most important question is already answered, FemPC is an option

kyle

noway... Kinda excited now, though i do like the old style.

Roundscape

We are fully aware of this, and one of our pillars is offering quantity. We are building the foundation of the game in a way that is very modular, allowing us to release new content rather fast. Our plan is for the first build to have around 5 hours of gameplay and then release a new build every month or two that adds another 2–4 hours of gameplay until Roundscape 2 has a playtime similar to Roundscape Adorevia. But yes, Roundscape 2 will easily be a game that will need around 5 to 6 years to be finished. But considering the scope and 3D aspects, this is quite reasonable I think.

Mark fas

Looks exciting. I respect the ambition at striving for something so big! Due to the nature of the game being in Unity, should we expect a similar variety in content as the first game? Different races, 'scenes' and locations?

Roundscape

It will be a Roundscape successor at its core. The biggest differences are the shift to 3D and the combat system.

ReeceNuada

Nice can't wait for the first trials to come out. Question for ya since you've been RPGMAKER this whole time for what has been made has there been times where you were like "oh if I do this shortcut it'll cut down the ti- oh wait it doesn't work here this is Unity"?

Roundscape

In theory, you can recreate RPG Maker inside Unity, it has actually already been done by the RPG Maker devs, so it's more of the opposite. Whatever you can think of, you can do in Unity in some way or the other.

Tristan Göhler

Wow just WOW amazing. Im so fucking proud of you. You have developed incredibly. Many developers gave up over time ( Still waiting for Vampire Bloodline 2 ;) ) but not you . Good Luck guys I will continue to support you, that's for sure.

Lune Nighdaar

i like what i see the combat reminds of Ni no Kuni 2 or a Tale of ….. game. With a 3d game there can be more sandbox elements. “JEJ” I just wonder how many races will there be any new ones? Same universe than bevor, similar looking map? How many companions, race + gender have you plant? The last question, what nsfw content is plant to be implemented? Well by writing the questions and thinking about it. a lot of the answers probably will be, what the community wants in the end more or less. and hart to tell at the moment because it is really early in development

Icarus Media

Also congratualtions and good luck with the new game. Forgot to put that in the first comment.

Roundscape

We are so far away from making one million usd a year that it doesnt worry me. Still not a fan of this change of course.

Roundscape

Those are all questions we will totally answer throughout the months. We have weekly reports planned for combat, nsfw content and the PC him or herself.

Pygmalion

I'm really excited and curious about the future sex scenes. Will they be CGs like the others or will they be fully animated with the game engine ?

Grock1199

How will Unity's recent decision going to affect you guys, are you switching to unreal?

Roundscape

Everyone dislikes Unity's new policy, but we are so far away from reaching their thresholds that it won't impact us. Unreal is not suited for small teams as us, we want to deliver an optimized game and UE5 is heavy by default.

Roundscape

Our next post will go into detail about all the adult stuff! :D

Roundscape

Thanks! Answered the question in a reply below.

Pygmalion

I look forward to it.

Osiris

Definitely down for this! Are you still working on that Unity Superhero game?

emerson

holy cow im so happy to be back supporting you guys this looks amazing so much ive missed i got to catch up on all of it