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Hey folks,

time for the first weekly report for Roundscape II. I'll try to do one of these every week, just talking about what we've been working on and showing some cool progress! 

I'd also like to invite everyone to ask any questions you have regarding Roundscape II, especially about the parts we show off in each weekly report, in the comments.

Optimization

A lot of our energy goes into creating a well optimized game. Keeping shader variants at a min, working with batching, frustum culling and unity's dots system, but also re-using assets in a smart way to keep cache and loading times low. Please don't expect next generation visuals from this game, we want to ensure a good quantity, lots of quests, characters and gameplay. For this, we need to work smart and balance our ambitions, considering the scope of the game and the size of the team.

The Adult Content

Many of you asked: What will the adult scenes be like?

This is a Roundscape Game. Erotica is a pillar of the game, the scenes will be cinematic in nature. We'll use a cinematic camera, dialog options and sometimes even descriptions. Similar to scenes in Roundscape Adorevia. This time they are in 3D and animated.

To provide a cinematic experience, we won't be using a free camera during erotic scenes. Our goal is also not to create the fanciest of tech, but offer well-designed and kinky content in the same vein as our previous games. 

We also consider offering both, 3D and 2D Scenes. For those who prefer drawn art to 3D scenes.

Gameplay Progress

There's one thing that's really important to me: The Companion AI.

The team been thinking a lot about how to make them unique and fun. For this we look at other games such as Skyrim or Baldurs Gate 3 to take inspiration but also ask ourselves, what is something we would have liked to see in those games.

One thing i'm proud of is that each companion will have a passive that functions out of combat.

For example, Mia, the elf nun, will gather herbs and plants for you. While someone with a background as a blacksmith will gather ores for you and a thief may open chests for you as you roam the world of Adorevia.

But of course you as the player also will be able to do all those things on your own.

Early on in Roundscape II, you will be given a special power that allows you to interact with the world in unique ways. You will be able to progress this power through a skill tree but also can shape it through your very decisions in the story of the game.

Oh, and we've also started the work on the first town's general store and its sexy and mature owner. While we've got most mechanics standing (Inventory, Trading, Skill tree) the visuals of the UI are very basic right now, so we're holding off showing them. 

We hoped you liked this weekly report, we are fully aware that we've been too silents over the last year in terms of communication. Please let us know if we are on the right road. Thank you for your support and trust!

- Kal

P.S: There will be a new Roundscape Adorevia Patch soon with some new kinky scenes for Seren, Clawyn, Camilla and more.

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Comments

Kain Ride

I just have one question for this game. How much milf content there will be? 😂 If lot, count me in!!!

Roundscape

A good amount, we all love milfs. One of the first companions is a mature elf with a very fun personality type. But we're also trying to balance variety, especially in terms of body types, a bit more for Roundscape II.

Kain Ride

That was more of a joke comment, since im so in love with your games and have so big respect for how much work you all guys put in this, that i will follow no matter what 🥰 But thank you for answer!

Bass

Are getting a return on some of our old companions?

Enigma42

maybe take a break?

Roundscape

No worries, I took a break after the release of Arenus and the Roundscape Gold Patch.

Roundscape

Yes! We already teased the Succubus, other characters from Roundscape Adorevia will also return. Not all tho, as there will be a small time skip.

Pils Christian

Maybe you could make the 2D art into collectables that can be displayed at the base, like portraits and banners

Hampus998

Understand that optional 2d art for all the sceens is lot of work, but it would realy help the replay value.

Dyamonde

this all sounds and looks pretty awesome. hope you're fitting your ambitions to your capabilities here, i found that most of the game creators on patreon way overestimate their abilities in this sector and their dev-pace drops down to glacial. but i'm pretty confident at this point that you guys know what youire doing.

Roundscape

Big agree. This is why I made sure to mention a few times that in some places we focus on quantity. To manage expectations, but to also guarantee that this game will receive frequent and large content updates in return.

Mare

Time for some questions then! Is there going to be scenes like the original RA where you and/or companions can uhhh get jiggy with some monsters? Is there going to be defeat scenes? Think Skyrim defeat type stuff. And is there going to be pregnancy added in at any point? I know these are relatively simple questions and I don't expect any these to be added ASAP ofc just questions for what I could expect to come in at any point c:

Osiris

Looking good! Definitely dig the decision for no free camera. I'd much prefer the cinematic/movie-like feel. Also like the passives for the companions.

Roundscape

1) The content will be akin to Roundscape Adorevia, you can expect similar scenes. 2) No defeat scenes, it's not part of the Roundscape DNA. 3) Pregnancy Paths will for sure happen at some point, but similar to Roundscape Adorevia it will be 100% optional.

Mare

Thank you for the response Kaliyo!

Lunarxm867

Is it only going to be 3 other companions or we getting a larger party size

Roundscape

We'll either have a party composition similar to Mass Effect or Baldurs Gate 3.