[Update] Tunnel Pumping (render comic) - Rough draft done, making a start on 3d modelling the environment. (Patreon)
Content
Spent the first two weeks of this month making a start on the previously mentioned render-comic that I'm doing as a new side project alongside Summertime Shrinking (which I'm spending the rest of the month working on now).
I've put together a rough draft of 9 pages along with blocking in all the poses, but the bulk of the work was (and is going to be) modelling the environment.
Tunnel Pumping - Rough Draft:
Page 1
1. Full-page spread: Rog looms over the entrance to a tunnel, the roadway jammed pack w/ traffic and fleeing micros.
Page 2
1. Inside the tunnel micros run past traffic at a standstill.
2. Inside the tunnel looking out towards the opposite end.
3. A news reporter on a bridge overlooking the tunnel entrance on the opposite bank of the river, Rog can be seen in the background looking up at circling helicopters.
4a. News helicopter camera focusing in on Rog.
4b. Zoomed out version of 4a to include the opposite side of the river w/ the other tunnel entrance, along w/ a ventilation tower sitting in the middle of the river.
5. Rog in the background on the other bank, with the ventilation tower from the previous panel in the foreground.
Page 3
1. Rog squatting over the tunnel entrance.
2a. Rog’s cock hovers over the tunnel entrance above the traffic jam.
2b. Rog’s cock slams down onto the traffic jam.
2c. Rog’s cock rebounds from the slam.
3. Rog’s cock pulls back in preparation for the first thrust, leaving behind a crater trench in the roadway.
Page 4
1a. Rog’s cock pulled back as seen from inside the tunnel.
1b. Rog’s cock pushed forward, smashing through the tunnel entrance.
1c. Rog’s cock pushed forward to fill the panel.
2. Rog leans into the thrust and roars, the panel will have a cutaway to show his cock below filling the tunnel.
3a. Back to the news reporter on the other side of the river.
3b. A shadow falls over the news reporter causing them to look up in shock.
4. Lug arrives on the scene, looming over the bridge the news crew is stationed on, panel includes an inset of his face.
Page 5
1a. Looking down at micro news crew on bridge.
1b. Reverse-shot of 1a. From the camera-man’s perspective, showing Lug’s balls looming above.
1c. Lug’s balls fill the camera view as he begins to squat down.
2a. Lug’s balls smash into the bridge.
2b. Lug’s balls come crashing down into the roadway trench leading into his side of the tunnel.
3. Lug kneeling over the tunnel as seen from the back, Rog can be seen on the other riverbank in the background.
4a. Panel showing the entrance to the tunnel on Lug’s side from the outside.
4b. Tunnel entrance is smashed by Lug’s cock.
Page 6
1. A stranded bus inside the tunnel.
2. A view from inside the bus showing Lug’s cock rushing towards it.
3. The bus begins to be swallowed up by Lug’s cock, lifted up from the tunnel floor in the process.
4. Inside of Lug’s cock as the bus slides further in.
5. Inside the bus looking out the back window as the bus is fully consumed by Lug's cock.
6. Inside of the bus showing the inside of Lug’s cock pressing against the windows.
7. Outside of Lug’s cock, the bus is trapped within.
Page 7
1a. Lug’s cock full thrust into the tunnel.
1b. Lug’s cock pulled back.
1c. Lug’s cock thrust forward to fill panel.
2a. Rog’s cock pulled back.
2b. Rog’s cock thrust forward to fill panel.
2c. Rog’s cock pulled back again.
3a + 3b. Rog and Lug mid thrust/pull w/ cutaway to show their cocks.
4. Lug’s cock thrust forward while the swallowed bus is visible.
5. front of the bus as seen from the outside while deep within Lug’s cock.
6. Reverse-shot of previous panel, inside of the bus looking out the front window showing cum rushing up from the depths of Lug’s cock.
Page 8
1. Bus blasted out of Lug’s cock by the surge of cum.
2. Lug’s reaction to climaxing (still deciding on a face-pose).
3. Rog’s reaction to climaxing (still deciding on a face-pose).
4. Cum blasting out of Rog’s cock.
5a. Distant shot of cum surge rushing down tunnel.
5b. Camera is hit by cum surge.
5c. Ebb in cum surge as it passes camera, the tide of cum momentarily recedes, leaving behind marks on the walls of the tunnel.
6. Panoramic view of cum rushing in from both ends to finally meet in the middle of the tunnel.
Page 9
1a. Door to the tunnel’s pump/vent room framed by approaching surge of cum.
1b. Opposite side, door is blasted off it’s hinges (by cum).
1c. Pump/vent room is flooded with the duo’s cum.
1d. Cum rushes up the ventilation shaft within the tower that sits in the middle of the river.
2a. Outside of the ventilation tower.
2b. The top of the ventilation tower is blasted off by the surge of cum.
2c. Pulled back shot showing the ventilation tower overflowing with cum, droplets splashing down all around, while in the background a post-climax Rog remains leaned into his final thrust.
3a. Rog pulls back, tearing open the ground as his cock pops free, splashing cum and debris everywhere as he roars.
3b. On the opposite side a post-climax Lug lies upon his oozing cock (pressed between his pecs). In the foreground the cum drenched ruins of the vent-tower can be seen leaking cum into the river.
4. Final panel showing Rog and Lug post-climax and the big mess they made together.
Making a start on 3d modelling the setting:
As previously mentioned, the bulk of the work on this one is going to be modelling stuff. I'm treating these comics as a first step towards getting some of these longer scenarios animated one day, so I'm modelling everything with the view of saving it and reusing it later.
I've already modelled and textured the tunnel entrances for both sides, along w/ the entry roadways and it's basic interior:
The interior of the tunnel itself is built from a small cross section slice of it:
Which is combined with an array and curve modifier to extend it out of sight of the camera:
The only other thing I want to add to this is some alcoves (for maintenance access, power boxes, etc.) that will be added procedurally along the curve. After that it's just extra detailing (both universal and panel-specific).
Pulling back out from the tunnel to the wider scene I've got a whole cityscape to model and fill with clutter. The plan is to build it out based on the two panels with POVs that show the most of the environment:
Everything you can see in these scenes at the moment (besides the previously shown tunnel parts) is a placeholder that needs replacing.
While I have a decent crop of skyscrapers and offices to use, there's still a ton of other buildings I need to model (particularly the brownstone apartments on Lug's side of the river), so I'm going to take this opportunity to get some more practice in with procedurally modelling buildings.
If you're not familiar with that workflow, basically you model the repeating architectural elements (windows, doors, etc.) of a building in isolation and then you can use geometry nodes to procedurally arrange all of that onto any base mesh you want.
Blender has a bunch of addons and user-created geo-node setups for this, like Flexi Building (which I used for some of the none-destructible buildings in Perfect Parking Spot):
So most of the work is just modelling custom tile-sets for each style of building you want.
The main benefit of this approach is that you can produce countless variations just by changing the shape of the base mesh, compared to the traditional method where you have to separately model enough unique versions of a building to hide repetition.
What's coming up next:
For the comic it's going to be modelling stuff, though for now I'm getting back to doing revisions/corrections for Summertime Shrinking and I'll be posting a mini update on my progress near the end of the month.
After that I'm gonna be bouncing back and forth between these two projects, but most of the time I have set aside each month to work on things is going to be spent on Summer Shrinking, so it might be a bit before the next update on Tunnel Pumping.